branchrust_reboot/main/global_lighting_tweakscancel
36 Commits over 0 Days - ∞cph!
Made sunrise/sunset slightly less red and more natural
Tweaked arctic biome color filter to compensate
Slightly tweaked environment quality ambient multipliers
Made moon size more realistic (set it to 1 instead of 2.5)
merge from trainyard_update
Set shadowproxies of all large structures to the world layer instead of default
Tweaked shadow proxy layer settings on a bunch of structures
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
Made terrain splats less glossy
Reduced wetness smoothness because it was too glossy
Set reflection multiplier to 1 for player construction environment volume type
Post process tweaks to fix dark sky in some biomes
Set ambient color to 60 to make shadows brighter
merge from trainyard_update
Lifted shadows on underwater lab and underground postprocess profiles
Tweaked forest moss material because it was too bright with the new lighting
Adjusted ambient multipliers for the environment volume types
Tweaked post process settings
Added secondary ambient color to the skydome
Sky dome / lowered sunlight to 18
Tweaked post process settings to compensate for added shadow darkness
Reverted ground plants, tree and splat changes
Substracted ground plant changes
Set reflection multipliers to 1 for all Building environment volume types
Merge from cubemap lighting
Ground plants color tweaks
Sunlight and ambient tweaks
Post procesing tweaks and improved eye exposure adjustment
Slightly darkened environment volume to compensate for brighter outside
Added exposure eye adjustment for dark areas
Reverted weather profiles sky brightness to make shadows a bit brighter again
Increased ambient color intensity closer to the original value
Tweaked ground plants and tree translucency settings to compensate for increased sunlight intensity
Tweaked tundra and temperate grass splats to be darker to compensate
Slightly lowered sun intensity
Environment quality tweaks to PlayerBuilding volumes
Made environment volume transition time longer
Tweaked remaining postprocess profiles to work with the new settings
Tweaked sky brightness, contrast and fogginess on some weather profiles
Environment quality / further reduced impact of building environment volumes
Slowed down transition time
Increased sunlight intensity and tweaked ambient color
Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
Slightly lowered sky brightness
Slightly lowered ambient and reflection intensity
Reduced the effect of environment volumes
Slightly reduced ambient color brightness
Tweaked weather clear sky brightness