userDamian Lazarskicancel
branchrust_reboot/main/Trainyard_updatecancel

81 Commits over 61 Days - 0.06cph!

1 Year Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building
1 Year Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
1 Year Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
1 Year Ago
Powerplant / refined environment volumes
1 Year Ago
Added some support lights and wires to harbors
1 Year Ago
Airfield / replaced heaters with ones that have heat sources
1 Year Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
1 Year Ago
Launchsite / added more light switches to different floors in the rocket factory building Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
1 Year Ago
Added more light switches to harbors
1 Year Ago
Added portacabin prefabs used in the powerplant
1 Year Ago
Tweaked trainyard puzzle building material and made it dirtier Tweaked plaster_a texture and removed some tiling details Added an inverted version of concrete_f_mask_single texture
1 Year Ago
Harbors exterior lighting pass Added light switches to control the lights
1 Year Ago
Powerplant lighting and light switches Tweaked a few materials Scene2prefab
1 Year Ago
Reverted all weather profiles to how they were on main
1 Year Ago
Reverted all postprocess profiles to how they were on main Reverted sunlight intensity back to 8
1 Year Ago
Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
1 Year Ago
Tweaked ambient multiplier for the BuildingVeryDark environment type. Should no longer be pitch black
1 Year Ago
Reverted eye-adaptation and autoexposure because it was causing too many visual issues Tweaked post-process profiles to be closer to original values but kept ACES for now. Will revert to neutral depending on feedback Lowered sunlight intensity to 12, which is 50% stronger than original
1 Year Ago
Updated sphere tank LOD textures to better match new materials
1 Year Ago
Moved rocket factory building light switches further away from the door to prevent confusion
1 Year Ago
Merged rocket factory building door into the main exterior mesh / this was done to fix an issue where the door would disappear behind the player causing a light leak in the cubemap and brightening up the scene in a weird way Updated LOD texture on the rocket factory building Scene2prefab
1 Year Ago
Deleted overlapping light in trainyard
1 Year Ago
Tweaked trainyard environment volumes Added environment volume to the coaling tower
1 Year Ago
Gas station cave will now use buildingdark instead of buildingverydark environment volume
1 Year Ago
Tweaked ice lake materials to stop them from becoming too bright
1 Year Ago
Restored bloom threshold to its original value to help with snow becoming too bright Slightly lowered sunlight intensity Slightly darkened snow splat
1 Year Ago
Added light switches to the trainyard Scene2prefab
1 Year Ago
Updated trainyard lights Removed some old overlapping lights Scene2prefab
1 Year Ago
Trainyard lighting / increased view distance on exterior lights to prevent them from fading out too quickly
1 Year Ago
Launch site scene2prefab
1 Year Ago
Added trainyard lighting prefab to the monument scene Trainyard scene2prefab
1 Year Ago
Trainyard lighting progress / updated the trainyard_lighting prefab
1 Year Ago
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
1 Year Ago
Updated launch site lighting / added light switches Fixed a few materials Changed some environment volumes to brighter ones
1 Year Ago
All airfield lights controlled by switches will also turn on during the day to prevent confusion
1 Year Ago
Arctic base / Made exterior lights that are controlled by light switches also turn on during day time to prevent confusion
1 Year Ago
Reduced intensity of the blue color overlay in arctic biome
1 Year Ago
Slightly brightened BuildingDark environment volume type
1 Year Ago
Switched excavator environment volumes to brighter ones
1 Year Ago
Added more lights to the warehouse monument Added light switches to the warehouse
1 Year Ago
Tweaked brick_wall_b_plaster blend and changed the AO texture to remove dark outlines in shaded areas Tweaked the fuel_tank_diff_rusty material to make it higher quality / used original texture as a blend mask for rust
1 Year Ago
Arctic base environment volume tweaks
1 Year Ago
Made indicator light on the light switch more intense
1 Year Ago
Slightly toned down clear weather cloud brightness
1 Year Ago
Tweaked cloud brightness / made clouds brighter in some weather profiles to compensate for the eye adaptation
1 Year Ago
Added light switches to the arctic base Tweaked arctic base environment volumes Moved shipping containers to the world layer Other small arctic base tweaks
1 Year Ago
Light switch tweaks in the gas station and supermarket Material tweaks
1 Year Ago
Updated airfield light switch setup Updated some shadow proxies with higher quality LODs to fix shadow issues Updated some materials
1 Year Ago
Lighthouse lightswitch and material tweaks
1 Year Ago
Airfield light switch update