branchrust_reboot/main/jungle_update/spatial-biome-fogcancel

32 Commits over 30 Days - 0.04cph!

4 Months Ago
merge from vclouds
5 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
5 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
5 Months Ago
Sky/Cloud improvements at twilight.
5 Months Ago
Twilight & night settings.
5 Months Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
5 Months Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
5 Months Ago
Progress
5 Months Ago
Progress
5 Months Ago
lame mie masking for time being
5 Months Ago
fix for no biome map
5 Months Ago
add global reflection mults that work
5 Months Ago
More changes.
5 Months Ago
fix missing sun mesh/stars/moon
5 Months Ago
remove unused LUT property from ClimateParameters
5 Months Ago
Temp neutralizing the other biome posts.
5 Months Ago
Sharpness tweak
5 Months Ago
distance curve only on biome fog, not atmosphere
5 Months Ago
fix command buffer sort order
5 Months Ago
Jungle post.
5 Months Ago
add fog distance curve
5 Months Ago
add fog color gradient
5 Months Ago
fix missing cs kernel
5 Months Ago
merge from jungle_update
5 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
5 Months Ago
add color scale parameter for stars
5 Months Ago
merge from jungle_update
5 Months Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
5 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering