userDamian Lazarskicancel
branchrust_reboot/main/hdrpcancel

81 Commits over 366 Days - 0.01cph!

6 Years Ago
Tundra foliage spawner progress
6 Years Ago
Ground foliage update
6 Years Ago
Grass lighting changes
6 Years Ago
Ground plants backup Foliage V3 update
6 Years Ago
New grass meshes
6 Years Ago
Black foliage fix
6 Years Ago
More folaige tweaks Fixed a few billboards I missed previously
6 Years Ago
Assigned diffusion profiles to tree and bush billboards Tons of various color, material and texture tweaks to foliage to make it look better in HDRP
6 Years Ago
Overgrowth material tweaks Tree color tweaks
6 Years Ago
Grass material tweaks
6 Years Ago
Added new diffusion profiles to HDRP assets
6 Years Ago
Fixed grass materials Fixed materials on small plants Tweaks to tree materials Made grass darker to match trees better
6 Years Ago
Overgrowth test for Diogo
6 Years Ago
Swamp trees packed map
6 Years Ago
First shot at fixing tree and bush materials
6 Years Ago
Scene Setup changes Made color temperature curve smoother and more realistic Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger Added a backup copy of the old Scene Setup and BaseSceneSettings
6 Years Ago
New ground plants progress
6 Years Ago
New foliage shader test Diffusion profile test
6 Years Ago
Large rock formation test
6 Years Ago
Small rock formations
6 Years Ago
Coastal cliff test scene backup
6 Years Ago
Scaled down the coastal cliffs Increased triplanar tiling on coastal cliffs
6 Years Ago
Scaled down medium rock formations
6 Years Ago
Medium rock formations
6 Years Ago
Cliff test scene update
6 Years Ago
Coastal cliffs test scene
6 Years Ago
Fixed the sunlight colour temperature again
6 Years Ago
Rock formation progress
6 Years Ago
Changed default sunlight colour temperature to 5500k in the Scene Setup Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
6 Years Ago
Tweaked the shapes of coastal_cliff_d and coastal_cliff_e
6 Years Ago
Tweaked splat tiling to make the details bigger and splats less repetitive Tweaked puddle splat layer material values