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branchrust_reboot/main/render_pipeline_testingcancel

196 Commits over 304 Days - 0.03cph!

4 Days Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
4 Days Ago
merge from main
4 Days Ago
fix the contact shadows option being removed by mistake
5 Days Ago
implement texel density vizzer in RRP
5 Days Ago
don't render water in preview cameras
8 Days Ago
remove the Rust Render Pipeline text when RRP is enabled, instead show Built-In Render Pipeline when RRP is disabled
8 Days Ago
fix RRP drawing ocean after water bodies
12 Days Ago
fix RRP missing pixelation censorship size override + fov logic
12 Days Ago
- update water bodies to use RRP renderer lists, much more efficient especially if lots of water bodies are being rendered - store separate list of water bodies with a material blend to avoid looping over all water bodies to update just those every frame
13 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
18 Days Ago
fix vclouds still disappearing in cargo hold in brp
18 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
18 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
19 Days Ago
fix SSAO applying on top of fog in RRP
20 Days Ago
fix vclouds not respecting render scale in RRP
20 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
20 Days Ago
merge from main
20 Days Ago
fix volumetric fog shadows not working in RRP
21 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
21 Days Ago
fix missing HSVRemap from DefaultVolumeProfile
22 Days Ago
compile fix
22 Days Ago
fix stutter in underwater color grading transition
22 Days Ago
keep rendering water in underwater labs since the moonpool is there
25 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
25 Days Ago
compile fix
26 Days Ago
don't render water or volumetric clouds when underground
26 Days Ago
disable cloud reprojection when rendering workshop icons/images
26 Days Ago
force update water reflection probe when dragging time slider in workshop editor
29 Days Ago
merge from main
29 Days Ago
fix atmosphere volume NREs for reals
32 Days Ago
avoid atmosphere volume NRE
32 Days Ago
fix missing underwater color grading in RRP
34 Days Ago
set up proper renderer data for stone sculpture painting scene
34 Days Ago
merge from main
34 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
35 Days Ago
merge from main
35 Days Ago
fix player eyes in player preview applying fog from the main camera render in RRP
35 Days Ago
work around weird skinviewer viewmodel errors
35 Days Ago
Fix black paintballs in third person in RRP
40 Days Ago
respect water layer toggle in RRP
40 Days Ago
fix underwater bubbles not working in RRP
40 Days Ago
fix regression with water drop shader refraction in BRP
41 Days Ago
add admin convar to scale density of global atmophere fog
41 Days Ago
fix saturation difference in RRP due to incorrectly placed sharpen filter
48 Days Ago
fix RRP having been force default enabled
48 Days Ago
don't do RRP motion blur outside play mode or in non-game view
48 Days Ago
fix water caustics and contact shadows not working with deferred+ in RRP
48 Days Ago
fix broken frosted glass
50 Days Ago
client guard
50 Days Ago
support for WaterWIndow in RRP, fixes no underwater fog when looking out submarine windows, etc