branchrust_reboot/main/snow_biome_revampcancel
52 Commits over 92 Days - 0.02cph!
New snow terrain tiling and material settings
Snow mounds / Fixed pivot points
Additional snow mound LODs
Added additional snow mound LODs to prefabs
Ice lake progress / slightly improved snow
Ice lake LOD/COL/prefabs
Scene fixes
Foundation floor shadow fix
Overgrowth reduced alpha cutoff
Fixed black shading spots on grass
Changed grass size to be more realistic
Material tweaks
Added 3 additional ice lake variants
Ice lake scene tweaks
Water culling volumes
Spawning fixes
Ice lakes / extended decor and clutter maps to prevent bushes spawning too close
Ice lakes / further clutter spawning fixes
Made snow specular more noisy
Iceberg texture and UV progress
Iceberg UV mapping progress
Finished icesheet meshes and textures
Added ice sheet debris decals
Updated iceberg prefab/scene
Added snowy versions of boat materials
Iceberg/icesheet LOD, COL and prefabs
Icesheet scene setup / added smaller icesheet variants / added more abandoned boats
Iceberg 1 LOD/COL / Prefab layer settings
Icesheet/Iceberg renderlod distances
Iceberg/icesheet scene2prefab
Iceberg/icesheet increased lod distances
Made icesheet debris smaller
Made iceberg coliders more accurate
Made icesheets more dense to allow for smoother traversal
Made icesheet colliders more accurate
Fixed icesheet UVs
Icesheet material tweaks
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
Scaled down icesheets to a more realistic size
Cleaned up icesheet scenes
Made icesheet paths easier to navigate