branchsbox-platformer/gamemode-refactorcancel
13 Commits over 0 Days - ∞cph!
Fix nre
More UI cleanup, separating gamemode specific elements and utilizing templates over c#
Tag ui refactor
Sound effect when punching somebody
Show overlay and play sound when taking damage from any source in brawl
Brawl player starts with 4 health
Tune hit detection when punching
Null ground entity when damage force is vertical
Slide can damage + knockback players
Gamemode bool to enable pvp damage
Ground slam can hit players
Brawl players have combat stance and left click to punch
Tune player rotation and punch knockback to feel better
Create brawl instance if map is set to it
Copy material overrides on ragdoll
Only spawn Tag ui in Tag
Fix round center alignment
Starter hud for brawl
Add skeleton brawl gamemode
Use FindInBox for tagging players
Fix untagged players still being red
Fix tag sound not playing when you're the tagger
Fix MapVote command not changing level after vote
Bit of cleaning
Moving competitive stuff to its own player class
Start moving all tag player logic to its own player class
Remove unused
Only create new controller if needed
Killed & joined handled per gamemode
Post process to per gamemode
Organizing more gamemode specific stuff
Cleanup
Start moving everything to new gamemode system