branchrust_reboot/main/HDRP_Art_Backport/wipe_4cancel

47 Commits over 0 Days - ∞cph!

9 Months Ago
Decluttering
9 Months Ago
Texture sizes
9 Months Ago
Fixed difference between main and backport caves terrain anchors
9 Months Ago
Deleting some large unused greybox models
9 Months Ago
Texture sizes
9 Months Ago
Removing unused textures from generic textures folder
9 Months Ago
Reduced density of temp_field_small trees
9 Months Ago
Slightly reduced the density of temperate field trees
9 Months Ago
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
9 Months Ago
Reduced density of ferns and arid ferns
9 Months Ago
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
9 Months Ago
deleting old supply drop textures
9 Months Ago
turns out there were more xmas prefabs to update
9 Months Ago
removing the odd ones that shouldn't be there but keep coming back
9 Months Ago
Reduced some texture sizes Removed some unused textures left
9 Months Ago
Disabled bonus game on pine_sapling_a to _d
9 Months Ago
Scene2Prefab - prefabs only
9 Months Ago
Disabled global billboards on all bushes for the current perf evaluation
9 Months Ago
Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
9 Months Ago
Fixed DecorScale not applying to BushEntity
9 Months Ago
Temporarily removing HapisIsland from bundles / build settings
9 Months Ago
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
9 Months Ago
Re-painted topologies in some monuments to define inner trails as roads Fixed stables enclosures not having grass in them
9 Months Ago
Remapped Festive door wreath, Door and window xmas deco
9 Months Ago
Remapped the Xmas tree models to use the tree pine texture sheet
9 Months Ago
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
9 Months Ago
a bunch of fixes for Dome/SatDish
9 Months Ago
Simpler material for LS terrain hill meshes
9 Months Ago
Preventing giant excavator terrain from flooding
9 Months Ago
Removed a cliff you could sometimes get under at WTP Projector light at stables_b optimizations
9 Months Ago
Better road collision detection on some of the cliffs prefabs
9 Months Ago
nudging static windmill slightly in bandit town (vanes clipping)
9 Months Ago
merge from bandit town optims
9 Months Ago
Scene2prefab
9 Months Ago
Removed trees that were spawning in the wrong positions in some monuments
9 Months Ago
Tweaked splat overlays in arid and arctic to reduce texture repetition Slightly darkened sand in arid to make bushes stand out less in the distance Made forest splat in arid slightly darker because it was standing out too much
9 Months Ago
Palm tree bilboard material tweaks
9 Months Ago
Arid foliage billboard tweaks Made ground foliage slightly darker in arid
9 Months Ago
Merge from backport
9 Months Ago
Satellite dish road fixes
9 Months Ago
Merge from HDRP_Art_Backport
9 Months Ago
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100
9 Months Ago
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
9 Months Ago
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
9 Months Ago
Fixed bush removal when building
9 Months Ago
Updated giant excavator topology map for better road connections
9 Months Ago
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