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11 Commits over 31 Days - 0.01cph!

19 Days Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
22 Days Ago
fix missing terrain textures in workshop editor scene
22 Days Ago
underwater colors river-ocean blend
23 Days Ago
fix water rendering issue on reduced render scale
24 Days Ago
fix default caustics texture if no WaterSystem instance
28 Days Ago
merge from underwater-effects
30 Days Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
32 Days Ago
revert underwater effects merge to figure out server issue
32 Days Ago
merge from underwater-effects
49 Days Ago
add biome overrides for river normal strength, also share biome weight fetching code
52 Days Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)