branchrust_reboot/main/render_pipeline_testingcancel

357 Commits over 365 Days - 0.04cph!

5 Days Ago
fix string alloc in VolumetricFogShadowPreProcessPass
5 Days Ago
Add an assertion to catch rare error spam from WaterCamera
5 Days Ago
Fixed the normal maps not being present on the deploy meshes
5 Days Ago
Added missing shader passes back to all main subshaders
5 Days Ago
Added the shadow caster pass back to the cloth shaders
6 Days Ago
SkinViewer2 prefab RRP fixes after merge
6 Days Ago
Merge from main
6 Days Ago
Whitespace fix for BRP_BloomPass
6 Days Ago
Remove obsolete potato subshaders to reclaim memory
6 Days Ago
Fixed some issues with the tone mapping and the lift gamma gain
7 Days Ago
use new RRP/BRP grab pass subshaders for player pixelation
7 Days Ago
Add some profiler intstrumentation
7 Days Ago
Update the Standard Refraction With Fog and Standard Refraction Underwater Labs shaders to work with the GrabPass fix for RRP
7 Days Ago
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
7 Days Ago
Added the missing blit from the DoF pass and updated the way the copy texture is set up
7 Days Ago
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
10 Days Ago
Cherry-pick global_mip_bias onto render_pipeline_testing
10 Days Ago
Reverted standard shader subshader flip and removed RustRenderPipeline tag for lower LOD subshader
10 Days Ago
Revert RRP quality level. One cannot simply mix and match pipelines. :cry2:
10 Days Ago
Reorder SubShaders of Standard Refraction such that RRP is first, GrabPass comes last
10 Days Ago
Add an RRP quality level to prevent shader variant stripping
10 Days Ago
Changed to using the global shader maximum LOD for ignoring GrabPasses to set if that works when switching to RRP
11 Days Ago
Merge from main
11 Days Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
12 Days Ago
Prevent error spam about _EnvVolumeBuffer
12 Days Ago
Prevent DoF from rendering on non-game cameras
12 Days Ago
Prevent the blur optimized effect from running on non-game cameras
12 Days Ago
Fixed the blur issue on the skin viewer camera in RRP
12 Days Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
12 Days Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
12 Days Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
12 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
12 Days Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
12 Days Ago
Fixed compiler errors from merge
12 Days Ago
Merge from main
12 Days Ago
Add _RRP multi_compile to all shaders with a forward pass
12 Days Ago
Remove _UsingRRP dynamic branch
12 Days Ago
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
12 Days Ago
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
12 Days Ago
Move cathode volume component into project
12 Days Ago
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
12 Days Ago
Added the lens dirtiness volume component
12 Days Ago
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
12 Days Ago
Prevented the night light volume component from being null in a build
13 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
13 Days Ago
Fix vignette settings remapping
13 Days Ago
Add screen_blur_UI_RRP volume asset
13 Days Ago
Setup night vision overlay and volume
13 Days Ago
Fixed the rendering of the night light and prevented it from rendering during the day
13 Days Ago
Fixed the ambient probe lighting and removed Rust.Global dependancy from the RRP asmdef