userBriancancel
branchrust_reboot/main/vcloudscancel

52 Commits over 181 Days - 0.01cph!

9 Months Ago
performance tweaks, block sun by clouds in reflection probe
9 Months Ago
projection madness
9 Months Ago
fix reversed noise channel order
9 Months Ago
merge from main
9 Months Ago
revert accidental change
9 Months Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
9 Months Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
10 Months Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
10 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
fix issue when reloading script in editor, remove old component properties
11 Months Ago
merge from main
11 Months Ago
merge from main
12 Months Ago
remove/disable unused stuff
12 Months Ago
merge from main
12 Months Ago
reset weather update sequences when enabling clouds
12 Months Ago
merge from main
12 Months Ago
more changes
12 Months Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
12 Months Ago
revert cirrus ms
12 Months Ago
merge from main
12 Months Ago
adjustments, fix server compile errors
12 Months Ago
default config updates, slight clean up
12 Months Ago
fix BicubicFetch for non-square textures
12 Months Ago
resolution scaling with quality level, tweak quality level step counts
12 Months Ago
fix cirrus fog, try to improve weather transition lerping
12 Months Ago
adjustments, clean up
1 Year Ago
horizon angle fog
1 Year Ago
fog adjustment, remove commented out stuff
1 Year Ago
fixed tiling of weather map
1 Year Ago
merge from main
1 Year Ago
fix cloud shadow map with new ground radius
1 Year Ago
missed this
1 Year Ago
add some configs
1 Year Ago
remove unused textures, fix moon lighting transition
1 Year Ago
use configured step count again
1 Year Ago
add back option/convar removed during merge
1 Year Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
1 Year Ago
merge from main
1 Year Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
1 Year Ago
merge from main
1 Year Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
1 Year Ago
saving work
1 Year Ago
merge from main
1 Year Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments
1 Year Ago
- only regenerate previous/target weather textures if the states change - do moon lighting - add convar to force a cloud config - other shader adjustments
1 Year Ago
merge from main
1 Year Ago
- Integrate clouds with WeatherPreset/Climate. Cloud configs transition with weather. Randomly chosen from list of configs on WeatherPreset or default list in Climate. Presets can also include a storm/overcast region. - Weather map scrolling uses EnvSync time - Some other adjustments
1 Year Ago
Increase cloud atmospheric haze with TOD_Fogginess
1 Year Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code