userDamian Lazarskicancel
branchrust_reboot/main/rail_network_linkcancel

64 Commits over 123 Days - 0.02cph!

2 Years Ago
Train tunnel entrance mesh progress
2 Years Ago
Removed some extra files that were comitted by mistake
2 Years Ago
Merge from uv123-tangent-basis-fix
2 Years Ago
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes Added oil_rig_trims_alt_spec texture
2 Years Ago
Mesh cleanup and LOD setup for slope transitions
2 Years Ago
Missing files
2 Years Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
2 Years Ago
More agressive slope angles for testing
2 Years Ago
Fully detailed slope meshes that match regular tunnel segments
2 Years Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
2 Years Ago
Tweaked bypass tunnels to add more clearance for trains
2 Years Ago
Slightly tweaked caboose spotlight position
2 Years Ago
Increased clearance on the overpass module entrance
2 Years Ago
Added more clearance to the underground stations to fit in all train module types