branchrust_reboot/main/jungle_updatecancel

305 Commits over 59 Days - 0.22cph!

5 Hours Ago
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Today
Feedback changes to piper nigrum kit
Today
jungle number decals
Today
Instead of relying on path failed event, rely on states failing
Today
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
Today
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Today
Added thinner diamater radial piper nigrum kit pieces
Today
jungle gantry fixes
Today
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
Today
Fix croc attack damaging even when not connecting when player is unreachable
Today
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
boomerang -> jungle_update
Today
Put some missing vine kits in scene
Today
Continuing work on piper nigrum vines
Today
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
Today
Lighting progress
Today
Merge from snakes
Yesterday
Fix compile error
Yesterday
Improve croc foundation attack
Yesterday
Fix croc being unresponsive to player provocation when diving
Yesterday
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
Yesterday
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
Yesterday
Ziggurat lighting prefab WIP
Yesterday
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
2 Days Ago
Adjusted wind settings and vert AO on vine mat. Added extra piper nigrum kit pieces.
2 Days Ago
Fix errors appearing sometimes in editor listen server when croc tries to destroy a building block (server trace hitting client entity instead of server) Fix memory leak in RaycastEntity, rename it and change signature to be consistent with other GamePhysics Traces Create new TraceRealm method that doesn't only work on entities
2 Days Ago
- Fix asserts firing in listen server mode - Increase croc range when attacking players standing on rocks etc
2 Days Ago
Fix rust editor not updating the loadout when switching to another loadout category tab
2 Days Ago
Update rust editor loadout to be more representative
2 Days Ago
Fix log spam when croc charge fails
2 Days Ago
Prefabbed up vines kits made so far. Added to asset gym.
2 Days Ago
jungle power box prefabs, lods, collision and fixes
2 Days Ago
main -> jungle_update
2 Days Ago
Fix BaseAnimalNPC.TryThink and BaseAIBrain.Think NRE spam
2 Days Ago
Improve crocodile twig destruction edge cases when multiple buildings blocks are connected
3 Days Ago
First pass on crocodile breaking twig foundations
3 Days Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
3 Days Ago
Protobuf update
3 Days Ago
Merge from mipmap_gen_fix
3 Days Ago
Merge from main
3 Days Ago
Added panther to large hunting trophy Snake hunting trophy fixes
5 Days Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
5 Days Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
5 Days Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
5 Days Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
5 Days Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
5 Days Ago
Reduce tiger damage, but have it inflict bleed
5 Days Ago
add biome overrides for river normal strength, also share biome weight fetching code
5 Days Ago
Add wake disturbance to croc
5 Days Ago
Fix croc spamming turn anim