branchrust_reboot/main/HDRP_Art_Backport/wipe_4cancel
12 Commits over 0 Days - ∞cph!
Reduced density of temp_field_small trees
Slightly reduced the density of temperate field trees
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
Reduced density of ferns and arid ferns
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
Removed trees that were spawning in the wrong positions in some monuments
Tweaked splat overlays in arid and arctic to reduce texture repetition
Slightly darkened sand in arid to make bushes stand out less in the distance
Made forest splat in arid slightly darker because it was standing out too much
Palm tree bilboard material tweaks
Arid foliage billboard tweaks
Made ground foliage slightly darker in arid