branchrust_reboot/main/Trainyard_updatecancel

606 Commits over 92 Days - 0.27cph!

2 Years Ago
Fixed LODs of the marketplace terminal
2 Years Ago
Updated Reclaim Terminal
2 Years Ago
Added Reclaim Terminal
2 Years Ago
Turned vertex compression back on
2 Years Ago
Turned vertex compression off
2 Years Ago
Cherry picking 73247
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Merge Main -> Trainyard Update for the compile fix
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Merge cabin dressing.
2 Years Ago
Removed locomotive rear headlights, re-enabled the small white rear lights when travelling in reverse (with no spotlight).
2 Years Ago
Added missing meta files for molotov materials
2 Years Ago
Replaced "World Reflections" setting with two toggles in the experimental graphics settings: "Advanced Interior Lighting" and "Advanced Forest Lighting" which represent reflection quality 3 and 4 If both experimental options are disabled, the equivalent of reflection quality 2 is used (cubemap ambient light only considers the terrain and monument buildings)
2 Years Ago
Removed reflection quality 0 since ReflectionProbeEx is broken for some people (leading to completely black reflection probe)
2 Years Ago
Fixed additional edge cases of left / right confusion at rail intersections
2 Years Ago
Updated locomotive FXs/lights for the mesh rework.
2 Years Ago
Cabin Control Revision -Raised the height of the control panel + lever -reduced the height of driver chair -updated prefab
2 Years Ago
LOD2 rework for exterior LOD rework for cabin
2 Years Ago
LOD1 rework 1 more to go
2 Years Ago
Added colliders made of primitives for the locomotive console and chair, and made them interactable to let the player mount
2 Years Ago
New dismount points
2 Years Ago
Minor fix for headlights
2 Years Ago
Re-adding the locomotive headlights change from 73144
2 Years Ago
Merge Main -> Trainyard Update. Kept destination changes for locomotive.entity - will re-do the small change from Main.
2 Years Ago
Altered Locomotive design Cabin Door now always open, and now has a rear access directly opposite front entrance improving flow of traversal Altered the Collision Mesh to now accommodate the above changes Re-uv'd UV2 & rebaked AO for UV2 of both the exterior and interior, and adjusted vertex painting. I'll need to change all of this for the lower lods too. Adjusted all the materials for the above changes. updated prefab
2 Years Ago
Allow developers to set particle quality above 100. Allows for longer culling distances.
2 Years Ago
Comment only
2 Years Ago
Added a basic alarm noise if a shunt is cut short for any reason (collisions etc)
2 Years Ago
Merge Main -> Trainyard Update (brings molotov back)
2 Years Ago
Fixed wagons (most noticeable on the fuel wagon) not lining up perfectly when being shunted at trainyard. Now using a true world-space distance instead of spline-space distance, which was slightly different.
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Improved the error when SpawnPopulation finds something missing. Catch NREs
2 Years Ago
Added world reflection quality 4
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Added some toasts that show and explain the issue if a player tries an action at the coaling tower, but it fails
2 Years Ago
Fixed instantMove causing rotation issues in some situations
2 Years Ago
Fixed too-small entity bounds on the locomotive
2 Years Ago
Fixed newly spawned trains checking SpaceIsClear at their spawned position, rather than the position that they snap to on the tracks. Prevents stacking trains in one spot, which became possible with the newly extended maximum spawn distance
2 Years Ago
Line endings (formatting only)
2 Years Ago
Made trains less fiddly to spawn on tracks. Look 15m out instead of 5m
2 Years Ago
Fix hopper ore animating and changing material when emptying fuel (regression)
2 Years Ago
Adjusted locomotive driver eye pos to better match the new sitting position
2 Years Ago
Manifest update
2 Years Ago
Merge Main -> Trainyard Update Note: This merge had an evil twin conflict on the coaling_tower_fuel_tank folder, caused by 72,896. There was nothing in the folder on Main except for some subfolders, so I've used the version from this branch.
2 Years Ago
Fixed "Unloading while shunting a workcart under it, breaks the vacuum/unloading"
2 Years Ago
Set up locomotive driver in new seating position
2 Years Ago
Fixed locomotive not saving
2 Years Ago
Once the wagon is empty, it's useless, so destroy it after it's emptied completely, but with a few minutes of corpseSeconds time, so it's really more like the decay speeds up a lot. Allow fixcars to bring them back to life.
2 Years Ago
Fixed trains being mountable when not on the platform (due to platform trigger removed on client - TriggerParent has an IServerComponent tag
2 Years Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building