branchrust_reboot/main/hdrpcancel
81 Commits over 366 Days - 0.01cph!
Ground plants backup
Foliage V3 update
More folaige tweaks
Fixed a few billboards I missed previously
Assigned diffusion profiles to tree and bush billboards
Tons of various color, material and texture tweaks to foliage to make it look better in HDRP
Overgrowth material tweaks
Tree color tweaks
Added new diffusion profiles to HDRP assets
Fixed grass materials
Fixed materials on small plants
Tweaks to tree materials
Made grass darker to match trees better
Overgrowth test for Diogo
First shot at fixing tree and bush materials
Scene Setup changes
Made color temperature curve smoother and more realistic
Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger
Added a backup copy of the old Scene Setup and BaseSceneSettings
Scene Setup changes
Made color temperature curve smoother and more realistic
Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger
Added a backup copy of the old Scene Setup and BaseSceneSettings
New ground plants progress
New ground plants progress
New foliage shader test
Diffusion profile test
New foliage shader test
Diffusion profile test
Large rock formation test
Coastal cliff test scene backup
Scaled down the coastal cliffs
Increased triplanar tiling on coastal cliffs
Scaled down medium rock formations
Coastal cliffs test scene
Fixed the sunlight colour temperature again
Changed default sunlight colour temperature to 5500k in the Scene Setup
Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
Tweaked the shapes of coastal_cliff_d and coastal_cliff_e
Tweaked splat tiling to make the details bigger and splats less repetitive
Tweaked puddle splat layer material values