userDamian Lazarskicancel
branchrust_reboot/main/august_art_bugfixescancel

9 Commits over 0 Days - ∞cph!

9 Months Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
9 Months Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
9 Months Ago
Fixed an invisible collider near the smoke stack on small oil rig
10 Months Ago
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
10 Months Ago
Changed the emissive color and scale of the insturial.wall.lamp.on prefab
10 Months Ago
Better emissive texture for supermarket/rocket launch office ceiling lights Fixed position and sizes of the supermarket ceiling lights
10 Months Ago
Fixed getting stuck on pipes in arctic base
10 Months Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values
10 Months Ago
Fixed metal box prop in the NMS chaging size when switching LODs Attempt at fixing the ocean visuals disappering when exiting the NMS