branchrust_reboot/main/backport_bugfixescancel

50 Commits over 0 Days - ∞cph!

3 Years Ago
Fixed tunnel network gap when two stations were placed right next to each other and a tunnel tried to cross them (seed 1791348891 size 3500)
3 Years Ago
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
3 Years Ago
Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
3 Years Ago
Terrain anchors prefer above-ocean-level spawn altitude if possible
3 Years Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
3 Years Ago
Linked world model prefabs to rustige_egg_a and rustige_egg_b
3 Years Ago
More rocket factory scaffolding fixes
3 Years Ago
merge from tree_improvements
3 Years Ago
Fixed ceiling colliders in the rocket factory building
3 Years Ago
Fix for the rocket factory scaffolding looking flat at low shader level
3 Years Ago
Fixed mesh gaps on pipe_a set
3 Years Ago
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
3 Years Ago
Fixed several issues arising from not enough anchors on some cliff prefabs, leading to holes
3 Years Ago
Fixed gap between cliffs at ice_lake_4
4 Years Ago
Baked LODs for rock_formation_medium_e
4 Years Ago
Fixed scrappile LOD1 missing backfaces
4 Years Ago
Staggered LOD distances on the gas station buildings to avoid pop Gas station S2P
4 Years Ago
merge from main
4 Years Ago
Physically prevent Roadsign1, Roadsign2 etc from being added directly to scenes, and show a warning in the logs about what's happening (I tried to show a EditorUtility.DisplayDialog but had some issues). Spawnable now supports forced prevention if desired for anything else using it.
4 Years Ago
Update road signs to the correct type in Junkyard, Satellite_Dish, Military_Tunnel_1, MaterialTests.
4 Years Ago
Fixed sewer roadsign types
4 Years Ago
Fix negative roadsign scaling in sewer
4 Years Ago
Rebaked LODs on rock_formation_medium_b / original mesh was too off Slightly tweaked some LOD4s
4 Years Ago
satellite dish scene2prefab
4 Years Ago
Updated medium rock formation prefabs
4 Years Ago
Baked LODs for medium rock formations
4 Years Ago
Fixed shadow proxies on train wagons
4 Years Ago
Scene2Prefab all - prefabs only
4 Years Ago
changing default display on sapling_conifer_small to temperate
4 Years Ago
Better sewer branch blend map
4 Years Ago
festive xmas wreath holly floating fix
4 Years Ago
Better colliders for medium rock formations
4 Years Ago
rocket_crane lift is r/w enabled again
4 Years Ago
fixed a segments of cave_sewers_hard not being linked inside culling volumes
4 Years Ago
replaced static signs with harvestable ones in junkyard
4 Years Ago
relinked some broken nested prefabs
4 Years Ago
created a bespoke spicebush mat for temp overgrowth with wind params that dont clip walls
4 Years Ago
supermarket - fixed some zfighting with pavement
4 Years Ago
fixed floating stone corner at water_well_a
4 Years Ago
sewer branch - painted some road topology to avoid cliffs spawns close to connection
4 Years Ago
extra terrain anchor for cliff_double_height_d
4 Years Ago
Cliffs use a collider for shooting one and for walking/thrown objects - solves a large amount of conundrums one collider alone cannot solve
4 Years Ago
committing some missing metas
4 Years Ago
Arid cliffs - more accurate colliders
4 Years Ago
Temperate cliffs - more accurate colliders
4 Years Ago
Fixed mesh gap on lighthouse LOD2 Changed distance mode on lighthouse interior to prevent lodding too quickly when walking up the stairs Lighthouse scene2prefab
4 Years Ago
Compound - repainted building topology
4 Years Ago
baked in some road topology inside the sphere_tank monument to prevent cliffs spawning in the transition area
4 Years Ago
debug scenes
4 Years Ago
Much needed polish to cliffmicro and cliffmicro arid terrain anchors