userDamianLazarskicancel
branchrust_reboot/main/Workcartcancel

65 Commits over 212 Days - 0.01cph!

4 Months Ago
Made monument signs facing the tracks slightly larger and more readable Increased viewi distance on procedural monument name text
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4 Months Ago
Fixed z-fighting on train stop pillar bolts
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4 Months Ago
Fixed flickering wires/bolts in overpass Fixed wires clipping through the wall in tjunctions Slightly increased LOD dinstances on t-junction walls to help with wire clipping
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4 Months Ago
Fix for grainy shadows in overpass_double_str_b Added a few signs to overpass_double_str_b module
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4 Months Ago
Added rubble decals to tunnel prefabs to reduce texture repetition
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4 Months Ago
Fixed flickering cables in the overpass module Fixed mismatched cables in double/single tunnel transition modules
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4 Months Ago
T-junction and junction prop dressing to make them feel less empty Added some signs to train_tunnel_dobule_str_a
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4 Months Ago
Updated warning signs in train tunnel stops Tweaked backlit sign materials to blend in better
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4 Months Ago
Signs generic texture/material update
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4 Months Ago
Additional sign meshes and prefabs
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4 Months Ago
Added warning signs to train_double_stop_a
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4 Months Ago
Generic signs meshes/prefabs
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4 Months Ago
Added a simplified collider to the stairs in train_stop_b
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4 Months Ago
Tweaked overpass cables a little bit more
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4 Months Ago
Attempt at fixing flickering cables in overpass modules
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4 Months Ago
Added office and break room signs Added them to the train stops Sign texture tweaks
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4 Months Ago
Fixed negative scale values on lights
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4 Months Ago
Tunnel stop sign tweaks
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4 Months Ago
Added backlit signs to stops Tweaked sign materials
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4 Months Ago
Added black/white variants of the backlit signs Tweaked text size/position on monument name signs Various other sign tweaks
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4 Months Ago
Backlit signs / meshes / textures / prefabs
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4 Months Ago
Merge from signage branch
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4 Months Ago
Train track barricade mesh / collider and gibs
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4 Months Ago
Added side tracks to stop transition pieces
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4 Months Ago
Backlit signs progress
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4 Months Ago
Made train stop lighting slightly brighter
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4 Months Ago
Created unique light prefabs Tweaked fill lights to simulate bounce lights Replaced old lights with new prefabs for all tunnel modules Reduced flare distances Increased fill light distances to prevent the tunnel from becoming dark too quickly Tweak prop dressing Removed static doors from the stops
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4 Months Ago
Finished the light setup Fixed objects with negative values Fixed objects that did not cull Various other prefab tweaks and fixes
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4 Months Ago
Fill light LOD/occlusion setup progress Fixed some of the objects with negative scale Removed some unused prefabs
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4 Months Ago
T-junctions LODs and COL Tweaked some LOD4 meshes to reduce pop-in
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4 Months Ago
Tunnel LOD/occlusion mesh fixes
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4 Months Ago
Tunnel corner model fixes
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4 Months Ago
LODs/COL/Prefab setup for tunnel corner modules
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4 Months Ago
Progress on tunnel LODs and colliders Unified LOD distances across all modules Moved pivot points to the centre of the mesh to help with lodding Added occlusion meshes to help with pixel flickering/light leaking
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5 Months Ago
LODs/COL for train_tunnel_stop_b
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5 Months Ago
LODs/COL for train tunnel stop module
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5 Months Ago
LODs and colliders for stops transition modules
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5 Months Ago
LOD/COL/Prefab setup for all overpass modules
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5 Months Ago
LODs/COL/Prefab setup for train_tunnel_double_str_b_36m
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5 Months Ago
Updated entrance greybox
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5 Months Ago
Updated tunnel entrance greybox
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5 Months Ago
Corridor transition greybox Tunnel entrance greybox
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5 Months Ago
Tunnel corridors greyboxes and prefabs
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5 Months Ago
train_tunnel_double_str_a_36m LODs and colliders
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5 Months Ago
Four way junction meshes, LODs, colliders and prefabs
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5 Months Ago
Finished the tjunction meshes
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5 Months Ago
LOD/COL prefab setup
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5 Months Ago
LODs and colliders for straight single tunnels and double/single tunnel transition meshes
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6 Months Ago
Train tunnel pipe transition walls
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6 Months Ago
Double corner b variant
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