branchsbox-platformer/maincancel
57 Commits over 275 Days - 0.01cph!
Client input pain day fixes
Query pain fix
Assets recompiled
Don't allow punching when dead
Temp fix for BaseNetworkable prediction issue
Add command to fast forward to live state in tag
Decay block lerps from and sets back to original color
Bit of cleanup
Play particle and sound when decay platform breaks
Fix player getting rotated sideways on some rail slides
Fix key icons not showing up
Ambiguity error
[HammerEntity]
Optional to always show controls hud, or just show when scoreboard is open
UI showing all move mechanics
Only display mechanics who've set a name & description
Add name & description to some move mechanics
Cooldown between rounds
Fix skipping states too quick sometimes
Fix some players not getting teleported at round end
Don't double up on game end states at end of tag match
Cleanup and fix game state
Spring cleaning
End round when everybody is tagged
Fix tag particle not re-creating
Wait state timer when not tag as well
Initial support for reverse rail slides
Add mechanic that lets platforms and things push you
Improve movement w/ moving platforms, guess velocity instead of fixing position
Fix camera getting wonky when you'r getting pushed by a moving wall
Adjust camera znear
Try to avoid getting stuck in prop shortly after throwing it
Don't let props kill players
Fix ground slam affecting players
Ground slam is more explosive
Ground slam clears velocity at start
Air dash cancels ground slam
Add back ground slam freeze time
AirDash bumps you up if ground slamming too
Improve carriable's hold position
Set holdtype when carrying something
Left click to throw, right click to drop
Log activated move mechanic with debug
Don't activate ducker in air
Fix up ground slam, keep it in simulate
Find ents to damage with Entity.FindInSphere
Fix coyote time, should fix super jump bug
Fix up key pickups a bit
Reset pickups when timer resets
Can't double jump shortly after becoming ungrounded
Coyote time
Bit of cleanup
Course timer w/ elapsed time in top left hud
Fix annoying double jump w/ high ping
Forget base velocity for now
Move with rotating platforms
Assets
Carriable prop
Update test map
Press E to carry around and throw props
Add RailPathEntity for rail sliding
Update test map
Find nearest point on rail path, slide it if close enough
Slide & RailSlide use new skid animation
Cleanup
Beam does 1 dmg per second
Laser knockback
Fix up post-damage invulnerability delay
Update local.platformer.fgd
Asset compile
Fix laser damage
Start of rail slide mechanic
Disable wall run for now
Platformer camera
Camera & movement improvements
Woops
BaseCollectible - handles client only pickups, converted all pickups to this
Nametags match player color
Fix authority exception
iv_view locks view rotation