branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

304 Commits over 122 Days - 0.10cph!

9 Months Ago
Merge main
9 Months Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
9 Months Ago
Fixed containers not getting properly parented to cargo ship after a server reboot if the server was shut down while the cranes were working
9 Months Ago
fixed LOD texture
9 Months Ago
Small changes
9 Months Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
9 Months Ago
cracks grass environment volume mask - removed submarine
9 Months Ago
S2P all
9 Months Ago
Structures folder particle accum setup directly on materials
9 Months Ago
Props folder particle accum setup directly on materials
9 Months Ago
junkpiles use biome visuals for foliage like rest of the game foliage
9 Months Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
9 Months Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
9 Months Ago
extended building topology reach in H2
9 Months Ago
Lowered barges, fixed a barrel spawn or two
9 Months Ago
lowered both harbors by 1m S2P
9 Months Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
9 Months Ago
extended monument topology on H2 to prevent seaweed poking
9 Months Ago
Harbors terrain heightmap fixes
9 Months Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
9 Months Ago
Fixed rotation on hanging ladder on rotating crane
9 Months Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
9 Months Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
9 Months Ago
Fixed "Snow Effect" material config
9 Months Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
9 Months Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
9 Months Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
9 Months Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
9 Months Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
9 Months Ago
water wells S2P
9 Months Ago
added back waterwell deployable 'usable secondary' barrel volume
9 Months Ago
water well D - some redesign to fix the blocked access
9 Months Ago
harbor_2 re-applying ambient lights kill S2P
9 Months Ago
added a smidge of radiation to container dressing style 1
9 Months Ago
harbor_2 topology refresh: monument and building topo
9 Months Ago
Revert Procedural Map - Sorry Aux2!
9 Months Ago
reduced rad barrel glow factor
9 Months Ago
updated terrain blend textures for both harbor monuments
9 Months Ago
updated terrain at the back of mills shipping co building
9 Months Ago
missing ladder segment on H2 S2P both Harbors
9 Months Ago
barge water culling volume water visibility fix
9 Months Ago
fixed harbor_grounds_a collider offset
9 Months Ago
Enable r/w on swing bridge collision meshes
9 Months Ago
Another tugboat spawn change for harbor_2
9 Months Ago
Moved tugboat spawns in both harbors to the other side of the island
9 Months Ago
Shrink container spawn check slightly
9 Months Ago
Adjusted cargo dock position in harbor_2
9 Months Ago
Removed all RendererBatch components from the container dressing Marked all MeshCull scripts in the dressing as dynamic
9 Months Ago
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables) Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
9 Months Ago
Clear any existing cargo containers on a ship when docking process begins