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branchrust_reboot/main/jungle_updatecancel

11 Commits over 31 Days - 0.01cph!

1 Year Ago
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time) - hide ocean under rivers - fix caustics being burned into screen when disabling water layer
1 Year Ago
fix missing terrain textures in workshop editor scene
1 Year Ago
underwater colors river-ocean blend
1 Year Ago
fix water rendering issue on reduced render scale
1 Year Ago
fix default caustics texture if no WaterSystem instance
1 Year Ago
merge from underwater-effects
1 Year Ago
fix jungle not appearing in terrain diffuse pyramid texture (fixes black terrain in jungle at low shader level)
1 Year Ago
revert underwater effects merge to figure out server issue
1 Year Ago
merge from underwater-effects
1 Year Ago
add biome overrides for river normal strength, also share biome weight fetching code
1 Year Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)