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branchrust_reboot/main/jungle_update/spatial-biome-fogcancel

19 Commits over 30 Days - 0.03cph!

11 Months Ago
merge from vclouds
12 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
12 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
12 Months Ago
lame mie masking for time being
12 Months Ago
fix for no biome map
12 Months Ago
add global reflection mults that work
12 Months Ago
fix missing sun mesh/stars/moon
12 Months Ago
remove unused LUT property from ClimateParameters
12 Months Ago
distance curve only on biome fog, not atmosphere
12 Months Ago
fix command buffer sort order
12 Months Ago
add fog distance curve
12 Months Ago
add fog color gradient
12 Months Ago
fix missing cs kernel
12 Months Ago
merge from jungle_update
12 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
12 Months Ago
add color scale parameter for stars
12 Months Ago
merge from jungle_update
12 Months Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
12 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering