branchrust_reboot/main/jungle_updatecancel
884 Commits over 89 Days - 0.41cph!
More detailed colliders for small rock formations
LOD distance review on bamboo scaffoldings
wrong material on bamboo kit
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
replaced the vine mesh with an updated version on viewmodel vine rig
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
jungle bamboo kit lods remade
Hura crepitans billboard tweaks to make pop-in less obvious
fix jungle ambience playing offshore for real this time
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug
Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
Ground foliage geometry optimization
More work on schizolobium variants A and B
Piper nigrum optimizations
Adjusted LOD distances
Skipped LOD2 / assets will go straight to LOD3
Tweaed LOD3 colors to reduce pop in
Changed LOD3 to cutout instead of transparency
Reduced LOD3 texture resolution
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
Reduced concrete walkway LOD distances further
Reduced more texture resolutions to improve zigg perf
Fix for first person artefacting on cocoknight gloves
reduced strangler fig wall decal dist
Disabled shadow casting on ziggurat skylight spotlights
ziggurat scene, decal draw distances overrides to lower values
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
set v vineswing anims to anim compression off for improved fidelity
Reduced more texture sizes to help perf in jungle monuments
Reduced ao, ms texture resolution on some jungle props
Reduced LOD distances of concrete walkways inside Zigg
Blow pipe dart research cost fixed
Updated Despawn rarity on blowpipe
Fixed Despawn on jungle AK
Leather gloves now default bp
Removed leather gloves from techtrees (inc primitive)
Updated crafting cost of shallow wall shelves
Updated protection of coco gloves
Updated crafting cost of coco glove - inline with wooden
Updated despawn on coco armor
shifted barrel spawn away from recycler in ziggurat
S2P
OutbreakScientist Glasses Branding
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
Vine swinging tree and stump are now poolable
fix jungle ambience playing offshore
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
Unified wood log culling distances / some were being drawn way too far
More agressive LOD settings on all jungle bushes
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
removed unnecessary private files.
fixed metallic affecting ao darkening
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)