branchrust_reboot/main/Workcartcancel

80 Commits over 183 Days - 0.02cph!

4 Days Ago
More movement work
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4 Days Ago
Workcart movement progress
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4 Days Ago
Fixing train movement bugs
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5 Days Ago
Fixed workcart glitching out when moving in reverse onto a previous track section
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5 Days Ago
Workcart update properly incorporated baked lod and material on LOD 3 updated workcart prefab
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5 Days Ago
Updating workcart prefab and materials.
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5 Days Ago
Work cart now has basic driving movement, follows along the train track spline
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5 Days Ago
Fixed world space calculation of spline points and tangents. All track sections now find their next/prev sections correctly
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5 Days Ago
Refactoring, more track work
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5 Days Ago
Assign train to tracks separate for front vs. rear wheels
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6 Days Ago
Workcart update Combined materials, reduced material count by 2.
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6 Days Ago
Have the train detect the track section it's on
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6 Days Ago
Train track collator now working correctly with any track orientation
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6 Days Ago
New CollateTrainTracks script can run at world gen time to collate all train track segments in the scene into complete tracks. Still WIP as it's missing handling for rotated track pieces
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6 Days Ago
Adjust mount point to new workcart seat position
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7 Days Ago
Workcart seat adjust so it's easier for the hands to control the levers. included last lod baked material and setup.
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7 Days Ago
last Lod level bake material and setup
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7 Days Ago
Fix compile errors
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7 Days Ago
Spline type option. Set all to "Train Track".
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7 Days Ago
Bigger arrow vis
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7 Days Ago
Set up accurate splines for all existing track pieces
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7 Days Ago
Added custom tangent support to WorldSpline. Allow PathInterpolator to accept custom tangents. Allows for any curve without having to add more points
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7 Days Ago
Added WorldSpline script with editor visuals on the curve (cubic hermite), using the existing PathInterpolator as a base.
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7 Days Ago
Set up control levers to move. Improved throttle key controls.
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8 Days Ago
Updated WorkCart prefab model to include the new control handles. Linked the model back directly on the prefab so it should auto-update in the future.
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8 Days Ago
Updated workcart so that left and right control levers are now independent from the interior mesh.
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8 Days Ago
Make the WorkCart monitor more visible
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8 Days Ago
WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
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8 Days Ago
Added fuel system, fuel interaction, and engine controller to Workcart. Network++
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8 Days Ago
Test map edit, remove the modular cars
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8 Days Ago
Remove unused Minicopter code
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8 Days Ago
Convert minicopter to use my shared vehicle engine class as well, since it uses the same startup -> run -> stop engine states
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8 Days Ago
Separate the engine start/run/stop code out of modular car so it can be reused for workcart
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9 Days Ago
Merge Main -> Workcart
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10 Days Ago
Train tunnels / overpass update / added double track curves
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11 Days Ago
Dashboard monitor shows fuel status and throttle setting
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11 Days Ago
More throttle work
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11 Days Ago
Working on throttle
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11 Days Ago
Mount data edit
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11 Days Ago
Dismount points edit
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11 Days Ago
Adjusted mount position, added IK for hands and feet
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12 Days Ago
Work cart is now mountable
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12 Days Ago
Final colliders: Added glass panels
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12 Days Ago
Detail colliders created for the cabin
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12 Days Ago
Created all detail colliders for the work cart apart from the cabin. Removed WorkCart_COL since we won't be able to use it on a rigidbody (convex rule)
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12 Days Ago
Created world colliders for the work cart
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12 Days Ago
Update þe olde manifest
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12 Days Ago
Test map terrain update
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12 Days Ago
Merge from Main -> WorkCart
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13 Days Ago
Train tunnels / overpass progress / prefabs / scene update
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