branchsbox-platformer/gamemode-refactorcancel

13 Commits over 0 Days - ∞cph!

2 Years Ago
Gamemode refactor
2 Years Ago
Fix typo Remove unused
2 Years Ago
Fix nre More UI cleanup, separating gamemode specific elements and utilizing templates over c# Tag ui refactor
2 Years Ago
Sound effect when punching somebody Show overlay and play sound when taking damage from any source in brawl
2 Years Ago
Brawl player starts with 4 health Tune hit detection when punching Null ground entity when damage force is vertical Slide can damage + knockback players Gamemode bool to enable pvp damage Ground slam can hit players
2 Years Ago
Brawl players have combat stance and left click to punch Tune player rotation and punch knockback to feel better
2 Years Ago
Create brawl instance if map is set to it Copy material overrides on ragdoll Only spawn Tag ui in Tag Fix round center alignment Starter hud for brawl
2 Years Ago
Add skeleton brawl gamemode
2 Years Ago
Use FindInBox for tagging players Fix untagged players still being red Fix tag sound not playing when you're the tagger Fix MapVote command not changing level after vote
2 Years Ago
Bit of cleaning Moving competitive stuff to its own player class
2 Years Ago
Start moving all tag player logic to its own player class
2 Years Ago
Remove unused Only create new controller if needed Killed & joined handled per gamemode Post process to per gamemode Organizing more gamemode specific stuff
2 Years Ago
Cleanup Start moving everything to new gamemode system