branchrust_reboot/main/HDRP_Art_Backport/wipe_4cancel

47 Commits over 0 Days - ∞cph!

4 Years Ago
Decluttering
4 Years Ago
Texture sizes
4 Years Ago
Fixed difference between main and backport caves terrain anchors
4 Years Ago
Deleting some large unused greybox models
4 Years Ago
Texture sizes
4 Years Ago
Removing unused textures from generic textures folder
4 Years Ago
Reduced density of temp_field_small trees
4 Years Ago
Slightly reduced the density of temperate field trees
4 Years Ago
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
4 Years Ago
Reduced density of ferns and arid ferns
4 Years Ago
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
4 Years Ago
deleting old supply drop textures
4 Years Ago
turns out there were more xmas prefabs to update
4 Years Ago
removing the odd ones that shouldn't be there but keep coming back
4 Years Ago
Reduced some texture sizes Removed some unused textures left
4 Years Ago
Disabled bonus game on pine_sapling_a to _d
4 Years Ago
Scene2Prefab - prefabs only
4 Years Ago
Disabled global billboards on all bushes for the current perf evaluation
4 Years Ago
Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
4 Years Ago
Fixed DecorScale not applying to BushEntity
4 Years Ago
Temporarily removing HapisIsland from bundles / build settings
4 Years Ago
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
4 Years Ago
Re-painted topologies in some monuments to define inner trails as roads Fixed stables enclosures not having grass in them
4 Years Ago
Remapped Festive door wreath, Door and window xmas deco
4 Years Ago
Remapped the Xmas tree models to use the tree pine texture sheet
4 Years Ago
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
4 Years Ago
a bunch of fixes for Dome/SatDish
4 Years Ago
Simpler material for LS terrain hill meshes
4 Years Ago
Preventing giant excavator terrain from flooding
4 Years Ago
Removed a cliff you could sometimes get under at WTP Projector light at stables_b optimizations
4 Years Ago
Better road collision detection on some of the cliffs prefabs
4 Years Ago
nudging static windmill slightly in bandit town (vanes clipping)
4 Years Ago
merge from bandit town optims
4 Years Ago
Scene2prefab
4 Years Ago
Removed trees that were spawning in the wrong positions in some monuments
4 Years Ago
Tweaked splat overlays in arid and arctic to reduce texture repetition Slightly darkened sand in arid to make bushes stand out less in the distance Made forest splat in arid slightly darker because it was standing out too much
4 Years Ago
Palm tree bilboard material tweaks
4 Years Ago
Arid foliage billboard tweaks Made ground foliage slightly darker in arid
4 Years Ago
Merge from backport
4 Years Ago
Satellite dish road fixes
4 Years Ago
Merge from HDRP_Art_Backport
4 Years Ago
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100
4 Years Ago
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
4 Years Ago
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
4 Years Ago
Fixed bush removal when building
4 Years Ago
Updated giant excavator topology map for better road connections
4 Years Ago
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