userDamian Lazarskicancel
branchrust_reboot/main/HDRP_Art_Backportcancel

80 Commits over 182 Days - 0.02cph!

3 Years Ago
Oak billboard tweaks
3 Years Ago
Billboard material tweaks
3 Years Ago
Temperate bush billboards
3 Years Ago
Tweaked douglas fir and pine tree billboards
3 Years Ago
Custom billboards for temperate and tundra birch trees
3 Years Ago
Custom oak tree billboards
3 Years Ago
Improved beech tree billboards Added some overlays to diffuse, translucency and normals to make them less flat and fake shadows
3 Years Ago
Enabled read/write on arctic grass meshes to get rid of errors
3 Years Ago
Progress on bush spawn settings Replaced tall grass in tundra with bushes
3 Years Ago
Unified prefab setup for all bushes / their billboards should have the same viewing distances
3 Years Ago
Added decor.procmap.v3 to world setup
3 Years Ago
Tweaked cactus material Tweaked cacti LOD distances Tweaked arid bush colors, size, billboards and materials Created new decor.procmap.v3 prefab Tweaked spawn rules for arid bushes and allowed their billboards to render much further Made unique spawners for ocotillo and dead bushes
3 Years Ago
Made all arid bushes smaller
3 Years Ago
Tweaked arid bush colors to better match the rest of the environment Rebaked billboards
3 Years Ago
Toned down the rock darkness a little bit and slightly brightened grass splats instead
3 Years Ago
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
3 Years Ago
Updated some terrain textures Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen Reduced strength of rock AO to get rid of black spots
3 Years Ago
Tweaked contact shadows settings because grass was making my eyes bleed
3 Years Ago
Moss and clover fixes
3 Years Ago
Created proper roughness map for ground foliage Adjusted material settings Replaced dry grass in arctic biome with better fitting meshes Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark Made moss use the same material as other forest plants Removed some old meshes that were used for testing
3 Years Ago
Foliage spawner optimization / Reduced density of some plants
3 Years Ago
Optimized all ground plant models in an attempt to remove unnecessary verts Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
3 Years Ago
Improved oak trunk textures Brightened up oak and beech tree billboard materials Darkened tundra grass
3 Years Ago
Slightly darkened tall grass in temperate Slightly brightened willow bushes Darkened temperate moss
3 Years Ago
Tweaked the materials of temperate trees and bushes Brightened them up slightly to make them look closer to grass at noon
3 Years Ago
Tweaked temperate grass materials and textures Darkened grass color slightly to prevent it from getting too bright at noon Lowered shadow bias to get rid of harsh shadows at noon, while keeping shadows at other times of day intact Brightened temperate forest grass
3 Years Ago
Updated AO settings. Lowered thickness and increased radius of distance AO to better interact with the new foliage
3 Years Ago
Fixed an icesheet floating in the sky Allowed ice sheets and shore ice to spawn on the lake topology Scaled down all ice sheets to make them feel more realistic Moved ice sheets further from the edge to make it easier for them to spawn Tweaked arctic grass spawn rules to avoid growing on shore ice near lakes
3 Years Ago
Further ice sheet improvements
3 Years Ago
Improved shore ice spawn settings Reduced density of floating ice sheets Made shore ice spawn before small arctic rock formations Increased viewing distance of shore ice Removed obsolete shore ice prefabs
3 Years Ago
Stopped arctic grass from spawning on shore ice and ice lakes Simplified ice sheets and removed floating decals Tweaked ice sheet materials to look the same as shore ice Imported new rebaked textures for the baked ice sheets Updated ice sheet meshes and colliders Tweaked world setup prefab
3 Years Ago
Tweaked the rules for spawning small rock formations in the arctic so they work properly with foliage Slightly increased the density of tundra field rocks
3 Years Ago
Enabled "preserve mip map coverage" on grass textures. This help increase alpha density over distance without having to make grass up-close too thick Added small rocks to all biomes to spawn alongside grass Fixed beach grass not spawning in proc map Fixed arctic grass not spawning on plain topology Allowed temperate grass to spawn on cliff topology to fix holes in the coverage Various tweaks to density in all biomes
3 Years Ago
Ground foliage spawners for tundra and temperate forests Tweaked alpha coverage on beech and oak trees to make them softer at distance Removed some unused spawners Foliage.procmap.v3 update
3 Years Ago
Proc map spawn settings for arid grass
3 Years Ago
Created proper spawn populations for arctic biome grass in proc map Tweaked the material that is used by decor snowballs
3 Years Ago
Created unique spawn populations for temperate forests
3 Years Ago
Set all new ground foliage to spawn on correct topologies / this should fix grass not spawning properly in monuments Tweaked filter cutoff settings for tundra and temperate to improve spawning near splat transitions
3 Years Ago
Temperate grass size tweaks Tundra distance size tweaks Added more color variation to temperate grass texture Temperate material tweaks
3 Years Ago
Update to temperate grass spawn settings
3 Years Ago
Optimized tundra grass spawn settings in proc map Tundra and temperate material tweaks Texture color tweaks
3 Years Ago
Added foliage_procmap_v3 to World Setup prefab Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss Optimized spawn settings for temperate grass Tweaked distance tiling on grass splat
3 Years Ago
Started work on the proc map variant of foliage_v3
3 Years Ago
Replaced wood pickup model
3 Years Ago
Dead logs tweaks
3 Years Ago
Replaced all harvestable fallen logs with new assets
3 Years Ago
Made ocotillo and creosote bush billboards darker
3 Years Ago
Added spherical overlays to bush billboard normal maps
3 Years Ago
Billboards for arid bushes / added missing leaf sound triggers to prefabs
3 Years Ago
Spice bush and willow bush billboards