branchrust_reboot/main/Workcartcancel

722 Commits over 395 Days - 0.08cph!

37 Days Ago
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
comment
37 Days Ago
Another fix
comment
37 Days Ago
Track selection fix
comment
37 Days Ago
Fix front track section selection bug
comment
38 Days Ago
Fix renderer settings
comment
38 Days Ago
Added WorkCart cover models to the main LOD script, removed the extra Renderer LOD scripts they had
comment
38 Days Ago
Clear the hazard flag properly at the time when we stop checking for hazards
comment
38 Days Ago
Fix light visuals getting set twice
comment
38 Days Ago
Comment only
comment
38 Days Ago
Fix WorkCart rear brake sparks playing on Awake
comment
38 Days Ago
Code review: Use a tick method that only runs while a train is moving, instead of using LateUpdate
comment
38 Days Ago
Increase the minimum threshold for train collision damage so the train definitely doesn't taking any damage when hitting barriers at low speed
comment
38 Days Ago
Fix train brake FX not showing when travelling in reverse and throttling forward
comment
38 Days Ago
Clean up brake and spark code on workcart, mainly so that we can use the spark FX for junction transitions as well
comment
38 Days Ago
Merge Main -> Workcart
comment
38 Days Ago
Merge Main->Workcart
comment
59 Days Ago
Improve dismount-inside-parenting-volume fix. Keeps the previous view angle rather than resetting to zero, so it works more like a normal dismount.
comment
59 Days Ago
Fix view angles being incorrect when dismounting inside a parenting volume. Fixes Work Cart dismount not always ending with the player facing forwards.
comment
59 Days Ago
Add train to test map
comment
59 Days Ago
Merge Main->WorkCart
comment
3 Months Ago
Be safer with the padding check (won't affect work cart as it has 0 padding anyway)
comment
3 Months Ago
Merge trigger exit fix -> Workcart
comment
3 Months Ago
Subtract continuous physics change since it didn't help
comment
4 Months Ago
Switch workcart from Discrete to Continuous Speculative
comment
4 Months Ago
Remove the extra trigger check at the end of the base player tick since it didn't help the issue
comment
4 Months Ago
Merge Main -> Workcart
comment
4 Months Ago
André's test fix, call ForceUpdateTriggers at the end of every player tick if the player is parented
comment
4 Months Ago
Disable clipping check on the work cart platform parenting trigger, just in case it's involved in people getting kicked off
comment
4 Months Ago
Workcart parenting tweaks
comment
4 Months Ago
Merge Main > Workcart
comment
4 Months Ago
Merge Main -> Workcart
comment
4 Months Ago
Merge WorkcartExtra -> Workcart
comment
4 Months Ago
Merge Main -> Workcart
comment
4 Months Ago
new train tunnel elevator movement sound minor reverb tweaks
comment
4 Months Ago
workcart barricade damage sound workcart sound volume tweaks
comment1 Comment
4 Months Ago
Made monument signs facing the tracks slightly larger and more readable Increased viewi distance on procedural monument name text
comment
4 Months Ago
Fixed z-fighting on train stop pillar bolts
comment
4 Months Ago
Fixed flickering wires/bolts in overpass Fixed wires clipping through the wall in tjunctions Slightly increased LOD dinstances on t-junction walls to help with wire clipping
comment
4 Months Ago
- Fixed bad protobuf compilation (merge issue?) causing train throttle to show as zero for new clients who entered network range - Moved some throttle control methods
comment
4 Months Ago
Compile fix
comment
4 Months Ago
Requested: Increase hazard warning activation minimum speed. Now doesn't activate until the driver's train is travelling at 4.5m/s (was 2m/s), which is above the Low throttle setting speed
comment
4 Months Ago
Bail out if GetTotalPushingMass gets too recursive
comment
4 Months Ago
Cancel the ActualDeath invoke if the work cart is repaired
comment
4 Months Ago
If work cart travels very fast on listen server, the server side train sometimes collides with its client side self, causing massive damage. Stop hitting yourself.
comment
4 Months Ago
Early exit from SpawnGroup if there's no terrain (fixes NRE)
comment
4 Months Ago
Set train icon properly + S2P
comment
4 Months Ago
▊█▊▌▊ █▉█ ▅▋▉▌▄▅ ▅▆▉▄▊▅█▌▄ ▆▉▅▊▆▆ █▉▆▊▇█▋▇▌▋▊▇ ▉▉▇▋▆▆▆ ▊▌▇ ▆▋▄ ▅ ▋▇▇▆█
comment
4 Months Ago
▅▅▍▊▅▉▄▍▄ █▌▄▇▊█▊▅█ ▊▋▇▊▌ ▍██▋▊ ▄▊▅▍▆▇▅▋▉▅▉▄▉ ▆▍▆ ▅▇▍▆ ▉▋▆ ▋▄▌▍▉▆ ▄▅▊▌█▌█▆▌▌ ▄▉▊▅ ▍▌▉ ▅▄▊▊▋▄▉▉▄▆ ▇▇▍ ▇█. ▊█▉▄▌ ▆▅.
comment
4 Months Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
comment
4 Months Ago
workcart tunnel reverb
comment