branchrust_reboot/main/jungle_updatecancel

204 Commits over 28 Days - 0.30cph!

Just Now
Temporarily remove croc swim sprint noise
6 Minutes Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
18 Minutes Ago
Further improve croc water transition
30 Minutes Ago
Fix height snap when croc goes in and out of water
43 Minutes Ago
Have croc sunbathe more
49 Minutes Ago
Reduce croc health slightly
1 Hour Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
1 Hour Ago
Reduce croc sight range
2 Hours Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
3 Hours Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
3 Hours Ago
manifest
3 Hours Ago
hinged doors for zigg security gates
4 Hours Ago
Desal Collision
4 Hours Ago
Update for Desal tank collision
4 Hours Ago
Added Colliders for Water Treatment Tank
5 Hours Ago
Desal tank collider update
6 Hours Ago
merge from main
6 Hours Ago
merge from main
6 Hours Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
Today
zigg scene backup, relinked props to prefabs
Today
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
Today
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
Today
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
2 Days Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
2 Days Ago
Reduce volume of croc swimming fast
2 Days Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
3 Days Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
3 Days Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
3 Days Ago
Merge from snakes
3 Days Ago
Merge from snakes
3 Days Ago
fixed material setup on security gate
3 Days Ago
Desal tanks texture update
3 Days Ago
Desal tank LODS and prefab update.
3 Days Ago
security gate bug fixes
3 Days Ago
Desal Update
3 Days Ago
Manifest
3 Days Ago
Tweak croc belly flop tracking, attack rhythm, turns
3 Days Ago
Merge from snakes
3 Days Ago
Merge from blowpipe
3 Days Ago
Fix croc letting you go in its back too easily
3 Days Ago
Fix wood barricade double not carving navmesh
3 Days Ago
Fix croc not interrupting intimidation when player is very close
3 Days Ago
Updated Water Treatment Tank Model to include LODS
3 Days Ago
Add tiger placeholder water footstep to avoid error spam
3 Days Ago
updated venom bottle lodgroup to rendererLOD and adjusted culling distance
3 Days Ago
bottle of venom world model LODs and material/textures. updated worldmodel prefab, updated icon with pauls icon.
3 Days Ago
replaced the gate_a with gate_b in the zigg scene
4 Days Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
4 Days Ago
Merge from snakes
4 Days Ago
Merge from snakes