branchrust_reboot/main/render_pipeline_testingcancel

110 Commits over 304 Days - 0.02cph!

3 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
3 Days Ago
RRP deploy guides
8 Days Ago
6.3 fix
8 Days Ago
RRP viewmodel camera
36 Days Ago
merge from main
38 Days Ago
fix vclouds not showing up in water reflections in BiRP
39 Days Ago
merge from main
39 Days Ago
work around issues causing fog to be incorrect/denser than it should
43 Days Ago
remove unused uniform
43 Days Ago
fix vfog density map not using configured shore distance falloff
45 Days Ago
handle another case
46 Days Ago
fix sky compositing regression
47 Days Ago
fix error spam and water going invisible from water body mesh being null
47 Days Ago
don't overly downsample shadow map for vfog
47 Days Ago
fix name collision in maintaining backwards compat
50 Days Ago
get RRP running on unity 6
50 Days Ago
oops
50 Days Ago
probable fix for flickering fog
51 Days Ago
qa island thing
51 Days Ago
fixes, add missing components to some scenes
51 Days Ago
fix watercamera rrp unity 6
51 Days Ago
merge from unity6_compat
51 Days Ago
another fix
51 Days Ago
further
51 Days Ago
bunch of client preproc guards
51 Days Ago
merge from main
53 Days Ago
ignore .DS_Store in Rust.RenderPipeline git repo
53 Days Ago
update player_preview prefab
53 Days Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
54 Days Ago
partial fix for point/spot light biasing inconsistency with BiRP
55 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
55 Days Ago
reapply WaterCamera change in RRP
55 Days Ago
merge from main
57 Days Ago
fix missing shader referene
58 Days Ago
restore
58 Days Ago
merge from main
58 Days Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
58 Days Ago
Updating Rust.RenderPipeline to include removal of old PostFXStack settings class
58 Days Ago
Updated the Rust.RenderPipeline package to include the new volume component changes
58 Days Ago
Updated the Rust.RenderPipeline package and fixed compatibility issues
58 Days Ago
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
58 Days Ago
subsurface birp wrap
2 Months Ago
work around RT size mismatch in BiRP water wrapper
2 Months Ago
fix hair raycasting shadows in deferred
3 Months Ago
fix missing z-buffer when rendering forward opaques
3 Months Ago
don't need this anymore
3 Months Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
3 Months Ago
further SSS
3 Months Ago
merge from main
3 Months Ago
re-apply craggy changes