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branchsbox-arena/maincancel

49 Commits over 60 Days - 0.03cph!

3 Months Ago
Update for clothing api
3 Months Ago
Make tracer come from muzzle if proxy
3 Months Ago
Hide VM camera for other players. When setting initial comp references, include disabled as setting from OnAwake
3 Months Ago
Don't serialize view models with the scene snapshot
3 Months Ago
USP VM
3 Months Ago
Fixed MP5 view model arms, and VMs now all good
4 Months Ago
Need to set viewmodel camera constantly to main camera position to have particles render in the right place?
4 Months Ago
Fix NRE
4 Months Ago
Add initial View Model support - make MP5 use view model to test. Camera borked
4 Months Ago
Post process, grunt when hurt, health regen - visualize health
4 Months Ago
Attempt to make sounds better until get some new ones
4 Months Ago
Deploy starting weapon when respawning. Don't increase ammo count forever each respawn
4 Months Ago
Added basic lobby menu to create or join servers
4 Months Ago
Add temporary kill notification in chat until I sort a killfeed Respawn
4 Months Ago
Actually show Kills and Deaths
4 Months Ago
Add scoreboard with kills/deaths, add ragdoll controller and ragdoll on death. add HUD with ammo count. Add rudimentary crosshair with hitmarker anim.
4 Months Ago
Add nametag. Configure chat. Add PickupSpawner gizmo stuff
4 Months Ago
Added pickup system - change the way deploying and holstering works
4 Months Ago
Add SpawnPointStripper component for when you want to remove all spawnpoints that come with a map
4 Months Ago
Add crouch support but disable for now. Ensure head doesn't clip through stuff when jumping
4 Months Ago
Lower sprint speed. Use Killhouse as test map.
4 Months Ago
Less silly API for one shot particle
4 Months Ago
Don't always play hitmarker
4 Months Ago
Add smoke puffs when firing. IHealthComponent. Implement health / damage for players. Network damage. Blood effect
4 Months Ago
Add ClothingContainer.ApplyWithComponent extension. PlayerDresser uses ApplyWithComponent Add WeaponComponent.Initialized - set ModelRenderer OnAwake Add ClothingComponent - update visibility for head clothing depending on if proxy, set to cast shadows only if not
4 Months Ago
Add Facepunch.Arena.ChangeAttribute Remove old WasDeployed OnUpdate check - use ChangeCallback
4 Months Ago
Added AmmoContainer, ammo system and reload
4 Months Ago
Added muzzle flash
4 Months Ago
Cheeky business to hide player's head for owner so it will never clip, but still render full shadow with head
4 Months Ago
Can use GetAttachment and use muzzle for shoot pos now (thanks layla!)
4 Months Ago
Added SoundSequenceData resource and SoundSequence class. Add reload sound sequences to USP and MP5.
4 Months Ago
Add FireSound and DeploySound to WeaponComponent
4 Months Ago
Footstep aounds
4 Months Ago
Add Extensions.GetTemplate for PrefabScene
4 Months Ago
Add WeaponContainer
4 Months Ago
Remove redundant param
4 Months Ago
Kind of better handling of switching weapons on network / mp5 test Basic spread and recoil, auto fire
4 Months Ago
Dress player
4 Months Ago
Fire Rate, Deploy Time, GiveWeapon, SelectNextWeapon, SelectPreviousWeapon
4 Months Ago
OneShotParticle extension, WeaponManager to store prefabs
4 Months Ago
Check valid scene
4 Months Ago
Test weapon networked tracer
4 Months Ago
Use NetworkSpawn - players now have their own pistol
4 Months Ago
Update to give org
4 Months Ago
Try to give a starting weapon to test
4 Months Ago
FOV change
4 Months Ago
Test weapon / better camera
4 Months Ago
skeleton
4 Months Ago
Initial commit