branchrust_reboot/main/vcloudscancel

57 Commits over 181 Days - 0.01cph!

4 Months Ago
performance tweaks, block sun by clouds in reflection probe
4 Months Ago
projection madness
4 Months Ago
fix reversed noise channel order
4 Months Ago
merge from main
4 Months Ago
revert accidental change
4 Months Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
4 Months Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
4 Months Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
4 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
fix issue when reloading script in editor, remove old component properties
5 Months Ago
merge from main
5 Months Ago
merge from main
6 Months Ago
remove/disable unused stuff
6 Months Ago
merge from main
6 Months Ago
reset weather update sequences when enabling clouds
6 Months Ago
merge from main
6 Months Ago
more changes
6 Months Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
6 Months Ago
revert cirrus ms
6 Months Ago
merge from main
6 Months Ago
adjustments, fix server compile errors
6 Months Ago
default config updates, slight clean up
6 Months Ago
fix BicubicFetch for non-square textures
6 Months Ago
resolution scaling with quality level, tweak quality level step counts
6 Months Ago
fix cirrus fog, try to improve weather transition lerping
7 Months Ago
adjustments, clean up
7 Months Ago
Profiles
7 Months Ago
horizon angle fog
7 Months Ago
fog adjustment, remove commented out stuff
7 Months Ago
fixed tiling of weather map
7 Months Ago
merge from main
7 Months Ago
fix cloud shadow map with new ground radius
7 Months Ago
More profile WIP.
7 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
7 Months Ago
Cloud configuration
7 Months Ago
missed this
7 Months Ago
add some configs
7 Months Ago
remove unused textures, fix moon lighting transition
7 Months Ago
use configured step count again
7 Months Ago
add back option/convar removed during merge
7 Months Ago
Merge from main
7 Months Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
7 Months Ago
merge from main
7 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
8 Months Ago
merge from main
8 Months Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
8 Months Ago
saving work
9 Months Ago
merge from main
9 Months Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments