branchrust_reboot/main/Workcartcancel
65 Commits over 212 Days - 0.01cph!
Made monument signs facing the tracks slightly larger and more readable
Increased viewi distance on procedural monument name text
Fixed z-fighting on train stop pillar bolts
Fixed flickering wires/bolts in overpass
Fixed wires clipping through the wall in tjunctions
Slightly increased LOD dinstances on t-junction walls to help with wire clipping
Fix for grainy shadows in overpass_double_str_b
Added a few signs to overpass_double_str_b module
Added rubble decals to tunnel prefabs to reduce texture repetition
Fixed flickering cables in the overpass module
Fixed mismatched cables in double/single tunnel transition modules
T-junction and junction prop dressing to make them feel less empty
Added some signs to train_tunnel_dobule_str_a
Updated warning signs in train tunnel stops
Tweaked backlit sign materials to blend in better
Signs generic texture/material update
Additional sign meshes and prefabs
Added warning signs to train_double_stop_a
Generic signs meshes/prefabs
Added a simplified collider to the stairs in train_stop_b
Tweaked overpass cables a little bit more
Attempt at fixing flickering cables in overpass modules
Added office and break room signs
Added them to the train stops
Sign texture tweaks
Fixed negative scale values on lights
Added backlit signs to stops
Tweaked sign materials
Added black/white variants of the backlit signs
Tweaked text size/position on monument name signs
Various other sign tweaks
Backlit signs / meshes / textures / prefabs
Merge from signage branch
Train track barricade mesh / collider and gibs
Added side tracks to stop transition pieces
Made train stop lighting slightly brighter
Created unique light prefabs
Tweaked fill lights to simulate bounce lights
Replaced old lights with new prefabs for all tunnel modules
Reduced flare distances
Increased fill light distances to prevent the tunnel from becoming dark too quickly
Tweak prop dressing
Removed static doors from the stops
Finished the light setup
Fixed objects with negative values
Fixed objects that did not cull
Various other prefab tweaks and fixes
Fill light LOD/occlusion setup progress
Fixed some of the objects with negative scale
Removed some unused prefabs
T-junctions LODs and COL
Tweaked some LOD4 meshes to reduce pop-in
Tunnel LOD/occlusion mesh fixes
Tunnel corner model fixes
LODs/COL/Prefab setup for tunnel corner modules
Progress on tunnel LODs and colliders
Unified LOD distances across all modules
Moved pivot points to the centre of the mesh to help with lodding
Added occlusion meshes to help with pixel flickering/light leaking
LODs/COL for train_tunnel_stop_b
LODs/COL for train tunnel stop module
LODs and colliders for stops transition modules
LOD/COL/Prefab setup for all overpass modules
LODs/COL/Prefab setup for train_tunnel_double_str_b_36m
Updated tunnel entrance greybox
Corridor transition greybox
Tunnel entrance greybox
Tunnel corridors greyboxes and prefabs
train_tunnel_double_str_a_36m LODs and colliders
Four way junction meshes, LODs, colliders and prefabs
Finished the tjunction meshes
LODs and colliders for straight single tunnels and double/single tunnel transition meshes
Train tunnel pipe transition walls