branchrust_reboot/main/rail_network_linkcancel
64 Commits over 123 Days - 0.02cph!
Train tunnel entrance mesh progress
Removed some extra files that were comitted by mistake
Merge from uv123-tangent-basis-fix
Tweaked train tunnel materials that rely on the oil_rig_trims textures. Attempted to make them look like how they did originally before the texture changes
Added oil_rig_trims_alt_spec texture
Mesh cleanup and LOD setup for slope transitions
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high)
Created prefabs with collider setup for all of the above variants
Created a playable test scene with each slope variant present
More agressive slope angles for testing
Fully detailed slope meshes that match regular tunnel segments
Above ground train tunnel entrance blockout
Train tunnel up and down slope blockouts
Prefabs
Tweaked bypass tunnels to add more clearance for trains
Slightly tweaked caboose spotlight position
Increased clearance on the overpass module entrance
Added more clearance to the underground stations to fit in all train module types