branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

1 Year Ago
More detailed colliders for small rock formations
1 Year Ago
ziggurat S2P
1 Year Ago
LOD distance review on bamboo scaffoldings
1 Year Ago
wrong material on bamboo kit
1 Year Ago
bamboo lod fixes
1 Year Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
1 Year Ago
merge from main
1 Year Ago
replaced the vine mesh with an updated version on viewmodel vine rig
1 Year Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
1 Year Ago
jungle bamboo kit lods remade
1 Year Ago
Kapok AO shadow proxy
1 Year Ago
Hura crepitans billboard tweaks to make pop-in less obvious
1 Year Ago
fix jungle ambience playing offshore for real this time
1 Year Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
1 Year Ago
Ground foliage geometry optimization
1 Year Ago
More work on schizolobium variants A and B
1 Year Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
1 Year Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
1 Year Ago
merge from jungle_dlc
1 Year Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
1 Year Ago
S2P jungle ruins
1 Year Ago
Reduced more texture resolutions to improve zigg perf
1 Year Ago
Reduced concrete walkway LOD distances further
1 Year Ago
Fix for first person artefacting on cocoknight gloves
1 Year Ago
reduced strangler fig wall decal dist
1 Year Ago
ziggurat S2P
1 Year Ago
Disabled shadow casting on ziggurat skylight spotlights
1 Year Ago
ziggurat scene, decal draw distances overrides to lower values
1 Year Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
1 Year Ago
set v vineswing anims to anim compression off for improved fidelity
1 Year Ago
Reduced more texture sizes to help perf in jungle monuments
1 Year Ago
Reduced ao, ms texture resolution on some jungle props
1 Year Ago
Reduced LOD distances of concrete walkways inside Zigg
1 Year Ago
Blow pipe dart research cost fixed Updated Despawn rarity on blowpipe Fixed Despawn on jungle AK Leather gloves now default bp Removed leather gloves from techtrees (inc primitive) Updated crafting cost of shallow wall shelves Updated protection of coco gloves Updated crafting cost of coco glove - inline with wooden Updated despawn on coco armor
1 Year Ago
shifted barrel spawn away from recycler in ziggurat S2P
1 Year Ago
OutbreakScientist Glasses Branding
1 Year Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
1 Year Ago
Vine swinging tree and stump are now poolable
1 Year Ago
Merge from main
1 Year Ago
fix jungle ambience playing offshore
1 Year Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
1 Year Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
1 Year Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
1 Year Ago
More agressive LOD settings on all jungle bushes
1 Year Ago
Unified wood log culling distances / some were being drawn way too far
1 Year Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
1 Year Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
1 Year Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
1 Year Ago
removed unnecessary private files. fixed metallic affecting ao darkening
1 Year Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)