branchrust_reboot/main/HDRP_Art_Backportcancel

151 Commits over 92 Days - 0.07cph!

Yesterday
Manifest
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Yesterday
Scene2Prefab
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Yesterday
Re-applied changes to scenes from main
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Yesterday
merge from main
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Yesterday
Backported some layout changes from cave_small_hard from main Tweaked rock_flat albedo
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Yesterday
Caves terrain review + S2P
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Yesterday
Scene2Prefab
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Yesterday
Manifest
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Yesterday
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Yesterday
Shore wetness reduced on cliffs (Reduces LOD2-LOD3 popping), albedo multiplier reduced on cliffs and terrain
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Yesterday
car wrecks spawn on roadside, temperate and snow variants added arid road grass clutter (was using temperate) Added two new roadside junkpiles types (pickup and compact car) Roadside junkpile vehicles now have white paint to differentiate from roadside rusty cars (without loot in them) Updated decor.v3 Fixed arid cliffs materials not having biome tint on anymore, tweaked arid rock splat tint to better match Balanced LOD and SLOD cliffs atlases and rock08/terrain rock and stones albedo to better match Lowered AO on LOD0 Temperate Cliffs to reduce popping Cliffs LODing distances remap on baked LOD and SLOD (felt too close)
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4 Days Ago
pickup truck - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total pickup truck - removing test mesh
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9 Days Ago
compact car - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total - fixed paint mask tinting underbody paint compact car - removing test mesh
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12 Days Ago
new bg vehicles files backup 4 branch hop
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33 Days Ago
Re-textured sedan vehicle
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37 Days Ago
Started work on the proc map variant of foliage_v3
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41 Days Ago
Replaced wood pickup model
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51 Days Ago
Enabled parallax for terrain sample
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53 Days Ago
Dead logs tweaks
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53 Days Ago
Replaced all harvestable fallen logs with new assets
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58 Days Ago
Made ocotillo and creosote bush billboards darker
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58 Days Ago
Added spherical overlays to bush billboard normal maps
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58 Days Ago
Billboards for arid bushes / added missing leaf sound triggers to prefabs
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59 Days Ago
Spice bush and willow bush billboards
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59 Days Ago
Shore ice wetness fix
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59 Days Ago
Fixed issue with standard terrain blend + shoreline wetness.
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60 Days Ago
Spice bush billboards
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60 Days Ago
Douglas fir billboards
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60 Days Ago
Updated dead pine prefabs / removed random rotations on X and Z axis
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60 Days Ago
Ice sheet material fixes
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60 Days Ago
Pine billboards / New material for pine saplings
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2 Months Ago
New billboards for beech, birch and oak trees
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2 Months Ago
Fixed issue with cliff shader not getting correct biome tint.
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2 Months Ago
Tweaked splat color and tiling settings on Terrain4 asset
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2 Months Ago
More foliage material tweaks / increased specular settings on foliage / adjusted some tree textures
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2 Months Ago
Bandit town foliage tweaks
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2 Months Ago
Arid and Arctic foliage material tweaks / improved snow pine and douglas fir textures
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2 Months Ago
Junkyard v2 progress - laid out trail paths and perimeter fences/barbwire
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2 Months Ago
New road no pavement pieces for 22.5 and 45 degree bends
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2 Months Ago
Boarded up chainlink fence prefabs (variation of originals)
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2 Months Ago
Unused files
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2 Months Ago
Junkyard mounds uvs improvements
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2 Months Ago
Trail paths set files
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2 Months Ago
Cleanup, renamed new shaders
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2 Months Ago
Moving new shaders
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2 Months Ago
Deleting temp assets
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2 Months Ago
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
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2 Months Ago
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
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2 Months Ago
Beech, willow bush and oak translucency tweaks
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2 Months Ago
More foliage material tweaks
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