branchrust_reboot/main/global_lighting_tweakscancel

44 Commits over 30 Days - 0.06cph!

2 Years Ago
Merge from Trainyard_update
2 Years Ago
Equalized interior brightness between all reflection qualities
2 Years Ago
Fixed some visuals not updating until moving when changing reflection.quality
2 Years Ago
Made sunrise/sunset slightly less red and more natural Tweaked arctic biome color filter to compensate Slightly tweaked environment quality ambient multipliers Made moon size more realistic (set it to 1 instead of 2.5)
2 Years Ago
Scene2prefab
2 Years Ago
Scene2prefab
2 Years Ago
merge from trainyard_update
2 Years Ago
Set shadowproxies of all large structures to the world layer instead of default
2 Years Ago
Added "Tools/Shadow Proxy to World Layer" to asset right click menu for damian
2 Years Ago
Added adminreflectionmultiplier and adminambientmultiplier for runtime lighting experiments
2 Years Ago
Tweaked shadow proxy layer settings on a bunch of structures
2 Years Ago
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
2 Years Ago
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
2 Years Ago
Made terrain splats less glossy
2 Years Ago
Reduced wetness smoothness because it was too glossy
2 Years Ago
Set reflection multiplier to 1 for player construction environment volume type
2 Years Ago
Post process tweaks to fix dark sky in some biomes
2 Years Ago
Set ambient color to 60 to make shadows brighter
3 Years Ago
merge from trainyard_update
3 Years Ago
Lifted shadows on underwater lab and underground postprocess profiles
3 Years Ago
Merge from cubemap_ambient_light
3 Years Ago
Tweaked forest moss material because it was too bright with the new lighting
3 Years Ago
Adjusted ambient multipliers for the environment volume types
3 Years Ago
Tweaked post process settings
3 Years Ago
Added secondary ambient color to the skydome
3 Years Ago
Merge from cubemap_ambient_light
3 Years Ago
Sky dome / lowered sunlight to 18 Tweaked post process settings to compensate for added shadow darkness
3 Years Ago
Reverted ground plants, tree and splat changes
3 Years Ago
Substracted ground plant changes
3 Years Ago
Merge from main
3 Years Ago
Set reflection multipliers to 1 for all Building environment volume types
3 Years Ago
Merge from cubemap lighting
3 Years Ago
Lighting debug scene Some sample materials to go with it
3 Years Ago
Ground plants color tweaks
3 Years Ago
Sunlight and ambient tweaks Post procesing tweaks and improved eye exposure adjustment Slightly darkened environment volume to compensate for brighter outside
3 Years Ago
Added exposure eye adjustment for dark areas
3 Years Ago
Reverted weather profiles sky brightness to make shadows a bit brighter again Increased ambient color intensity closer to the original value
3 Years Ago
Tweaked ground plants and tree translucency settings to compensate for increased sunlight intensity Tweaked tundra and temperate grass splats to be darker to compensate
3 Years Ago
Slightly lowered sun intensity Environment quality tweaks to PlayerBuilding volumes Made environment volume transition time longer Tweaked remaining postprocess profiles to work with the new settings
3 Years Ago
Tweaked sky brightness, contrast and fogginess on some weather profiles
3 Years Ago
Environment quality / further reduced impact of building environment volumes Slowed down transition time
3 Years Ago
Increased sunlight intensity and tweaked ambient color Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
3 Years Ago
Merge from main
3 Years Ago
Slightly lowered sky brightness Slightly lowered ambient and reflection intensity Reduced the effect of environment volumes Slightly reduced ambient color brightness Tweaked weather clear sky brightness