branchrust_reboot/main/Workcartcancel

722 Commits over 395 Days - 0.08cph!

4 Months Ago
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
4 Months Ago
Another fix
4 Months Ago
Track selection fix
4 Months Ago
Fix front track section selection bug
4 Months Ago
Fix renderer settings
4 Months Ago
Added WorkCart cover models to the main LOD script, removed the extra Renderer LOD scripts they had
4 Months Ago
Clear the hazard flag properly at the time when we stop checking for hazards
4 Months Ago
Fix light visuals getting set twice
4 Months Ago
Comment only
4 Months Ago
Fix WorkCart rear brake sparks playing on Awake
4 Months Ago
Code review: Use a tick method that only runs while a train is moving, instead of using LateUpdate
4 Months Ago
Increase the minimum threshold for train collision damage so the train definitely doesn't taking any damage when hitting barriers at low speed
4 Months Ago
Fix train brake FX not showing when travelling in reverse and throttling forward
4 Months Ago
Clean up brake and spark code on workcart, mainly so that we can use the spark FX for junction transitions as well
4 Months Ago
Merge Main -> Workcart
4 Months Ago
Merge Main->Workcart
5 Months Ago
Improve dismount-inside-parenting-volume fix. Keeps the previous view angle rather than resetting to zero, so it works more like a normal dismount.
5 Months Ago
Fix view angles being incorrect when dismounting inside a parenting volume. Fixes Work Cart dismount not always ending with the player facing forwards.
5 Months Ago
Add train to test map
5 Months Ago
Merge Main->WorkCart
7 Months Ago
Be safer with the padding check (won't affect work cart as it has 0 padding anyway)
7 Months Ago
Merge trigger exit fix -> Workcart
7 Months Ago
Subtract continuous physics change since it didn't help
7 Months Ago
Switch workcart from Discrete to Continuous Speculative
7 Months Ago
Remove the extra trigger check at the end of the base player tick since it didn't help the issue
7 Months Ago
Merge Main -> Workcart
7 Months Ago
André's test fix, call ForceUpdateTriggers at the end of every player tick if the player is parented
7 Months Ago
Disable clipping check on the work cart platform parenting trigger, just in case it's involved in people getting kicked off
7 Months Ago
Workcart parenting tweaks
7 Months Ago
Merge Main > Workcart
7 Months Ago
Merge Main -> Workcart
7 Months Ago
Merge WorkcartExtra -> Workcart
7 Months Ago
Merge Main -> Workcart
7 Months Ago
new train tunnel elevator movement sound minor reverb tweaks
7 Months Ago
workcart barricade damage sound workcart sound volume tweaks
7 Months Ago
Made monument signs facing the tracks slightly larger and more readable Increased viewi distance on procedural monument name text
7 Months Ago
Fixed z-fighting on train stop pillar bolts
7 Months Ago
Fixed flickering wires/bolts in overpass Fixed wires clipping through the wall in tjunctions Slightly increased LOD dinstances on t-junction walls to help with wire clipping
7 Months Ago
- Fixed bad protobuf compilation (merge issue?) causing train throttle to show as zero for new clients who entered network range - Moved some throttle control methods
7 Months Ago
Compile fix
7 Months Ago
Requested: Increase hazard warning activation minimum speed. Now doesn't activate until the driver's train is travelling at 4.5m/s (was 2m/s), which is above the Low throttle setting speed
7 Months Ago
Bail out if GetTotalPushingMass gets too recursive
7 Months Ago
Cancel the ActualDeath invoke if the work cart is repaired
7 Months Ago
If work cart travels very fast on listen server, the server side train sometimes collides with its client side self, causing massive damage. Stop hitting yourself.
7 Months Ago
Early exit from SpawnGroup if there's no terrain (fixes NRE)
7 Months Ago
Set train icon properly + S2P
7 Months Ago
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7 Months Ago
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7 Months Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
7 Months Ago
workcart tunnel reverb