userBriancancel
branchrust_reboot/main/vcloudscancel

52 Commits over 181 Days - 0.01cph!

2 Months Ago
performance tweaks, block sun by clouds in reflection probe
2 Months Ago
projection madness
2 Months Ago
fix reversed noise channel order
2 Months Ago
merge from main
2 Months Ago
revert accidental change
2 Months Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
2 Months Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
3 Months Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
3 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
fix issue when reloading script in editor, remove old component properties
4 Months Ago
merge from main
4 Months Ago
merge from main
5 Months Ago
remove/disable unused stuff
5 Months Ago
merge from main
5 Months Ago
reset weather update sequences when enabling clouds
5 Months Ago
merge from main
5 Months Ago
more changes
5 Months Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
5 Months Ago
revert cirrus ms
5 Months Ago
merge from main
5 Months Ago
adjustments, fix server compile errors
5 Months Ago
default config updates, slight clean up
5 Months Ago
fix BicubicFetch for non-square textures
5 Months Ago
resolution scaling with quality level, tweak quality level step counts
5 Months Ago
fix cirrus fog, try to improve weather transition lerping
5 Months Ago
adjustments, clean up
5 Months Ago
horizon angle fog
5 Months Ago
fog adjustment, remove commented out stuff
5 Months Ago
fixed tiling of weather map
5 Months Ago
merge from main
5 Months Ago
fix cloud shadow map with new ground radius
5 Months Ago
missed this
5 Months Ago
add some configs
5 Months Ago
remove unused textures, fix moon lighting transition
5 Months Ago
use configured step count again
5 Months Ago
add back option/convar removed during merge
5 Months Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
5 Months Ago
merge from main
5 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
6 Months Ago
merge from main
6 Months Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
6 Months Ago
saving work
7 Months Ago
merge from main
7 Months Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments
7 Months Ago
- only regenerate previous/target weather textures if the states change - do moon lighting - add convar to force a cloud config - other shader adjustments
7 Months Ago
merge from main
7 Months Ago
- Integrate clouds with WeatherPreset/Climate. Cloud configs transition with weather. Randomly chosen from list of configs on WeatherPreset or default list in Climate. Presets can also include a storm/overcast region. - Weather map scrolling uses EnvSync time - Some other adjustments
7 Months Ago
Increase cloud atmospheric haze with TOD_Fogginess
7 Months Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code