branchrust_reboot/main/glass_arcancel

22 Commits over 92 Days - 0.01cph!

Today
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
Today
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
Yesterday
Removing bullet joints from glass ak rig
4 Days Ago
Updating glass ak to set magazine spring position with code rather than animation poses
7 Days Ago
Adding glass bullet feed script and updating animations
35 Days Ago
Adding g skin ak anims
57 Days Ago
merge from main
57 Days Ago
Glass AR - split worldmodel FBX, fixed wm magazine LODs, added mag to viewmodel prefab for testing
57 Days Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
59 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
59 Days Ago
Glass AR - updated viewmodel FBX for rigging
59 Days Ago
Glass AR - icon, mesh tweaks
2 Months Ago
Glass AR - worldmodel
2 Months Ago
Glass AR - texture update
2 Months Ago
Glass AR - texture and shader updates round 2
2 Months Ago
Glass AR - texture and shader updates
2 Months Ago
Glass AR - model and texture update, added extra materials for testing
2 Months Ago
Glass AR - final bake, wip textures, material tweaks
2 Months Ago
merge from main
3 Months Ago
Glass AR - lowpoly model update, material tweaks
3 Months Ago
merge from main
3 Months Ago
Glass AR - blockout mesh, initial prefab setup