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57 Commits over 275 Days - 0.01cph!

1 Year Ago
API update fixes
1 Year Ago
Get platformer playable
1 Year Ago
Assets deleted
1 Year Ago
Client input pain day fixes Query pain fix Assets recompiled
2 Years Ago
Fix nametags
2 Years Ago
Assets
2 Years Ago
Don't allow punching when dead
2 Years Ago
Gamemode refactor
2 Years Ago
Temp fix for BaseNetworkable prediction issue Add command to fast forward to live state in tag
2 Years Ago
Decay block lerps from and sets back to original color Bit of cleanup Play particle and sound when decay platform breaks
2 Years Ago
Fix player getting rotated sideways on some rail slides
2 Years Ago
Fix key icons not showing up
2 Years Ago
Ambiguity error [HammerEntity]
2 Years Ago
Pain day refactor
3 Years Ago
Update .addon
3 Years Ago
Optional to always show controls hud, or just show when scoreboard is open
3 Years Ago
UI showing all move mechanics Only display mechanics who've set a name & description Add name & description to some move mechanics
3 Years Ago
Cooldown between rounds Fix skipping states too quick sometimes Fix some players not getting teleported at round end Don't double up on game end states at end of tag match
3 Years Ago
Cleanup and fix game state Spring cleaning End round when everybody is tagged Fix tag particle not re-creating Wait state timer when not tag as well
3 Years Ago
Initial support for reverse rail slides
3 Years Ago
Add mechanic that lets platforms and things push you Improve movement w/ moving platforms, guess velocity instead of fixing position
3 Years Ago
Fix camera getting wonky when you'r getting pushed by a moving wall Adjust camera znear
3 Years Ago
Try to avoid getting stuck in prop shortly after throwing it
3 Years Ago
Don't let props kill players Fix ground slam affecting players
3 Years Ago
Ground slam is more explosive
3 Years Ago
Ground slam clears velocity at start
3 Years Ago
Air dash cancels ground slam
3 Years Ago
Add back ground slam freeze time AirDash bumps you up if ground slamming too
3 Years Ago
Improve carriable's hold position Set holdtype when carrying something
3 Years Ago
Left click to throw, right click to drop
3 Years Ago
Log activated move mechanic with debug Don't activate ducker in air Fix up ground slam, keep it in simulate Find ents to damage with Entity.FindInSphere
3 Years Ago
Fix coyote time, should fix super jump bug
3 Years Ago
Fix authority exception
3 Years Ago
Fix up key pickups a bit Reset pickups when timer resets Can't double jump shortly after becoming ungrounded Coyote time
3 Years Ago
Bit of cleanup Course timer w/ elapsed time in top left hud Fix annoying double jump w/ high ping
3 Years Ago
Forget base velocity for now
3 Years Ago
Move with rotating platforms
3 Years Ago
Assets Carriable prop Update test map Press E to carry around and throw props
3 Years Ago
Add RailPathEntity for rail sliding Update test map Find nearest point on rail path, slide it if close enough
3 Years Ago
Slide & RailSlide use new skid animation
3 Years Ago
Add back beam dmg amount
3 Years Ago
Cleanup Beam does 1 dmg per second Laser knockback Fix up post-damage invulnerability delay
3 Years Ago
Update local.platformer.fgd Asset compile Fix laser damage
3 Years Ago
Start of rail slide mechanic
3 Years Ago
Disable wall run for now Platformer camera
3 Years Ago
Camera & movement improvements
3 Years Ago
Woops BaseCollectible - handles client only pickups, converted all pickups to this
3 Years Ago
Nametags match player color Fix authority exception iv_view locks view rotation
3 Years Ago
Disable vault for now
3 Years Ago
New movement (#8)