userDamian Lazarskicancel
branchrust_reboot/main/Trainyard_updatecancel

81 Commits over 61 Days - 0.06cph!

2 Years Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building
2 Years Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
2 Years Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
2 Years Ago
Powerplant / refined environment volumes
2 Years Ago
Added some support lights and wires to harbors
2 Years Ago
Airfield / replaced heaters with ones that have heat sources
2 Years Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
2 Years Ago
Launchsite / added more light switches to different floors in the rocket factory building Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
2 Years Ago
Added more light switches to harbors
2 Years Ago
Added portacabin prefabs used in the powerplant
2 Years Ago
Tweaked trainyard puzzle building material and made it dirtier Tweaked plaster_a texture and removed some tiling details Added an inverted version of concrete_f_mask_single texture
2 Years Ago
Harbors exterior lighting pass Added light switches to control the lights
2 Years Ago
Powerplant lighting and light switches Tweaked a few materials Scene2prefab
2 Years Ago
Reverted all weather profiles to how they were on main
2 Years Ago
Reverted all postprocess profiles to how they were on main Reverted sunlight intensity back to 8
2 Years Ago
Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
2 Years Ago
Tweaked ambient multiplier for the BuildingVeryDark environment type. Should no longer be pitch black
2 Years Ago
Reverted eye-adaptation and autoexposure because it was causing too many visual issues Tweaked post-process profiles to be closer to original values but kept ACES for now. Will revert to neutral depending on feedback Lowered sunlight intensity to 12, which is 50% stronger than original
2 Years Ago
Updated sphere tank LOD textures to better match new materials
2 Years Ago
Moved rocket factory building light switches further away from the door to prevent confusion
2 Years Ago
Merged rocket factory building door into the main exterior mesh / this was done to fix an issue where the door would disappear behind the player causing a light leak in the cubemap and brightening up the scene in a weird way Updated LOD texture on the rocket factory building Scene2prefab
2 Years Ago
Deleted overlapping light in trainyard
2 Years Ago
Tweaked trainyard environment volumes Added environment volume to the coaling tower
2 Years Ago
Gas station cave will now use buildingdark instead of buildingverydark environment volume
2 Years Ago
Tweaked ice lake materials to stop them from becoming too bright
2 Years Ago
Restored bloom threshold to its original value to help with snow becoming too bright Slightly lowered sunlight intensity Slightly darkened snow splat
2 Years Ago
Added light switches to the trainyard Scene2prefab
2 Years Ago
Updated trainyard lights Removed some old overlapping lights Scene2prefab
2 Years Ago
Trainyard lighting / increased view distance on exterior lights to prevent them from fading out too quickly
2 Years Ago
Launch site scene2prefab
2 Years Ago
Added trainyard lighting prefab to the monument scene Trainyard scene2prefab
2 Years Ago
Trainyard lighting progress / updated the trainyard_lighting prefab
2 Years Ago
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
2 Years Ago
Updated launch site lighting / added light switches Fixed a few materials Changed some environment volumes to brighter ones
2 Years Ago
All airfield lights controlled by switches will also turn on during the day to prevent confusion
2 Years Ago
Arctic base / Made exterior lights that are controlled by light switches also turn on during day time to prevent confusion
2 Years Ago
Reduced intensity of the blue color overlay in arctic biome
2 Years Ago
Slightly brightened BuildingDark environment volume type
2 Years Ago
Switched excavator environment volumes to brighter ones
2 Years Ago
Added more lights to the warehouse monument Added light switches to the warehouse
2 Years Ago
Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
2 Years Ago
Arctic base environment volume tweaks
2 Years Ago
Made indicator light on the light switch more intense
2 Years Ago
Slightly toned down clear weather cloud brightness
2 Years Ago
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
2 Years Ago
Added light switches to the arctic base Tweaked arctic base environment volumes Moved shipping containers to the world layer Other small arctic base tweaks
2 Years Ago
Light switch tweaks in the gas station and supermarket Material tweaks
2 Years Ago
Updated airfield light switch setup Updated some shadow proxies with higher quality LODs to fix shadow issues Updated some materials
2 Years Ago
Lighthouse lightswitch and material tweaks
2 Years Ago
Airfield light switch update