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branchrust_reboot/main/render_pipeline_testingcancel

152 Commits over 274 Days - 0.02cph!

5 Days Ago
fix RRP having been force default enabled
5 Days Ago
don't do RRP motion blur outside play mode or in non-game view
5 Days Ago
fix water caustics and contact shadows not working with deferred+ in RRP
5 Days Ago
fix broken frosted glass
7 Days Ago
client guard
7 Days Ago
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc
7 Days Ago
merge from main
10 Days Ago
oops client guard
10 Days Ago
fix black player eyes in BRP in bandit camp (leaking spatial env volume shader props between cams), add pass to clear env volume shader props in RRP as well
14 Days Ago
give this a try cause why not
17 Days Ago
fix brp error spam on low water quality
33 Days Ago
fix func call typo
34 Days Ago
fix stupid auto inserted using
34 Days Ago
merge from main
35 Days Ago
merge from main
40 Days Ago
create mip-filtered refraction texture before transparent geometry pass
55 Days Ago
fix string alloc in VolumetricFogShadowPreProcessPass
56 Days Ago
use new RRP/BRP grab pass subshaders for player pixelation
2 Months Ago
get Standard Refraction working in RRP
2 Months Ago
fix fog not working switching back to BRP with RRP initially enabled
2 Months Ago
RRP: fix DoF not working in workshop scene if DoF was disabled in graphics settings
2 Months Ago
fix clouds not rendering when switching back to BRP
2 Months Ago
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
2 Months Ago
fix binocular effect error spam in main menu
3 Months Ago
fix disco ball in RRP, do forward+ lighting in fragForwardBase
3 Months Ago
line endings
3 Months Ago
RRP ReflectionProbeEx + vclouds rendering into it
3 Months Ago
missing client guard
3 Months Ago
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
3 Months Ago
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP
3 Months Ago
delete old file
3 Months Ago
get binocular effect working in RRP
3 Months Ago
compile fix 2
3 Months Ago
fix contact shadows server compile
3 Months Ago
merge from main
3 Months Ago
temp
3 Months Ago
add some additional RRP client-only guards
3 Months Ago
client-only guard AtmosphereVolumeDrawPass
3 Months Ago
implement atmopshere volumes (bandit camp fog) in RRP
3 Months Ago
fix AnimalFur shader missing g-buffer stencil write
3 Months Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
3 Months Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
3 Months Ago
fix shader bug causing GPU crash (RRP)
3 Months Ago
update SetRenderFunc calls
3 Months Ago
RRP contact shadows fixes
3 Months Ago
oops
3 Months Ago
add debug layer for contact shadows
3 Months Ago
set up RRP renderer datas for skinviewer cameras
3 Months Ago
bring skinviewer viewmodel rendering changes to RRP
3 Months Ago
temp fix