branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

1 Year Ago
Fixed LODs of the marketplace terminal
1 Year Ago
Updated Reclaim Terminal
1 Year Ago
Added Reclaim Terminal
1 Year Ago
Turned vertex compression back on
1 Year Ago
Turned vertex compression off
1 Year Ago
Cherry picking 73247
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Merge Main -> Trainyard Update for the compile fix
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Merge cabin dressing.
1 Year Ago
Removed locomotive rear headlights, re-enabled the small white rear lights when travelling in reverse (with no spotlight).
1 Year Ago
Added missing meta files for molotov materials
1 Year Ago
Replaced "World Reflections" setting with two toggles in the experimental graphics settings: "Advanced Interior Lighting" and "Advanced Forest Lighting" which represent reflection quality 3 and 4 If both experimental options are disabled, the equivalent of reflection quality 2 is used (cubemap ambient light only considers the terrain and monument buildings)
1 Year Ago
Removed reflection quality 0 since ReflectionProbeEx is broken for some people (leading to completely black reflection probe)
1 Year Ago
Fixed additional edge cases of left / right confusion at rail intersections
1 Year Ago
Updated locomotive FXs/lights for the mesh rework.
1 Year Ago
Cabin Control Revision -Raised the height of the control panel + lever -reduced the height of driver chair -updated prefab
1 Year Ago
LOD2 rework for exterior LOD rework for cabin
1 Year Ago
LOD1 rework 1 more to go
1 Year Ago
Added colliders made of primitives for the locomotive console and chair, and made them interactable to let the player mount
1 Year Ago
New dismount points
1 Year Ago
Minor fix for headlights
1 Year Ago
Re-adding the locomotive headlights change from 73144
1 Year Ago
Merge Main -> Trainyard Update. Kept destination changes for locomotive.entity - will re-do the small change from Main.
1 Year Ago
Altered Locomotive design Cabin Door now always open, and now has a rear access directly opposite front entrance improving flow of traversal Altered the Collision Mesh to now accommodate the above changes Re-uv'd UV2 & rebaked AO for UV2 of both the exterior and interior, and adjusted vertex painting. I'll need to change all of this for the lower lods too. Adjusted all the materials for the above changes. updated prefab
1 Year Ago
Allow developers to set particle quality above 100. Allows for longer culling distances.
1 Year Ago
Comment only
1 Year Ago
Added a basic alarm noise if a shunt is cut short for any reason (collisions etc)
1 Year Ago
Merge Main -> Trainyard Update (brings molotov back)
1 Year Ago
Fixed wagons (most noticeable on the fuel wagon) not lining up perfectly when being shunted at trainyard. Now using a true world-space distance instead of spline-space distance, which was slightly different.
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Improved the error when SpawnPopulation finds something missing. Catch NREs
1 Year Ago
Added world reflection quality 4
1 Year Ago
Merge Main -> Trainyard Update
1 Year Ago
Added some toasts that show and explain the issue if a player tries an action at the coaling tower, but it fails
1 Year Ago
Fixed instantMove causing rotation issues in some situations
1 Year Ago
Fixed too-small entity bounds on the locomotive
1 Year Ago
Fixed newly spawned trains checking SpaceIsClear at their spawned position, rather than the position that they snap to on the tracks. Prevents stacking trains in one spot, which became possible with the newly extended maximum spawn distance
1 Year Ago
Line endings (formatting only)
1 Year Ago
Made trains less fiddly to spawn on tracks. Look 15m out instead of 5m
1 Year Ago
Fix hopper ore animating and changing material when emptying fuel (regression)
1 Year Ago
Adjusted locomotive driver eye pos to better match the new sitting position
1 Year Ago
Manifest update
1 Year Ago
Merge Main -> Trainyard Update Note: This merge had an evil twin conflict on the coaling_tower_fuel_tank folder, caused by 72,896. There was nothing in the folder on Main except for some subfolders, so I've used the version from this branch.
1 Year Ago
Fixed "Unloading while shunting a workcart under it, breaks the vacuum/unloading"
1 Year Ago
Set up locomotive driver in new seating position
1 Year Ago
Fixed locomotive not saving
1 Year Ago
Once the wagon is empty, it's useless, so destroy it after it's emptied completely, but with a few minutes of corpseSeconds time, so it's really more like the decay speeds up a lot. Allow fixcars to bring them back to life.
1 Year Ago
Fixed trains being mountable when not on the platform (due to platform trigger removed on client - TriggerParent has an IServerComponent tag
1 Year Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building