branchrust_reboot/main/render_pipeline_testingcancel
196 Commits over 304 Days - 0.03cph!
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
fix the contact shadows option being removed by mistake
implement texel density vizzer in RRP
don't render water in preview cameras
remove the Rust Render Pipeline text when RRP is enabled, instead show Built-In Render Pipeline when RRP is disabled
fix RRP drawing ocean after water bodies
fix RRP missing pixelation censorship size override + fov logic
- update water bodies to use RRP renderer lists, much more efficient especially if lots of water bodies are being rendered
- store separate list of water bodies with a material blend to avoid looping over all water bodies to update just those every frame
stop deploy guides from rendering into the lighting reflection probe in RRP
fix vclouds still disappearing in cargo hold in brp
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
complete the revert of culling water/clouds when underground, causing issues, will revisit
fix SSAO applying on top of fog in RRP
fix vclouds not respecting render scale in RRP
fix water reflection probe funkiness when using the chippy arcade machine in RRP
fix volumetric fog shadows not working in RRP
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
fix missing HSVRemap from DefaultVolumeProfile
fix stutter in underwater color grading transition
keep rendering water in underwater labs since the moonpool is there
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
don't render water or volumetric clouds when underground
disable cloud reprojection when rendering workshop icons/images
force update water reflection probe when dragging time slider in workshop editor
fix atmosphere volume NREs for reals
avoid atmosphere volume NRE
fix missing underwater color grading in RRP
set up proper renderer data for stone sculpture painting scene
fix atmosphere fog not working if game was launched with RRP enabled
fix player eyes in player preview applying fog from the main camera render in RRP
work around weird skinviewer viewmodel errors
Fix black paintballs in third person in RRP
respect water layer toggle in RRP
fix underwater bubbles not working in RRP
fix regression with water drop shader refraction in BRP
add admin convar to scale density of global atmophere fog
fix saturation difference in RRP due to incorrectly placed sharpen filter
fix RRP having been force default enabled
don't do RRP motion blur outside play mode or in non-game view
fix water caustics and contact shadows not working with deferred+ in RRP
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc