branchrust_reboot/main/global_lighting_tweakscancel

44 Commits over 30 Days - 0.06cph!

1 Year Ago
Merge from Trainyard_update
1 Year Ago
Equalized interior brightness between all reflection qualities
1 Year Ago
Fixed some visuals not updating until moving when changing reflection.quality
1 Year Ago
Made sunrise/sunset slightly less red and more natural Tweaked arctic biome color filter to compensate Slightly tweaked environment quality ambient multipliers Made moon size more realistic (set it to 1 instead of 2.5)
1 Year Ago
Scene2prefab
1 Year Ago
Scene2prefab
1 Year Ago
merge from trainyard_update
1 Year Ago
Set shadowproxies of all large structures to the world layer instead of default
1 Year Ago
Added "Tools/Shadow Proxy to World Layer" to asset right click menu for damian
1 Year Ago
Added adminreflectionmultiplier and adminambientmultiplier for runtime lighting experiments
1 Year Ago
Tweaked shadow proxy layer settings on a bunch of structures
1 Year Ago
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering
1 Year Ago
Set the shadow proxies of large structures in compound to the world layer to ensure proper cubemap shadow rendering
1 Year Ago
Made terrain splats less glossy
1 Year Ago
Reduced wetness smoothness because it was too glossy
1 Year Ago
Set reflection multiplier to 1 for player construction environment volume type
1 Year Ago
Post process tweaks to fix dark sky in some biomes
1 Year Ago
Set ambient color to 60 to make shadows brighter
1 Year Ago
merge from trainyard_update
1 Year Ago
Lifted shadows on underwater lab and underground postprocess profiles
1 Year Ago
Merge from cubemap_ambient_light
1 Year Ago
Tweaked forest moss material because it was too bright with the new lighting
1 Year Ago
Adjusted ambient multipliers for the environment volume types
1 Year Ago
Tweaked post process settings
1 Year Ago
Added secondary ambient color to the skydome
1 Year Ago
Merge from cubemap_ambient_light
1 Year Ago
Sky dome / lowered sunlight to 18 Tweaked post process settings to compensate for added shadow darkness
1 Year Ago
Reverted ground plants, tree and splat changes
1 Year Ago
Substracted ground plant changes
1 Year Ago
Merge from main
1 Year Ago
Set reflection multipliers to 1 for all Building environment volume types
1 Year Ago
Merge from cubemap lighting
1 Year Ago
Lighting debug scene Some sample materials to go with it
1 Year Ago
Ground plants color tweaks
1 Year Ago
Sunlight and ambient tweaks Post procesing tweaks and improved eye exposure adjustment Slightly darkened environment volume to compensate for brighter outside
1 Year Ago
Added exposure eye adjustment for dark areas
1 Year Ago
Reverted weather profiles sky brightness to make shadows a bit brighter again Increased ambient color intensity closer to the original value
1 Year Ago
Tweaked ground plants and tree translucency settings to compensate for increased sunlight intensity Tweaked tundra and temperate grass splats to be darker to compensate
1 Year Ago
Slightly lowered sun intensity Environment quality tweaks to PlayerBuilding volumes Made environment volume transition time longer Tweaked remaining postprocess profiles to work with the new settings
1 Year Ago
Tweaked sky brightness, contrast and fogginess on some weather profiles
1 Year Ago
Environment quality / further reduced impact of building environment volumes Slowed down transition time
1 Year Ago
Increased sunlight intensity and tweaked ambient color Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
1 Year Ago
Merge from main
1 Year Ago
Slightly lowered sky brightness Slightly lowered ambient and reflection intensity Reduced the effect of environment volumes Slightly reduced ambient color brightness Tweaked weather clear sky brightness