userBriancancel
branchrust_reboot/main/mesh-guide-shader-improvementscancel

23 Commits over 30 Days - 0.03cph!

12 Months Ago
disable streaming on construction guide normal maps while active
12 Months Ago
merge from main
12 Months Ago
Fix flickering block spiral stair guide
12 Months Ago
fix door wreath/knocker guides not rendering
12 Months Ago
properly render multiple guides at once with different states
12 Months Ago
merge from main
12 Months Ago
fix construction guide flickering from rendering multiple LODs on top of each oither
12 Months Ago
fix some missing guides, render alpha cutouts
12 Months Ago
scale lighting by scene ambient luminance, so it's not overly bright at night
1 Year Ago
report error, abort rendering if shader missing
1 Year Ago
add guide mesh shaders to always included list
1 Year Ago
merge from main
1 Year Ago
merge from deployguidecolourtweaks
1 Year Ago
client guards
1 Year Ago
merge from deployguidecolourtweaks
1 Year Ago
merge from main
1 Year Ago
mat tweaks
1 Year Ago
shaders in bundle
1 Year Ago
hook into construction guides, configurable backface blend, neutral material
1 Year Ago
configurable states/lighting, alpha fresnel, z test with post opaque
1 Year Ago
bump maps, visible backfaces for depth cues
1 Year Ago
more progress
1 Year Ago
progress on guide mesh rendering improvements