userDamian Lazarskicancel
branchrust_reboot/main/HDRP_Art_Backport/wipe_4cancel

12 Commits over 0 Days - ∞cph!

3 Years Ago
Reduced density of temp_field_small trees
3 Years Ago
Slightly reduced the density of temperate field trees
3 Years Ago
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
3 Years Ago
Reduced density of ferns and arid ferns
3 Years Ago
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
3 Years Ago
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
3 Years Ago
Scene2prefab
3 Years Ago
Removed trees that were spawning in the wrong positions in some monuments
3 Years Ago
Tweaked splat overlays in arid and arctic to reduce texture repetition Slightly darkened sand in arid to make bushes stand out less in the distance Made forest splat in arid slightly darker because it was standing out too much
3 Years Ago
Palm tree bilboard material tweaks
3 Years Ago
Arid foliage billboard tweaks Made ground foliage slightly darker in arid
3 Years Ago
Merge from backport