49 Commits over 60 Days - 0.03cph!
Make tracer come from muzzle if proxy
Hide VM camera for other players. When setting initial comp references, include disabled as setting from OnAwake
Don't serialize view models with the scene snapshot
Fixed MP5 view model arms, and VMs now all good
Need to set viewmodel camera constantly to main camera position to have particles render in the right place?
Add initial View Model support - make MP5 use view model to test. Camera borked
Post process, grunt when hurt, health regen - visualize health
Attempt to make sounds better until get some new ones
Deploy starting weapon when respawning. Don't increase ammo count forever each respawn
Added basic lobby menu to create or join servers
Add temporary kill notification in chat until I sort a killfeed
Respawn
Actually show Kills and Deaths
Add scoreboard with kills/deaths, add ragdoll controller and ragdoll on death. add HUD with ammo count. Add rudimentary crosshair with hitmarker anim.
Add nametag. Configure chat. Add PickupSpawner gizmo stuff
Added pickup system - change the way deploying and holstering works
Add SpawnPointStripper component for when you want to remove all spawnpoints that come with a map
Add crouch support but disable for now. Ensure head doesn't clip through stuff when jumping
Lower sprint speed. Use Killhouse as test map.
Less silly API for one shot particle
Don't always play hitmarker
Add smoke puffs when firing. IHealthComponent. Implement health / damage for players. Network damage. Blood effect
Add ClothingContainer.ApplyWithComponent extension.
PlayerDresser uses ApplyWithComponent
Add WeaponComponent.Initialized - set ModelRenderer OnAwake
Add ClothingComponent - update visibility for head clothing depending on if proxy, set to cast shadows only if not
Add Facepunch.Arena.ChangeAttribute
Remove old WasDeployed OnUpdate check - use ChangeCallback
Added AmmoContainer, ammo system and reload
Cheeky business to hide player's head for owner so it will never clip, but still render full shadow with head
Can use GetAttachment and use muzzle for shoot pos now (thanks layla!)
Added SoundSequenceData resource and SoundSequence class. Add reload sound sequences to USP and MP5.
Add FireSound and DeploySound to WeaponComponent
Add Extensions.GetTemplate for PrefabScene
Kind of better handling of switching weapons on network / mp5 test
Basic spread and recoil, auto fire
Fire Rate, Deploy Time, GiveWeapon, SelectNextWeapon, SelectPreviousWeapon
OneShotParticle extension, WeaponManager to store prefabs
Test weapon networked tracer
Use NetworkSpawn - players now have their own pistol
Try to give a starting weapon to test
Test weapon / better camera