branchrust_reboot/main/Trainyard_updatecancel

16 Commits over 0 Days - ∞cph!

2 Hours Ago
reverted LightGroupAtTime
3 Hours Ago
new textures for concrete_wall set
Today
material updates following texture changes
Today
concrete_h and concrete_h_var (puddle variant, now has its own set of maps)
Yesterday
merge from monument_lighting_upgrade
Yesterday
trainyard backup
Yesterday
industrial buildings prefab updates - many were missing mesh decal renderer scripts.. a regression?
Yesterday
stair_ladders set extra
Yesterday
material updates following texture changes
Yesterday
uploading re-worked texture sets stair_ladders, concrete_f, concrete_a, concrete_d, concrete_b, concrete_g
9 Days Ago
Separated greybox into tasks objects/folders
12 Days Ago
Reworked the machine greybox
12 Days Ago
Coaling tower greybox iteration 3 Added a pipe network that can divert flow from the coal hopper to a fuel tank for future use More fleshing out of the interior interactive elements/space
13 Days Ago
coaling tower greybox iteration - added interior
15 Days Ago
Some more fleshing out of the coaling tower interactivity aspects
15 Days Ago
Couple of new rail track pieces to facilitate the new trainyard rail layout Reshaped the tracks layout in trainyard to ready it for connection to procmap Coaling tower whitebox