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branchrust_reboot/main/jungle_update/spatial-biome-fogcancel

19 Commits over 30 Days - 0.03cph!

4 Days Ago
merge from vclouds
17 Days Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
17 Days Ago
make tod sun/moon mesh brightness configurable in edit/play mode
22 Days Ago
lame mie masking for time being
22 Days Ago
fix for no biome map
22 Days Ago
add global reflection mults that work
22 Days Ago
fix missing sun mesh/stars/moon
22 Days Ago
remove unused LUT property from ClimateParameters
22 Days Ago
distance curve only on biome fog, not atmosphere
22 Days Ago
fix command buffer sort order
22 Days Ago
add fog distance curve
22 Days Ago
add fog color gradient
22 Days Ago
fix missing cs kernel
23 Days Ago
merge from jungle_update
23 Days Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
24 Days Ago
add color scale parameter for stars
24 Days Ago
merge from jungle_update
25 Days Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
27 Days Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering