userBriancancel
branchrust_reboot/main/render_pipeline_testingcancel

191 Commits over 304 Days - 0.03cph!

3 Days Ago
remove the Rust Render Pipeline text when RRP is enabled, instead show Built-In Render Pipeline when RRP is disabled
3 Days Ago
fix RRP drawing ocean after water bodies
7 Days Ago
fix RRP missing pixelation censorship size override + fov logic
7 Days Ago
- update water bodies to use RRP renderer lists, much more efficient especially if lots of water bodies are being rendered - store separate list of water bodies with a material blend to avoid looping over all water bodies to update just those every frame
8 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
13 Days Ago
fix vclouds still disappearing in cargo hold in brp
13 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
13 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
14 Days Ago
fix SSAO applying on top of fog in RRP
15 Days Ago
fix vclouds not respecting render scale in RRP
15 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
15 Days Ago
merge from main
15 Days Ago
fix volumetric fog shadows not working in RRP
16 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
16 Days Ago
fix missing HSVRemap from DefaultVolumeProfile
17 Days Ago
compile fix
17 Days Ago
fix stutter in underwater color grading transition
17 Days Ago
keep rendering water in underwater labs since the moonpool is there
20 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
20 Days Ago
compile fix
21 Days Ago
don't render water or volumetric clouds when underground
21 Days Ago
disable cloud reprojection when rendering workshop icons/images
21 Days Ago
force update water reflection probe when dragging time slider in workshop editor
24 Days Ago
merge from main
24 Days Ago
fix atmosphere volume NREs for reals
27 Days Ago
avoid atmosphere volume NRE
27 Days Ago
fix missing underwater color grading in RRP
29 Days Ago
set up proper renderer data for stone sculpture painting scene
29 Days Ago
merge from main
29 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
30 Days Ago
merge from main
30 Days Ago
fix player eyes in player preview applying fog from the main camera render in RRP
30 Days Ago
work around weird skinviewer viewmodel errors
30 Days Ago
Fix black paintballs in third person in RRP
35 Days Ago
respect water layer toggle in RRP
35 Days Ago
fix underwater bubbles not working in RRP
35 Days Ago
fix regression with water drop shader refraction in BRP
36 Days Ago
add admin convar to scale density of global atmophere fog
36 Days Ago
fix saturation difference in RRP due to incorrectly placed sharpen filter
42 Days Ago
fix RRP having been force default enabled
43 Days Ago
don't do RRP motion blur outside play mode or in non-game view
43 Days Ago
fix water caustics and contact shadows not working with deferred+ in RRP
43 Days Ago
fix broken frosted glass
44 Days Ago
client guard
44 Days Ago
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc
44 Days Ago
merge from main
48 Days Ago
oops client guard
48 Days Ago
fix black player eyes in BRP in bandit camp (leaking spatial env volume shader props between cams), add pass to clear env volume shader props in RRP as well
51 Days Ago
give this a try cause why not
55 Days Ago
fix brp error spam on low water quality