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21 Commits over 62 Days - 0.01cph!

11 Days Ago
re-apply craggy changes
11 Days Ago
post subsurface pass beginnings
11 Days Ago
bring over WaterCamera changes into RRP
11 Days Ago
merge from main
12 Days Ago
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle
12 Days Ago
sync Rust.RenderPipeline
13 Days Ago
add CommandBufferManager.OnPreCommandBuffer hook
27 Days Ago
supply lightdir/color for water again, adjust texture formats
27 Days Ago
fix double-rendering atmosphere
27 Days Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
28 Days Ago
stopgap water sky reflection until we have the water refl probe in RRP
34 Days Ago
merge from main
38 Days Ago
RRP water rendering progress
38 Days Ago
sync with Rust.RenderPipeline: - enable global shader param + keyword when RRP is in use
38 Days Ago
sync with latest Rust.RenderPipeline changes: - camera components can return false in OnBeginRendering() to skip rendering the feature for the camera - reset GraphicsSettings.lightsUseLinearIntensity to false on RRP disposal (Fixes BiRP lighting becoming dark when switching, it was also possible for the true value to get saved in GraphicsSettings.asset which confusingly permanently broke BiRP lighting.)
40 Days Ago
merge from main
2 Months Ago
disable the begin/endContextRendering hooks on CommandBufferManager
2 Months Ago
update existing passes for pipeline changes
2 Months Ago
sync Rust.RenderPipeline changes
2 Months Ago
merge from main
2 Months Ago
port PostOpaqueDepth to RRP, prerequisite for water