branchrust_reboot/main/august_art_bugfixescancel
9 Commits over 0 Days - ∞cph!
Converted deployable lockers from metallic to specular workflow
Tweaked static locker materials
Converted all variants of light_fixtures_opacity materials from refraction shader to standard
This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
Fixed an invisible collider near the smoke stack on small oil rig
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
Changed the emissive color and scale of the insturial.wall.lamp.on prefab
Better emissive texture for supermarket/rocket launch office ceiling lights
Fixed position and sizes of the supermarket ceiling lights
Fixed getting stuck on pipes in arctic base
Fixed broken concrete rubble pile in the lighthouse
Fixed holes in the lighthouse exterior in LOD1
Tweaked baked lighthouse lod texture to better match LOD0 color values
Fixed metal box prop in the NMS chaging size when switching LODs
Attempt at fixing the ocean visuals disappering when exiting the NMS