branchrust_reboot/main/glass_arcancel

79 Commits over 123 Days - 0.03cph!

16 Days Ago
Crystal AR - texture updates
16 Days Ago
Updating glass ak world model rig
16 Days Ago
Crystal AK - updated worldmodel mesh with more realistic pieces
17 Days Ago
Crystal AR glass material tweaks
17 Days Ago
Updating glass ak viewmodel rig
17 Days Ago
Crystal AK - viewmodel update with more realistic pieces (ejection port, magazine, handguard)
17 Days Ago
Crystal AK - adjusted entity LOD distances, final LOD was too close when in character's hands
17 Days Ago
Crystal AK - fixed blur levels that were off after shader tweak, magazine and worldmodel LOD fixes
18 Days Ago
split glass ak deploy bolt movement out into separate sounds so it's less spammy if you switch weapons quickly
18 Days Ago
fix glass AR refraction blurring being screen resolution dependent
18 Days Ago
Crystal AK - removed old material, adjusted worldmodel materials with better opacity and refraction levels, tweaked worldmodel lods to avoid opaque pieces/shadows culling too soon
18 Days Ago
merge from main
18 Days Ago
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
18 Days Ago
rebuilt skins list with crystal ARs
18 Days Ago
crystal ar final store icon
20 Days Ago
Add new HideLods and ShowLods animation events, same as Show/Hide but will iterate over lods 0-4 of the object provided eg. Called with w_ar_glass_mag_full_LOD0, this will also show/hide LOD0,1,2,3 if they exist All showing/hiding events now uses a lazily loaded cached renderer list so we pay slightly more the first time an animation event is fired but subsequent calls are faster and allocation free (was allocating 40b each animation event) Updated glass ak reload to use new events
22 Days Ago
glass ak sounds
22 Days Ago
Crystal AR - fixed attachment positions in 3p entity
22 Days Ago
further mag drop updates
22 Days Ago
Crystal AR - added charm support, small gloss tweaks
23 Days Ago
Merge from main
23 Days Ago
Set up glass mag drop (using mesh renderer instead of particle system)
23 Days Ago
Crystal AR - renamed entities for consistency with other AR's, fixed missing starting ammo
23 Days Ago
merge from main
23 Days Ago
Crystal AR - updated item names & descriptions, tweaked sapphire material
23 Days Ago
Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer
23 Days Ago
merge from main
25 Days Ago
Glass AR - worldmodel texture update and resize, removed unused textures
25 Days Ago
Glass AR - worldmodel texture rebake
26 Days Ago
Glass AR - texture, material, naming updates, experimental SSS shader
28 Days Ago
Glass AR - material tweaks
29 Days Ago
glass AK: - Use a mip-filtered refraction texture with specular shimmer/firefly reduction for better looking blurry refraction - Some shader simplification, remove unncessary alpha blending and emission map - Remove unnecessary "depth prime" viewmodel pass - Fix inconsistencies with viewmodel renderer shader passes between BRP and RRP
29 Days Ago
slight edit to glass ar admire anim
29 Days Ago
Glass AR - fix for borked base color texture breaking ammo alpha clip
29 Days Ago
Glass AR - texture and material update, more tint adjustments
29 Days Ago
and again, glass ar description
29 Days Ago
updated glass assault rifle description
29 Days Ago
Glass AR - linked VM and WM materials, material tweaks
30 Days Ago
exported latest vm glass ar admire animation
30 Days Ago
Glass AR - updated weapon rack positions
30 Days Ago
Glass AR - removed unused materials, turned duplicate prefabs into prefab variants, added simpler worldmodel,
30 Days Ago
Adjusting attachment positions for glass ak color variations
30 Days Ago
Updating attatchments positions for glass ak
31 Days Ago
different colour variants of glass AR
31 Days Ago
Adding hide events for glass ak magazine
31 Days Ago
Glass AR - fixed worldmodel sorting issues with other in game glass objects
31 Days Ago
icon transparency tweaks
31 Days Ago
fixed pools, re-rendred glass ak icon with slight rotation tweaks
31 Days Ago
Updating ammo script for glass ak to hide bullets based on ammo count
31 Days Ago
glass ar store icon placeholder, set correct steam id