branchrust_reboot/main/arctic_basescancel
63 Commits over 61 Days - 0.04cph!
Tweaked colors and material settings of a bunch of common props that were standing out or looked weird in certain lightning conditions. Made a lot of them slightly darker to blend better in interiors. This mostly affects older props that have lighter diffuse than recent ones.
Changed the layers of light meshes inside the arctic lab modules
Added dimming volumes to dome radar
Scene2Prefab
Changed the layer of the light meshes above doors to Default to minimize cubemap issues when entering interiors
Scene2Prefab
Added slight rotation offset to wind turbine propellers so they don't rotate in sync
Wind turbines will now face the same direction
Another attempt at fixing floating rocks
▊▆█▅▋ ▆ █▇▋▊▉▄ ▄▆▆▋ ▋▊▋▉▆▊ ▅▍▉ ▊▇ ▇▉▆ ▊▆ ▍▅▉ ▄▍▍▉▅▋▊▄█▌▄ ▇█▌ █▋▇▋▍▆▄▄█▊▄▌
Dome radar LODs/Collider/Prefab setup
Added stair colliders for smooth movement
Scene2Prefab
Set layers of some buildings to World instead of default
Scene2Prefab
Added more dirt splat near road endings to make transitions smoother
Painted road topology
Better blend map
Fixed holes in the biome map
Tweaked terrain height near the garage door exit
Slightly tweaked terrain splat. Added more snow in some areas
Slightly adjusted positions and scale of icicles that are attached to portacabin roofs to make them blend better
Tweaked portacabin wall material
Scene2prefab
Added icicles to the scene
Created a proper RendererLOD setup for all icicle prefabs
Deleted icicle greryboxes
Better vertex paint and material setup on portacabins
Custom snow mask for portacabins
Added vertex paint to portacabin interiors
Added a different material for the ceiling
Updated prefabs
Created an additional prefab for arctic_portacabin_building_900_1200 with a different interior layout to add variety and added it to the scene
Created static heater prefabs
Added heaters to arctic base
Slightly raised chainlink fences and modified terrain to make it easier to pass through the holes in fences
Another attempt at fixing floating rocks on steep terrain
Moved wind turbines to their original positions
Scene2Prefab
Dome radar polish
Material and mesh improvements
Added snow via vertex color
Replaced military hangars with garage modules
Added a temporary collider to the garage modules
Fixed dressing and terrain around the garage modules
Added dressing to the dome radar interior
Added additional cover
Fixed floating rocks
Fixed terrain poking inside the dome radar
Fixed floating crate
Improved LOD distances on the antennas
Fix for player getting stuck on dome radar railings
Dome radar update / Added an interior mesh to the dome radar building
Fixed floating props in arctic base
Scene2Prefab
Arctic_base_module_b interior LOD fix
Scene2Prefab
Added an invisible collider to arctic base modules to stop players from getting stuck at door entrance
Arctic base modules LODs and colliders
Additional colliders for stair modules to make movement smoother
Created LODs and colliders for all new walkway modules
Prefab setup
Added scientist cover to the arctic base
Added snow material variant for the scientist cover
Added arctic_base_module_b to the scene
Lighting fixes / tweaked light radius settings to reduce bleeding
Deleted redundant door
Scene2Prefab
Updated arctic_base_module_a
Added arctic_base_module_b variant
arctic_base_module_a interior dressing and lightning work
Arctic base portacabin interior dressing
Darkened cabinet_glass material
Slightly lowered kitchen set metallic value in the material to make it look better inside interior
Arctic base / improved building topology
Arctic research base will now spawn in proc map
Added arctic base monument to world setup
Arctic base terrain texture maps / Prefab update
Arctic base scene cleanup
Prepared the scene to spawn in proc map
Terrain4 / slightly brightened snow overlay on the dirt splat in the arctic biome
Arctic base scene cleanup
Snow materials and prefab variants
Added new metal walkway variants