userDamian Lazarskicancel
branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

33 Commits over 29 Days - 0.05cph!

17 Days Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
19 Days Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
19 Days Ago
Extended crane arm cylinder length
20 Days Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
22 Days Ago
Fixed incorrect terrain height in harbor 1
22 Days Ago
Reserialized materials
23 Days Ago
Replaced old cranes in harbor_2 Replaced old portacabin meshes in both harbors Added doors to all portacabins in harbor_2 Fixed missing ladder trigger in harbor_2 Moved one of the light switches to the rooftop in harbor_1
23 Days Ago
Harbor_1 / moved broken loot spawnpoints to the new island Scene2prefab
23 Days Ago
Multiple harbor_1 bugfixes Added more zipline points to make it easier to access the cargoship from the rooftop Slightly expanded dock grounds to make it easier to access side doors from the island Scene2prefab
24 Days Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
24 Days Ago
manifest
24 Days Ago
Added a new door prefab for the cargoship Added door to the cargoship (currently doesn't work)
24 Days Ago
Cargoship / added cutouts for side doors and ladders Improved cargoship hull lods Fixed materials in the prefab and added ladder triggers
27 Days Ago
Assigned correct materials to the harbor crane prefab
28 Days Ago
Finished crane LOD0 and textures
30 Days Ago
Added temp colliders to all harbor_1 grounds prefabs
30 Days Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
47 Days Ago
Harbor_1 lighting setup for the new island Removed some mesh decals from the rooftops that didn't match HLOD setup Scene2prefab
48 Days Ago
Harbor 1 grounds c prefab
48 Days Ago
Harbor 1 scene cleanup Finalized ground meshes
50 Days Ago
Finished harbor 1 dressing
50 Days Ago
Reserialized materials
51 Days Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
51 Days Ago
Reserialized materials
52 Days Ago
Reserialized more materials
52 Days Ago
Reserialized materials
52 Days Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
53 Days Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
57 Days Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
58 Days Ago
Harbor 1 vertex color and dressing progress
58 Days Ago
Harbor 1 layout and dressing progress
2 Months Ago
Split up harbor crane mesh for gameplay setup
2 Months Ago
Harbor 1 progress backup