branchrust_reboot/main/august_art_bugfixescancel
                         
                     
             
         
     
    
        
69 Commits over 31 Days - 0.09cph!
    
    
    
        
            
            
            
                
                fixed rhib lod materials
adjusted LOD3 lod mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick 
adjusted locomotive front & rear bumpers to accomodate steep train tracks
added collider for side vents
updated lods, gibs and prefab accordingly
 
                
                
                
                
                
             
         
        
            
            
            
                
                added wooden ramp to accomodate for the ramp collider on left side of the locomotive
 
                
                
                
                
                
             
         
        
            
            
            
                
                added internal shadow box to SlotMachine.Caboose.prefab 
- updates the other static prefab variant too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added large panel collider for workcart_aboveground, removed extra railing colliders (panel will cover them well enough on its own)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted deployable lockers from metallic to specular workflow 
Tweaked static locker materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                workcart_aboveground.entity collider fix 
- added additional colliders that were missing
- updated prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted all variants of light_fixtures_opacity materials from refraction shader to standard
This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
 
                
                
                
                
                
             
         
        
            
            
            
                
                udpated laser detector mesh and scripts for proper rotation and guide mesh rotation
updated prefab accordingly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed gaps in RHIB 
removed old LODs and included new LOD mesh (RHIB.fbx) to fix it 
haven't touched any other element apart from the main body of the boat
updated prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an invisible collider near the smoke stack on small oil rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                plastic likes to randomly exclude some .mat files eh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                SAR inner barrel missing face fix for rigged version 
previous fix was for the world model
 
                
                
                
                
                
             
         
        
            
            
            
                
                shadowbox for slotmachine fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                set keycards to Force No Motion to prevent crazy motion blur bug
until there's an actual fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted water gun spray effect so it doesn't leak through the body of the gun
 
                
                
                
                
                
             
         
        
            
            
            
                
                RF Transmitter now has aerial in 3rd person 
updated LODs and updated .worldmodel and .entity prefabs. 
Adjusted position in 3rd person to better fit hand.
 
                
                
                
                
                
             
         
        
            
            
            
                
                .mat files suddenly appearing
 
                
                
                
                
                
             
         
        
            
            
            
                
                keycard viewmodel position fix 
now works with nomad suit and tactical gloves too
 
                
                
                
                
                
             
         
        
            
            
            
                
                added new laser detector model to more closely resemble the icon. 
added new prefab to be setup and replace the old one. 
LaserDetector>Model
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed wrong gib mesh rotation for the small storage box
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed gear distant LOD (LOD2) missing face
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed gap in wood_crate_1.fbx 
issue named the crate, "Crate_normal_2"
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing face on SAR world model. 
Generally improved LOD0 and LOD1 geometry 
improved LOD0 shading
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed slotmachine shadowproxy box not casting shadows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Abyss Torch being lit when dropped.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing base color in a couple of materials
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Missing girder in bucket_excavator_arm_end_COL
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing quad sphere tank in collider
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed large oilrig interior collider issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                reverted lootpanel.bbq prefab to known good version - Global S2P broke this?
 
                
                
                
                
                
             
         
        
            
            
            
                
                played myself, there was one more tiny instance
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed all cases of mesh flickering on the powerline platforms
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed all major collision mesh issues for the powerlines
weapons shouldn't go through the mesh now
 
                
                
                
                
                
             
         
        
            
            
            
                
                primitive lootbox fix 
- fixed albedo/ao/spec/normals 
- fixed dodgy rope normals - improved them 
- FBX Position and prefab zeroed, and scaling at 1,1,1 
- fixed ao texture set to 2048 when texture is 512
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed vending machine gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed hole in slot machine deposit slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed the emissive color and scale of the insturial.wall.lamp.on prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better emissive texture for supermarket/rocket launch office ceiling lights 
Fixed position and sizes of the supermarket ceiling lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed getting stuck on pipes in arctic base
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken concrete rubble pile in the lighthouse
Fixed holes in the lighthouse exterior in LOD1
Tweaked baked lighthouse lod texture to better match LOD0 color values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed metal box prop in the NMS chaging size when switching LODs
Attempt at fixing the ocean visuals disappering when exiting the NMS