branchrust_reboot/main/jungle_update/spatial-biome-fogcancel

32 Commits over 30 Days - 0.04cph!

1 Year Ago
merge from vclouds
1 Year Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
1 Year Ago
make tod sun/moon mesh brightness configurable in edit/play mode
1 Year Ago
Sky/Cloud improvements at twilight.
1 Year Ago
Twilight & night settings.
1 Year Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
1 Year Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
1 Year Ago
Progress
1 Year Ago
Progress
1 Year Ago
lame mie masking for time being
1 Year Ago
fix for no biome map
1 Year Ago
add global reflection mults that work
1 Year Ago
More changes.
1 Year Ago
fix missing sun mesh/stars/moon
1 Year Ago
remove unused LUT property from ClimateParameters
1 Year Ago
Temp neutralizing the other biome posts.
1 Year Ago
Sharpness tweak
1 Year Ago
1 Year Ago
distance curve only on biome fog, not atmosphere
1 Year Ago
fix command buffer sort order
1 Year Ago
Jungle post.
1 Year Ago
add fog distance curve
1 Year Ago
add fog color gradient
1 Year Ago
fix missing cs kernel
1 Year Ago
merge from jungle_update
1 Year Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
1 Year Ago
add color scale parameter for stars
1 Year Ago
merge from jungle_update
1 Year Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
1 Year Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering