branchrust_reboot/main/jungle_update/spatial-biome-fogcancel

32 Commits over 30 Days - 0.04cph!

2 Days Ago
merge from vclouds
15 Days Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
15 Days Ago
make tod sun/moon mesh brightness configurable in edit/play mode
15 Days Ago
Sky/Cloud improvements at twilight.
16 Days Ago
Twilight & night settings.
18 Days Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
19 Days Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
20 Days Ago
Progress
20 Days Ago
Progress
20 Days Ago
lame mie masking for time being
20 Days Ago
fix for no biome map
20 Days Ago
add global reflection mults that work
20 Days Ago
More changes.
20 Days Ago
fix missing sun mesh/stars/moon
20 Days Ago
remove unused LUT property from ClimateParameters
20 Days Ago
Temp neutralizing the other biome posts.
20 Days Ago
Sharpness tweak
20 Days Ago
distance curve only on biome fog, not atmosphere
20 Days Ago
fix command buffer sort order
20 Days Ago
Jungle post.
20 Days Ago
add fog distance curve
20 Days Ago
add fog color gradient
20 Days Ago
fix missing cs kernel
21 Days Ago
merge from jungle_update
21 Days Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
22 Days Ago
add color scale parameter for stars
22 Days Ago
merge from jungle_update
23 Days Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
24 Days Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering