branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

64 Commits over 62 Days - 0.04cph!

1 Hour Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
Today
Saving and loading
Today
Crane can pickup and move objects to a specific target position/rotation
Today
Boilerplate GenericLerp implementation for crane and entity setup
Today
Merge from main
Yesterday
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
5 Days Ago
tweaked light group at time on harbor2
5 Days Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
5 Days Ago
S2P all
5 Days Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
5 Days Ago
Harbor 1 vertex color and dressing progress
6 Days Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
6 Days Ago
Harbor 1 layout and dressing progress
6 Days Ago
updated overgrowth prefabs inside spawning junkpiles
6 Days Ago
some missing prefabs
6 Days Ago
arid variants for some grasses fixed incorrect biome set on a tire prefab
6 Days Ago
S2P all (overgrowth links refresh)
6 Days Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
6 Days Ago
removed missing mesh bit from static refinery prefab
6 Days Ago
new tree models for monument overgrowth, temperate and snow variants
8 Days Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
9 Days Ago
Split up harbor crane mesh for gameplay setup
10 Days Ago
harbor2 - boosted ambient pointlights S2P
12 Days Ago
level update and s2p
12 Days Ago
more biome visuals compatible props and structures
13 Days Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
14 Days Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
14 Days Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
15 Days Ago
Set dressing harbor2 progress
16 Days Ago
Set dressing harbor2 progress vertex painting grounds progress
16 Days Ago
Set dressing harbor2 progress
16 Days Ago
material tweaks and prop prefab variants
16 Days Ago
Harbor 1 progress backup
18 Days Ago
cherry picking 92516
19 Days Ago
'keep out' and road debris decals
19 Days Ago
Set dressing harbor2 progress
20 Days Ago
moved zipline platforms assets over from compound branch - not a merge
20 Days Ago
Set dressing harbor2 progress materials decal layer #
21 Days Ago
Set dressing harbor2 progress materials decal layer #
21 Days Ago
Set dressing harbor2 progress
21 Days Ago
shifted a bunch of materials' decal layer to #3
21 Days Ago
mossy ground decal
21 Days Ago
Set dressing harbor2 progress mossy tire stacks material variant
21 Days Ago
Potential fix for Particle Accum Layer breaking when rotating object
21 Days Ago
Set dressing harbor2 progress
21 Days Ago
mossy containers mossy rubble piles mossy plywood walls
22 Days Ago
some fixes to Harbor1 island placement harbor2 backup
22 Days Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
23 Days Ago
Set dressing harbor2 progress
23 Days Ago
Set dressing harbor2 progress