branchrust_reboot/main/backport_bugfixescancel

48 Commits over 0 Days - ∞cph!

Today
Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
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Today
Terrain anchors prefer above-ocean-level spawn altitude if possible
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Yesterday
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
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3 Days Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b
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4 Days Ago
More rocket factory scaffolding fixes
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4 Days Ago
merge from tree_improvements
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4 Days Ago
Fixed ceiling colliders in the rocket factory building
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4 Days Ago
Fix for the rocket factory scaffolding looking flat at low shader level
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4 Days Ago
Fixed mesh gaps on pipe_a set
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5 Days Ago
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
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5 Days Ago
Fixed several issues arising from not enough anchors on some cliff prefabs, leading to holes
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5 Days Ago
Fixed gap between cliffs at ice_lake_4
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7 Days Ago
Baked LODs for rock_formation_medium_e
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8 Days Ago
Fixed scrappile LOD1 missing backfaces
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8 Days Ago
Staggered LOD distances on the gas station buildings to avoid pop Gas station S2P
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8 Days Ago
merge from main
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8 Days Ago
Physically prevent Roadsign1, Roadsign2 etc from being added directly to scenes, and show a warning in the logs about what's happening (I tried to show a EditorUtility.DisplayDialog but had some issues). Spawnable now supports forced prevention if desired for anything else using it.
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8 Days Ago
Update road signs to the correct type in Junkyard, Satellite_Dish, Military_Tunnel_1, MaterialTests.
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8 Days Ago
Fixed sewer roadsign types
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8 Days Ago
Fix negative roadsign scaling in sewer
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9 Days Ago
Rebaked LODs on rock_formation_medium_b / original mesh was too off Slightly tweaked some LOD4s
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9 Days Ago
satellite dish scene2prefab
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9 Days Ago
Updated medium rock formation prefabs
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9 Days Ago
Baked LODs for medium rock formations
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10 Days Ago
Fixed shadow proxies on train wagons
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10 Days Ago
Scene2Prefab all - prefabs only
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10 Days Ago
changing default display on sapling_conifer_small to temperate
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10 Days Ago
Better sewer branch blend map
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10 Days Ago
festive xmas wreath holly floating fix
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10 Days Ago
Better colliders for medium rock formations
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10 Days Ago
rocket_crane lift is r/w enabled again
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10 Days Ago
fixed a segments of cave_sewers_hard not being linked inside culling volumes
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10 Days Ago
replaced static signs with harvestable ones in junkyard
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10 Days Ago
relinked some broken nested prefabs
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10 Days Ago
created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
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10 Days Ago
supermarket - fixed some zfighting with pavement
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10 Days Ago
fixed floating stone corner at water_well_a
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10 Days Ago
sewer branch - painted some road topology to avoid cliffs spawns close to connection
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11 Days Ago
extra terrain anchor for cliff_double_height_d
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11 Days Ago
Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
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11 Days Ago
committing some missing metas
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11 Days Ago
Arid cliffs - more accurate colliders
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11 Days Ago
Temperate cliffs - more accurate colliders
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12 Days Ago
Fixed mesh gap on lighthouse LOD2 Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs Lighthouse scene2prefab
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12 Days Ago
Compound - repainted building topology
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12 Days Ago
baked in some road topology inside the sphere_tank monument to prevent cliffs spawning in the transition area
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12 Days Ago
debug scenes
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12 Days Ago
Much needed polish to cliffmicro and cliffmicro arid terrain anchors
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