branchrust_reboot/main/jungle_updatecancel

884 Commits over 89 Days - 0.41cph!

10 Days Ago
More detailed colliders for small rock formations
11 Days Ago
ziggurat S2P
11 Days Ago
LOD distance review on bamboo scaffoldings
13 Days Ago
wrong material on bamboo kit
14 Days Ago
bamboo lod fixes
14 Days Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
14 Days Ago
merge from main
16 Days Ago
replaced the vine mesh with an updated version on viewmodel vine rig
16 Days Ago
Fixed the sound trigger of bromeliad_dry_a being set to the wrong layer and preventing item pickup
16 Days Ago
jungle bamboo kit lods remade
16 Days Ago
Kapok AO shadow proxy
16 Days Ago
Hura crepitans billboard tweaks to make pop-in less obvious
16 Days Ago
fix jungle ambience playing offshore for real this time
16 Days Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
17 Days Ago
Ground foliage geometry optimization
17 Days Ago
More work on schizolobium variants A and B
17 Days Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
17 Days Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
17 Days Ago
merge from jungle_dlc
17 Days Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
17 Days Ago
S2P jungle ruins
17 Days Ago
Reduced concrete walkway LOD distances further
17 Days Ago
Reduced more texture resolutions to improve zigg perf
17 Days Ago
Fix for first person artefacting on cocoknight gloves
17 Days Ago
reduced strangler fig wall decal dist
17 Days Ago
ziggurat S2P
17 Days Ago
Disabled shadow casting on ziggurat skylight spotlights
17 Days Ago
ziggurat scene, decal draw distances overrides to lower values
17 Days Ago
bunch of prefab optimizations, converted what can to MeshLOD, reducing some draw distances
17 Days Ago
set v vineswing anims to anim compression off for improved fidelity
17 Days Ago
Reduced more texture sizes to help perf in jungle monuments
17 Days Ago
Reduced ao, ms texture resolution on some jungle props
17 Days Ago
Reduced LOD distances of concrete walkways inside Zigg
17 Days Ago
Blow pipe dart research cost fixed Updated Despawn rarity on blowpipe Fixed Despawn on jungle AK Leather gloves now default bp Removed leather gloves from techtrees (inc primitive) Updated crafting cost of shallow wall shelves Updated protection of coco gloves Updated crafting cost of coco glove - inline with wooden Updated despawn on coco armor
17 Days Ago
shifted barrel spawn away from recycler in ziggurat S2P
17 Days Ago
OutbreakScientist Glasses Branding
17 Days Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
17 Days Ago
Vine swinging tree and stump are now poolable
17 Days Ago
Merge from main
17 Days Ago
fix jungle ambience playing offshore
17 Days Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
17 Days Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
17 Days Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
17 Days Ago
Unified wood log culling distances / some were being drawn way too far
17 Days Ago
More agressive LOD settings on all jungle bushes
17 Days Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
17 Days Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
17 Days Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
18 Days Ago
removed unnecessary private files. fixed metallic affecting ao darkening
18 Days Ago
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)