branchrust_reboot/main/jungle_update/spatial-biome-fogcancel
                         
                     
             
         
     
    
        
19 Commits over 30 Days - 0.03cph!
    
    
        
        
            
            
            
                
                testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
                
                
                
                
             
         
        
            
            
            
                
                make tod sun/moon mesh brightness configurable in edit/play mode
                
                
                
                
             
         
        
            
            
            
                
                lame mie masking for time being
                
                
                
                
             
         
        
        
            
            
            
                
                add global reflection mults that work
                
                
                
                
             
         
        
            
            
            
                
                fix missing sun mesh/stars/moon
                
                
                
                
             
         
        
            
            
            
                
                remove unused LUT property from ClimateParameters
                
                
                
                
             
         
        
            
            
            
                
                distance curve only on biome fog, not atmosphere
                
                
                
                
             
         
        
            
            
            
                
                fix command buffer sort order
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
                
                
                
                
             
         
        
            
            
            
                
                add color scale parameter for stars
                
                
                
                
             
         
        
        
            
            
            
                
                - integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight
- fog color alpha lerps to atmosphere color
                
                
                
                
             
         
        
            
            
            
                
                progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering