branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

55 Days Ago
Fixed LODs of the marketplace terminal
55 Days Ago
Updated Reclaim Terminal
56 Days Ago
Added Reclaim Terminal
2 Months Ago
Turned vertex compression back on
2 Months Ago
Turned vertex compression off
2 Months Ago
Cherry picking 73247
2 Months Ago
Merge Main -> Trainyard Update
2 Months Ago
Merge Main -> Trainyard Update for the compile fix
2 Months Ago
Merge Main -> Trainyard Update
2 Months Ago
Merge cabin dressing.
2 Months Ago
Removed locomotive rear headlights, re-enabled the small white rear lights when travelling in reverse (with no spotlight).
2 Months Ago
Added missing meta files for molotov materials
2 Months Ago
Replaced "World Reflections" setting with two toggles in the experimental graphics settings: "Advanced Interior Lighting" and "Advanced Forest Lighting" which represent reflection quality 3 and 4 If both experimental options are disabled, the equivalent of reflection quality 2 is used (cubemap ambient light only considers the terrain and monument buildings)
2 Months Ago
Removed reflection quality 0 since ReflectionProbeEx is broken for some people (leading to completely black reflection probe)
2 Months Ago
Fixed additional edge cases of left / right confusion at rail intersections
2 Months Ago
Updated locomotive FXs/lights for the mesh rework.
2 Months Ago
Cabin Control Revision -Raised the height of the control panel + lever -reduced the height of driver chair -updated prefab
2 Months Ago
LOD2 rework for exterior LOD rework for cabin
2 Months Ago
LOD1 rework 1 more to go
2 Months Ago
Added colliders made of primitives for the locomotive console and chair, and made them interactable to let the player mount
2 Months Ago
New dismount points
2 Months Ago
Minor fix for headlights
2 Months Ago
Re-adding the locomotive headlights change from 73144
2 Months Ago
Merge Main -> Trainyard Update. Kept destination changes for locomotive.entity - will re-do the small change from Main.
2 Months Ago
Altered Locomotive design Cabin Door now always open, and now has a rear access directly opposite front entrance improving flow of traversal Altered the Collision Mesh to now accommodate the above changes Re-uv'd UV2 & rebaked AO for UV2 of both the exterior and interior, and adjusted vertex painting. I'll need to change all of this for the lower lods too. Adjusted all the materials for the above changes. updated prefab
2 Months Ago
Allow developers to set particle quality above 100. Allows for longer culling distances.
2 Months Ago
Comment only
2 Months Ago
Added a basic alarm noise if a shunt is cut short for any reason (collisions etc)
2 Months Ago
Merge Main -> Trainyard Update (brings molotov back)
2 Months Ago
Fixed wagons (most noticeable on the fuel wagon) not lining up perfectly when being shunted at trainyard. Now using a true world-space distance instead of spline-space distance, which was slightly different.
2 Months Ago
Merge Main -> Trainyard Update
2 Months Ago
Improved the error when SpawnPopulation finds something missing. Catch NREs
2 Months Ago
Added world reflection quality 4
2 Months Ago
Merge Main -> Trainyard Update
2 Months Ago
Added some toasts that show and explain the issue if a player tries an action at the coaling tower, but it fails
2 Months Ago
Fixed instantMove causing rotation issues in some situations
2 Months Ago
Fixed too-small entity bounds on the locomotive
2 Months Ago
Fixed newly spawned trains checking SpaceIsClear at their spawned position, rather than the position that they snap to on the tracks. Prevents stacking trains in one spot, which became possible with the newly extended maximum spawn distance
2 Months Ago
Line endings (formatting only)
2 Months Ago
Made trains less fiddly to spawn on tracks. Look 15m out instead of 5m
2 Months Ago
Fix hopper ore animating and changing material when emptying fuel (regression)
2 Months Ago
Adjusted locomotive driver eye pos to better match the new sitting position
2 Months Ago
Manifest update
2 Months Ago
Merge Main -> Trainyard Update Note: This merge had an evil twin conflict on the coaling_tower_fuel_tank folder, caused by 72,896. There was nothing in the folder on Main except for some subfolders, so I've used the version from this branch.
2 Months Ago
Fixed "Unloading while shunting a workcart under it, breaks the vacuum/unloading"
2 Months Ago
Set up locomotive driver in new seating position
2 Months Ago
Fixed locomotive not saving
2 Months Ago
Once the wagon is empty, it's useless, so destroy it after it's emptied completely, but with a few minutes of corpseSeconds time, so it's really more like the decay speeds up a lot. Allow fixcars to bring them back to life.
2 Months Ago
Fixed trains being mountable when not on the platform (due to platform trigger removed on client - TriggerParent has an IServerComponent tag
2 Months Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building