branchrust_reboot/main/jungle_updatecancel
725 Commits over 59 Days - 0.51cph!
Delete some commented blowpipe code
removed croc pie from recipelist
Big cats now yeild big cat meat on harvest
croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
Cooked bigcat meat more heal over over and calories
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
Added Big Cat Pie Icon
Added Crocodile Pie Icon
Setup both item prefabs to use new icons
Added New Crocodile Cooked, Raw and Spoiled Meat Icons
Added New Big Cat Cooked, Raw and Spoiled Meat Icons
Added New Snake Cooked, Raw and Spoiled Meat Icons
Can now shield block snake attacks
Stricter shallow shelf placement to prevent another stacking exploit
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
tiny blowpipe deploy sound tweak
Adjust vine rotation on spawn
Adjust vine positions on trees
Adjust branch walk colliders
Trees will now drop any attached explosives when they start to fall
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
More hypothetical LODComponent.GetDistance checks
Fixed not being able to reskin the shelves
boomerang_fixes -> jungle_update
boomerang -> jungle_update
Add dart modifier display support to ammo information panel.
Show radiation, obscurve vision and move speed modifier values.
Show longest modifier duration.
fix default caustics texture if no WaterSystem instance
New pies cooking visuals
Added new recipes
Cooking wb setup
Don't make the vine point at the end destination anymore - confusing
Added the new distance eye system to the wolf as well.
updated vine swinging/descending animations
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
enabled r/w on a bunch of props used in ziggurat collision models
enabled r/w on zipline platform collision models
Updated croc distance eye system.
New eye system to Tiger.
Made filenames generic as it works across species now that vertices are tinting and not the material.
Setup snake meat harvesting.
Setup snake head bag harvesting.
Setup snake trophy.
Override WildlifeHazard.IsNpc to true.
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
Allow canyons and lakes to spawn in jungle
Switch vine material to cutout
cherry picking env volume brightness level changes from spatially aware branch
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
Added Big Cat and Crocodile Pie Varients
Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab
Created Big Cat and Crocodile Pie Tin Matieral Varients
Fixed overlapping flags causing vines to not know they are away from their home branch
Better distance night eye glow system to panthers.
Fix NRE when spraying on hardside of a block with wallpaper
merge from Wood armour gloves
Updated tiger and panther texture resolution
vine_animation_setup -> jungle_update
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning