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branchrust_reboot/main/render_pipeline_testingcancel

198 Commits over 304 Days - 0.03cph!

14 Days Ago
potential fix for contacts mugshots weirdness on first render
19 Days Ago
merge from main
25 Days Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
25 Days Ago
merge from main
25 Days Ago
fix the contact shadows option being removed by mistake
26 Days Ago
implement texel density vizzer in RRP
26 Days Ago
don't render water in preview cameras
29 Days Ago
remove the Rust Render Pipeline text when RRP is enabled, instead show Built-In Render Pipeline when RRP is disabled
29 Days Ago
fix RRP drawing ocean after water bodies
33 Days Ago
fix RRP missing pixelation censorship size override + fov logic
33 Days Ago
- update water bodies to use RRP renderer lists, much more efficient especially if lots of water bodies are being rendered - store separate list of water bodies with a material blend to avoid looping over all water bodies to update just those every frame
34 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
39 Days Ago
fix vclouds still disappearing in cargo hold in brp
39 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
39 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
40 Days Ago
fix SSAO applying on top of fog in RRP
41 Days Ago
fix vclouds not respecting render scale in RRP
41 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
41 Days Ago
merge from main
41 Days Ago
fix volumetric fog shadows not working in RRP
42 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
42 Days Ago
fix missing HSVRemap from DefaultVolumeProfile
43 Days Ago
compile fix
43 Days Ago
fix stutter in underwater color grading transition
43 Days Ago
keep rendering water in underwater labs since the moonpool is there
46 Days Ago
Implement color grading curves in RRP, fixes deep sea color grading difference between BRP and RRP
46 Days Ago
compile fix
47 Days Ago
don't render water or volumetric clouds when underground
47 Days Ago
disable cloud reprojection when rendering workshop icons/images
47 Days Ago
force update water reflection probe when dragging time slider in workshop editor
50 Days Ago
merge from main
50 Days Ago
fix atmosphere volume NREs for reals
53 Days Ago
avoid atmosphere volume NRE
53 Days Ago
fix missing underwater color grading in RRP
55 Days Ago
set up proper renderer data for stone sculpture painting scene
55 Days Ago
merge from main
55 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
56 Days Ago
merge from main
56 Days Ago
fix player eyes in player preview applying fog from the main camera render in RRP
56 Days Ago
work around weird skinviewer viewmodel errors
56 Days Ago
Fix black paintballs in third person in RRP
2 Months Ago
respect water layer toggle in RRP
2 Months Ago
fix underwater bubbles not working in RRP
2 Months Ago
fix regression with water drop shader refraction in BRP
2 Months Ago
add admin convar to scale density of global atmophere fog
2 Months Ago
fix saturation difference in RRP due to incorrectly placed sharpen filter
2 Months Ago
fix RRP having been force default enabled
2 Months Ago
don't do RRP motion blur outside play mode or in non-game view
2 Months Ago
fix water caustics and contact shadows not working with deferred+ in RRP
2 Months Ago
fix broken frosted glass