branchrust_reboot/main/jungle_update/spatial-biome-fogcancel
32 Commits over 30 Days - 0.04cph!
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
make tod sun/moon mesh brightness configurable in edit/play mode
Sky/Cloud improvements at twilight.
Twilight & night settings.
Daytime TOD grads
Custom tonemap curve
Weather tweaks
Custom tonemapping test WIP.
More sky and atmosphere fuckery.
lame mie masking for time being
add global reflection mults that work
fix missing sun mesh/stars/moon
remove unused LUT property from ClimateParameters
Temp neutralizing the other biome posts.
distance curve only on biome fog, not atmosphere
fix command buffer sort order
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
add color scale parameter for stars
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight
- fog color alpha lerps to atmosphere color
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering