branchrust_reboot/main/vcloudscancel

57 Commits over 181 Days - 0.01cph!

16 Days Ago
performance tweaks, block sun by clouds in reflection probe
19 Days Ago
projection madness
19 Days Ago
fix reversed noise channel order
20 Days Ago
merge from main
20 Days Ago
revert accidental change
20 Days Ago
- randomize weather noise offsets for variety - respect render scale/dlss scaling - sun and ambient improvements
20 Days Ago
proj matrix fixup, fix weather map noise tiling, more cleanup
26 Days Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
28 Days Ago
merge from main
58 Days Ago
merge from main
58 Days Ago
fix issue when reloading script in editor, remove old component properties
2 Months Ago
merge from main
2 Months Ago
merge from main
3 Months Ago
remove/disable unused stuff
3 Months Ago
merge from main
3 Months Ago
reset weather update sequences when enabling clouds
3 Months Ago
merge from main
3 Months Ago
more changes
3 Months Ago
make ambient configurable again, add ambient saturation param, add weather profile lighting overrides
3 Months Ago
revert cirrus ms
3 Months Ago
merge from main
3 Months Ago
adjustments, fix server compile errors
3 Months Ago
default config updates, slight clean up
3 Months Ago
fix BicubicFetch for non-square textures
3 Months Ago
resolution scaling with quality level, tweak quality level step counts
3 Months Ago
fix cirrus fog, try to improve weather transition lerping
3 Months Ago
adjustments, clean up
3 Months Ago
Profiles
3 Months Ago
horizon angle fog
4 Months Ago
fog adjustment, remove commented out stuff
4 Months Ago
fixed tiling of weather map
4 Months Ago
merge from main
4 Months Ago
fix cloud shadow map with new ground radius
4 Months Ago
More profile WIP.
4 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
4 Months Ago
Cloud configuration
4 Months Ago
missed this
4 Months Ago
add some configs
4 Months Ago
remove unused textures, fix moon lighting transition
4 Months Ago
use configured step count again
4 Months Ago
add back option/convar removed during merge
4 Months Ago
Merge from main
4 Months Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
4 Months Ago
merge from main
4 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
4 Months Ago
merge from main
4 Months Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
5 Months Ago
saving work
5 Months Ago
merge from main
5 Months Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments