userConnacancel
branchsbox/1762-fixcancel

4 Commits over 0 Days - ∞cph!

Today
Scene changing working again nicely. Use DisconnectScope() when clearing scene/disconnecting on play mode exit to keep other clients functioning properly
Yesterday
Need to confirm scene load, to call OnJoined again appropriately
Yesterday
Don't forget to initialize NetworkObjects array
Yesterday
Networked scene change rewrite - much cleaner approach