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branchrust_reboot/main/jungle_update/spatial-biome-fogcancel

19 Commits over 30 Days - 0.03cph!

45 Days Ago
merge from vclouds
58 Days Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
58 Days Ago
make tod sun/moon mesh brightness configurable in edit/play mode
2 Months Ago
lame mie masking for time being
2 Months Ago
fix for no biome map
2 Months Ago
add global reflection mults that work
2 Months Ago
fix missing sun mesh/stars/moon
2 Months Ago
remove unused LUT property from ClimateParameters
2 Months Ago
distance curve only on biome fog, not atmosphere
2 Months Ago
fix command buffer sort order
2 Months Ago
add fog distance curve
2 Months Ago
add fog color gradient
2 Months Ago
fix missing cs kernel
2 Months Ago
merge from jungle_update
2 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
2 Months Ago
add color scale parameter for stars
2 Months Ago
merge from jungle_update
2 Months Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
2 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering