branchrust_reboot/main/render_pipeline_testingcancel
178 Commits over 274 Days - 0.03cph!
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
fix missing HSVRemap from DefaultVolumeProfile
fix stutter in underwater color grading transition
keep rendering water in underwater labs since the moonpool is there
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
don't render water or volumetric clouds when underground
disable cloud reprojection when rendering workshop icons/images
force update water reflection probe when dragging time slider in workshop editor
fix atmosphere volume NREs for reals
avoid atmosphere volume NRE
fix missing underwater color grading in RRP
set up proper renderer data for stone sculpture painting scene
fix atmosphere fog not working if game was launched with RRP enabled
fix player eyes in player preview applying fog from the main camera render in RRP
work around weird skinviewer viewmodel errors
Fix black paintballs in third person in RRP
respect water layer toggle in RRP
fix underwater bubbles not working in RRP
fix regression with water drop shader refraction in BRP
add admin convar to scale density of global atmophere fog
fix saturation difference in RRP due to incorrectly placed sharpen filter
fix RRP having been force default enabled
don't do RRP motion blur outside play mode or in non-game view
fix water caustics and contact shadows not working with deferred+ in RRP
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc
fix black player eyes in BRP in bandit camp (leaking spatial env volume shader props between cams), add pass to clear env volume shader props in RRP as well
give this a try cause why not
fix brp error spam on low water quality
fix stupid auto inserted using
create mip-filtered refraction texture before transparent geometry pass
fix string alloc in VolumetricFogShadowPreProcessPass
use new RRP/BRP grab pass subshaders for player pixelation
get Standard Refraction working in RRP
fix fog not working switching back to BRP with RRP initially enabled
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
fix clouds not rendering when switching back to BRP
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
fix binocular effect error spam in main menu