branchrust_reboot/main/jungle_update/spatial-biome-fogcancel

32 Commits over 30 Days - 0.04cph!

9 Months Ago
merge from vclouds
10 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
10 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
10 Months Ago
Sky/Cloud improvements at twilight.
10 Months Ago
Twilight & night settings.
10 Months Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
10 Months Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
10 Months Ago
Progress
10 Months Ago
Progress
10 Months Ago
lame mie masking for time being
10 Months Ago
fix for no biome map
10 Months Ago
add global reflection mults that work
10 Months Ago
More changes.
10 Months Ago
fix missing sun mesh/stars/moon
10 Months Ago
remove unused LUT property from ClimateParameters
10 Months Ago
Temp neutralizing the other biome posts.
10 Months Ago
Sharpness tweak
10 Months Ago
10 Months Ago
distance curve only on biome fog, not atmosphere
10 Months Ago
fix command buffer sort order
10 Months Ago
Jungle post.
10 Months Ago
add fog distance curve
10 Months Ago
add fog color gradient
10 Months Ago
fix missing cs kernel
10 Months Ago
merge from jungle_update
10 Months Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
10 Months Ago
add color scale parameter for stars
10 Months Ago
merge from jungle_update
10 Months Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
10 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering