userDamian Lazarskicancel
branchrust_reboot/main/august_art_bugfixescancel

9 Commits over 0 Days - ∞cph!

1 Year Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
1 Year Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
1 Year Ago
Fixed an invisible collider near the smoke stack on small oil rig
2 Years Ago
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
2 Years Ago
Changed the emissive color and scale of the insturial.wall.lamp.on prefab
2 Years Ago
Better emissive texture for supermarket/rocket launch office ceiling lights Fixed position and sizes of the supermarket ceiling lights
2 Years Ago
Fixed getting stuck on pipes in arctic base
2 Years Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values
2 Years Ago
Fixed metal box prop in the NMS chaging size when switching LODs Attempt at fixing the ocean visuals disappering when exiting the NMS