branchrust_reboot/main/jungle_updatecancel
11 Commits over 31 Days - 0.01cph!
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time)
- hide ocean under rivers
- fix caustics being burned into screen when disabling water layer
fix missing terrain textures in workshop editor scene
underwater colors river-ocean blend
fix water rendering issue on reduced render scale
fix default caustics texture if no WaterSystem instance
merge from underwater-effects
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
revert underwater effects merge to figure out server issue
merge from underwater-effects
add biome overrides for river normal strength, also share biome weight fetching code
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes)
- expose subsurface parameters on all water types (instead of sharing with ocean)