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branchsbox-platformer/gamemode-refactorcancel

13 Commits over 0 Days - ∞cph!

1 Year Ago
Gamemode refactor
1 Year Ago
Fix typo Remove unused
1 Year Ago
Fix nre More UI cleanup, separating gamemode specific elements and utilizing templates over c# Tag ui refactor
1 Year Ago
Sound effect when punching somebody Show overlay and play sound when taking damage from any source in brawl
1 Year Ago
Brawl player starts with 4 health Tune hit detection when punching Null ground entity when damage force is vertical Slide can damage + knockback players Gamemode bool to enable pvp damage Ground slam can hit players
1 Year Ago
Brawl players have combat stance and left click to punch Tune player rotation and punch knockback to feel better
1 Year Ago
Create brawl instance if map is set to it Copy material overrides on ragdoll Only spawn Tag ui in Tag Fix round center alignment Starter hud for brawl
1 Year Ago
Add skeleton brawl gamemode
1 Year Ago
Use FindInBox for tagging players Fix untagged players still being red Fix tag sound not playing when you're the tagger Fix MapVote command not changing level after vote
1 Year Ago
Bit of cleaning Moving competitive stuff to its own player class
1 Year Ago
Start moving all tag player logic to its own player class
1 Year Ago
Remove unused Only create new controller if needed Killed & joined handled per gamemode Post process to per gamemode Organizing more gamemode specific stuff
1 Year Ago
Cleanup Start moving everything to new gamemode system