branchrust_reboot/main/backport_bugfixescancel
14 Commits over 0 Days - ∞cph!
Baked custom LODs for all icebergs because old ones were too low quality
Iceberg scene2prefab
Deleted some legacy iceberg textures
Linked world model prefabs to rustige_egg_a and rustige_egg_b
More rocket factory scaffolding fixes
Fixed ceiling colliders in the rocket factory building
Fix for the rocket factory scaffolding looking flat at low shader level
Fixed mesh gaps on pipe_a set
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
Baked LODs for rock_formation_medium_e
Rebaked LODs on rock_formation_medium_b / original mesh was too off
Slightly tweaked some LOD4s
satellite dish scene2prefab
Updated medium rock formation prefabs
Baked LODs for medium rock formations
Better colliders for medium rock formations
Fixed mesh gap on lighthouse LOD2
Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs
Lighthouse scene2prefab