userDamianLazarskicancel
branchrust_reboot/main/arctic_basescancel

56 Commits over 61 Days - 0.04cph!

2 Hours Ago
Set layers of some buildings to World instead of default Scene2Prefab
3 Hours Ago
Added more dirt splat near road endings to make transitions smoother Painted road topology
5 Hours Ago
Better blend map Fixed holes in the biome map
6 Hours Ago
Tweaked terrain height near the garage door exit Slightly tweaked terrain splat. Added more snow in some areas
Yesterday
Slightly adjusted positions and scale of icicles that are attached to portacabin roofs to make them blend better Tweaked portacabin wall material Scene2prefab
Yesterday
Arctic base scene2prefab
Yesterday
Added icicles to the scene Created a proper RendererLOD setup for all icicle prefabs Deleted icicle greryboxes
Yesterday
Scene2prefab
Yesterday
Better vertex paint and material setup on portacabins Custom snow mask for portacabins Added vertex paint to portacabin interiors Added a different material for the ceiling Updated prefabs
2 Days Ago
Created an additional prefab for arctic_portacabin_building_900_1200 with a different interior layout to add variety and added it to the scene
2 Days Ago
Created static heater prefabs Added heaters to arctic base
2 Days Ago
Slightly raised chainlink fences and modified terrain to make it easier to pass through the holes in fences
2 Days Ago
Another attempt at fixing floating rocks on steep terrain
5 Days Ago
Moved wind turbines to their original positions Scene2Prefab
5 Days Ago
Dome radar polish Material and mesh improvements Added snow via vertex color
5 Days Ago
Replaced military hangars with garage modules Added a temporary collider to the garage modules Fixed dressing and terrain around the garage modules Added dressing to the dome radar interior Added additional cover
5 Days Ago
Fixed floating rocks Fixed terrain poking inside the dome radar Fixed floating crate Improved LOD distances on the antennas Fix for player getting stuck on dome radar railings
5 Days Ago
Dome radar update / Added an interior mesh to the dome radar building
7 Days Ago
Fixed floating props in arctic base Scene2Prefab
7 Days Ago
Arctic_base_module_b interior LOD fix Scene2Prefab
7 Days Ago
Scene2Prefab
7 Days Ago
Added an invisible collider to arctic base modules to stop players from getting stuck at door entrance
7 Days Ago
Arctic base modules LODs and colliders
9 Days Ago
Icicle greyboxes
12 Days Ago
Arctic base scene2prefab
12 Days Ago
Additional colliders for stair modules to make movement smoother
12 Days Ago
Created LODs and colliders for all new walkway modules Prefab setup
12 Days Ago
Added scientist cover to the arctic base Added snow material variant for the scientist cover
14 Days Ago
Added arctic_base_module_b to the scene Lighting fixes / tweaked light radius settings to reduce bleeding Deleted redundant door Scene2Prefab
14 Days Ago
Updated arctic_base_module_a Added arctic_base_module_b variant
14 Days Ago
arctic_base_module_a interior dressing and lightning work
15 Days Ago
Arctic base portacabin interior dressing Darkened cabinet_glass material Slightly lowered kitchen set metallic value in the material to make it look better inside interior
16 Days Ago
Arctic base / improved building topology
16 Days Ago
Arctic research base will now spawn in proc map Added arctic base monument to world setup
16 Days Ago
Arctic base terrain texture maps / Prefab update
16 Days Ago
Arctic base scene cleanup Prepared the scene to spawn in proc map
16 Days Ago
Dome radar progress
22 Days Ago
Terrain4 / slightly brightened snow overlay on the dirt splat in the arctic biome
22 Days Ago
Arctic base scene cleanup
22 Days Ago
Dome radar progress
22 Days Ago
Snow materials and prefab variants
22 Days Ago
More walkway files
22 Days Ago
Added new metal walkway variants
22 Days Ago
Arctic base module meshes and materials
22 Days Ago
Metal chimneys
22 Days Ago
Portacabin buildings / vertex color and prefab update
22 Days Ago
Arctic base scene update
22 Days Ago
Deleted obsolete files
22 Days Ago
Arctic base ground walkways
54 Days Ago
Prefabs, meshes and colliders for new portacabin variants / kept old ones intact for compatibility