branchrust_reboot/main/jungle_updatecancel

725 Commits over 59 Days - 0.51cph!

15 Minutes Ago
Delete some commented blowpipe code
16 Minutes Ago
removed croc pie from recipelist
20 Minutes Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
32 Minutes Ago
Cooked bigcat meat more heal over over and calories
39 Minutes Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
54 Minutes Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
1 Hour Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
1 Hour Ago
Can now shield block snake attacks
3 Hours Ago
Stricter shallow shelf placement to prevent another stacking exploit
3 Hours Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
3 Hours Ago
merge from jungle_dlc
4 Hours Ago
tiny blowpipe deploy sound tweak
4 Hours Ago
blowpipe sounds
4 Hours Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
5 Hours Ago
boomerang sounds
5 Hours Ago
Trees will now drop any attached explosives when they start to fall
6 Hours Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
Today
More hypothetical LODComponent.GetDistance checks
Today
Fixed not being able to reskin the shelves
boomerang_fixes -> jungle_update
boomerang -> jungle_update
Today
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
Today
fix default caustics texture if no WaterSystem instance
Today
New pies cooking visuals Added new recipes Cooking wb setup
Don't make the vine point at the end destination anymore - confusing
Today
Added the new distance eye system to the wolf as well.
Today
updated vine swinging/descending animations
Today
ziggurat scene S2P
Today
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
Today
enabled r/w on a bunch of props used in ziggurat collision models
Today
enabled r/w on zipline platform collision models
Today
Updated croc distance eye system.
Today
Side profile tweak.
Today
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
Today
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
Today
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
Today
Allow canyons and lakes to spawn in jungle
Today
Switch vine material to cutout
Today
cherry picking env volume brightness level changes from spatially aware branch
Today
merge from jungle_dlc
Today
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
Today
Added Big Cat and Crocodile Pie Varients Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab Created Big Cat and Crocodile Pie Tin Matieral Varients
Today
Fixed overlapping flags causing vines to not know they are away from their home branch
Today
▆█▄▋▋▉▅ ▊▋▆ █▍ ▉▇▌▅.
Today
Better distance night eye glow system to panthers.
Today
Fix NRE when spraying on hardside of a block with wallpaper
merge from Wood armour gloves
Today
Updated tiger and panther texture resolution
vine_animation_setup -> jungle_update
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning