userDamian Lazarskicancel
branchrust_reboot/main/Workcartcancel

65 Commits over 212 Days - 0.01cph!

4 Years Ago
Made monument signs facing the tracks slightly larger and more readable Increased viewi distance on procedural monument name text
4 Years Ago
Fixed z-fighting on train stop pillar bolts
4 Years Ago
Fixed flickering wires/bolts in overpass Fixed wires clipping through the wall in tjunctions Slightly increased LOD dinstances on t-junction walls to help with wire clipping
4 Years Ago
Fix for grainy shadows in overpass_double_str_b Added a few signs to overpass_double_str_b module
4 Years Ago
Added rubble decals to tunnel prefabs to reduce texture repetition
4 Years Ago
Fixed flickering cables in the overpass module Fixed mismatched cables in double/single tunnel transition modules
4 Years Ago
T-junction and junction prop dressing to make them feel less empty Added some signs to train_tunnel_dobule_str_a
4 Years Ago
Updated warning signs in train tunnel stops Tweaked backlit sign materials to blend in better
4 Years Ago
Signs generic texture/material update
4 Years Ago
Additional sign meshes and prefabs
4 Years Ago
Added warning signs to train_double_stop_a
4 Years Ago
Generic signs meshes/prefabs
4 Years Ago
Added a simplified collider to the stairs in train_stop_b
4 Years Ago
Tweaked overpass cables a little bit more
4 Years Ago
Attempt at fixing flickering cables in overpass modules
4 Years Ago
Added office and break room signs Added them to the train stops Sign texture tweaks
4 Years Ago
Fixed negative scale values on lights
4 Years Ago
Tunnel stop sign tweaks
4 Years Ago
Added backlit signs to stops Tweaked sign materials
4 Years Ago
Added black/white variants of the backlit signs Tweaked text size/position on monument name signs Various other sign tweaks
4 Years Ago
Backlit signs / meshes / textures / prefabs
4 Years Ago
Merge from signage branch
4 Years Ago
Train track barricade mesh / collider and gibs
4 Years Ago
Added side tracks to stop transition pieces
4 Years Ago
Backlit signs progress
4 Years Ago
Made train stop lighting slightly brighter
4 Years Ago
Created unique light prefabs Tweaked fill lights to simulate bounce lights Replaced old lights with new prefabs for all tunnel modules Reduced flare distances Increased fill light distances to prevent the tunnel from becoming dark too quickly Tweak prop dressing Removed static doors from the stops
4 Years Ago
Finished the light setup Fixed objects with negative values Fixed objects that did not cull Various other prefab tweaks and fixes
4 Years Ago
Fill light LOD/occlusion setup progress Fixed some of the objects with negative scale Removed some unused prefabs
4 Years Ago
T-junctions LODs and COL Tweaked some LOD4 meshes to reduce pop-in
4 Years Ago
Tunnel LOD/occlusion mesh fixes
4 Years Ago
Tunnel corner model fixes
4 Years Ago
LODs/COL/Prefab setup for tunnel corner modules
4 Years Ago
Progress on tunnel LODs and colliders Unified LOD distances across all modules Moved pivot points to the centre of the mesh to help with lodding Added occlusion meshes to help with pixel flickering/light leaking
4 Years Ago
LODs/COL for train_tunnel_stop_b
4 Years Ago
LODs/COL for train tunnel stop module
4 Years Ago
LODs and colliders for stops transition modules
4 Years Ago
LOD/COL/Prefab setup for all overpass modules
4 Years Ago
LODs/COL/Prefab setup for train_tunnel_double_str_b_36m
4 Years Ago
Updated entrance greybox
4 Years Ago
Updated tunnel entrance greybox
4 Years Ago
Corridor transition greybox Tunnel entrance greybox
4 Years Ago
Tunnel corridors greyboxes and prefabs
4 Years Ago
train_tunnel_double_str_a_36m LODs and colliders
4 Years Ago
Four way junction meshes, LODs, colliders and prefabs
4 Years Ago
Finished the tjunction meshes
4 Years Ago
LOD/COL prefab setup
4 Years Ago
LODs and colliders for straight single tunnels and double/single tunnel transition meshes
4 Years Ago
Train tunnel pipe transition walls
4 Years Ago
Double corner b variant