branchrust_reboot/main/render_pipeline_testingcancel

599 Commits over 457 Days - 0.05cph!

1 Hour Ago
Fix motion vector pass being culled when ocean is present
3 Hours Ago
Rebind rendertarget to camera target after rendergraph and move SetupCameraProperties back
Today
remove the Rust Render Pipeline text when RRP is enabled, instead show Built-In Render Pipeline when RRP is disabled
Today
fix RRP drawing ocean after water bodies
Today
Merge from main
4 Days Ago
Merge from native_render_passes
4 Days Ago
Merge from occlusion_culling
4 Days Ago
Merge from main
4 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
4 Days Ago
Merge from main
4 Days Ago
Merge from main
5 Days Ago
fix RRP missing pixelation censorship size override + fov logic
5 Days Ago
- update water bodies to use RRP renderer lists, much more efficient especially if lots of water bodies are being rendered - store separate list of water bodies with a material blend to avoid looping over all water bodies to update just those every frame
5 Days Ago
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
5 Days Ago
Merge from main
6 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
6 Days Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
6 Days Ago
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
6 Days Ago
Merge from main
6 Days Ago
Removed the RRP option from the experimental tab, also removed the Shadow Caching disabled the shadow caching toggle, as it currently isn't supported on RRP
6 Days Ago
Merge from wind_motion_vectors
6 Days Ago
Combined all of the Deferred Rendering Debugger overlays into 1 drop down field, as only 1 can be active at a time
6 Days Ago
Converted the camera debug pass to an unsafe pass
6 Days Ago
Fixed the flipped UVs when sampling the rendering layer texture during the shadow debug overlay pass
6 Days Ago
Added a Renderering Debugger overlay for shadows
6 Days Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
- Added the RRP asset to the graphics settings as the default - Removed the rrp.enabled convar - Added the rrp.disabled convar which is dev only and isn't saved
7 Days Ago
Convert SkyboxPass to a RasterRenderPass
7 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
7 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
11 Days Ago
fix vclouds still disappearing in cargo hold in brp
11 Days Ago
fix billboard clouds flickering in front of foreground objects in RRP (OnBeginRendering callback needs to happen before culling)
11 Days Ago
complete the revert of culling water/clouds when underground, causing issues, will revisit
11 Days Ago
Fix view model being blurred with the background after disconnect/reconnect
11 Days Ago
Reverted change that fully disabled water when in underground or underwater labs environment volume, as this was casuing the water to disappear in areas where it shouldn't have
11 Days Ago
Potential fix for spatial environment volumes not rendering when switching back to BiRP from RRP
11 Days Ago
Commandbuffers added during RRP wait until BIRP to register on the camera
12 Days Ago
fix SSAO applying on top of fog in RRP
12 Days Ago
Fixed a null ref coming from the WaterRendererFeature
12 Days Ago
Merge from main
12 Days Ago
Fix decals on RRP->BIRP toggle
12 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
12 Days Ago
Comment out clouds debug log
12 Days Ago
Merge from main
12 Days Ago
Refraction viewmodel particles fix
13 Days Ago
fix vclouds not respecting render scale in RRP
13 Days Ago
fix water reflection probe funkiness when using the chippy arcade machine in RRP
13 Days Ago
merge from main