branchrust_reboot/main/glass_arcancel

27 Commits over 92 Days - 0.01cph!

Yesterday
exported updated glass ar admire anim
4 Days Ago
setting up glass ar 3p anims and world model
5 Days Ago
Glass AR - shader fix for self sorting issues in viewmodel
5 Days Ago
merge from main
11 Days Ago
latest glass ar admire anim exported
12 Days Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
12 Days Ago
Glass AK - reverted order of the ammo UV1 shells for alpha clip, added it to worldmodel
14 Days Ago
Removing bullet joints from glass ak rig
15 Days Ago
Updating glass ak to set magazine spring position with code rather than animation poses
18 Days Ago
Adding glass bullet feed script and updating animations
47 Days Ago
Adding g skin ak anims
2 Months Ago
merge from main
2 Months Ago
Glass AR - split worldmodel FBX, fixed wm magazine LODs, added mag to viewmodel prefab for testing
2 Months Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
2 Months Ago
Glass AR - adjusted WIP viewmodel position for testing
2 Months Ago
Glass AR - updated viewmodel FBX for rigging
2 Months Ago
Glass AR - icon, mesh tweaks
2 Months Ago
Glass AR - worldmodel
3 Months Ago
Glass AR - texture update
3 Months Ago
Glass AR - texture and shader updates round 2
3 Months Ago
Glass AR - texture and shader updates
3 Months Ago
Glass AR - model and texture update, added extra materials for testing
3 Months Ago
Glass AR - final bake, wip textures, material tweaks
3 Months Ago
merge from main
3 Months Ago
Glass AR - lowpoly model update, material tweaks
3 Months Ago
merge from main
3 Months Ago
Glass AR - blockout mesh, initial prefab setup