branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

58 Days Ago
More detailed colliders for small rock formations
59 Days Ago
ziggurat S2P
59 Days Ago
LOD distance review on bamboo scaffoldings
2 Months Ago
wrong material on bamboo kit
2 Months Ago
bamboo lod fixes
2 Months Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
2 Months Ago
merge from main
2 Months Ago
replaced the vine mesh with an updated version on viewmodel vine rig
2 Months Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
2 Months Ago
jungle bamboo kit lods remade
2 Months Ago
Kapok AO shadow proxy
2 Months Ago
Hura crepitans billboard tweaks to make pop-in less obvious
2 Months Ago
fix jungle ambience playing offshore for real this time
2 Months Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
2 Months Ago
Ground foliage geometry optimization
2 Months Ago
More work on schizolobium variants A and B
2 Months Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
2 Months Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
2 Months Ago
merge from jungle_dlc
2 Months Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
2 Months Ago
S2P jungle ruins
2 Months Ago
Reduced concrete walkway LOD distances further
2 Months Ago
Reduced more texture resolutions to improve zigg perf
2 Months Ago
Fix for first person artefacting on cocoknight gloves
2 Months Ago
reduced strangler fig wall decal dist
2 Months Ago
ziggurat S2P
2 Months Ago
Disabled shadow casting on ziggurat skylight spotlights
2 Months Ago
ziggurat scene, decal draw distances overrides to lower values
2 Months Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
2 Months Ago
set v vineswing anims to anim compression off for improved fidelity
2 Months Ago
Reduced more texture sizes to help perf in jungle monuments
2 Months Ago
Reduced ao, ms texture resolution on some jungle props
2 Months Ago
Reduced LOD distances of concrete walkways inside Zigg
2 Months Ago
Blow pipe dart research cost fixed Updated Despawn rarity on blowpipe Fixed Despawn on jungle AK Leather gloves now default bp Removed leather gloves from techtrees (inc primitive) Updated crafting cost of shallow wall shelves Updated protection of coco gloves Updated crafting cost of coco glove - inline with wooden Updated despawn on coco armor
2 Months Ago
shifted barrel spawn away from recycler in ziggurat S2P
2 Months Ago
OutbreakScientist Glasses Branding
2 Months Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
2 Months Ago
Vine swinging tree and stump are now poolable
2 Months Ago
Merge from main
2 Months Ago
fix jungle ambience playing offshore
2 Months Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
2 Months Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
2 Months Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
2 Months Ago
Unified wood log culling distances / some were being drawn way too far
2 Months Ago
More agressive LOD settings on all jungle bushes
2 Months Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
2 Months Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
2 Months Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
2 Months Ago
removed unnecessary private files. fixed metallic affecting ao darkening
2 Months Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)