branchrust_reboot/main/snow_biome_revampcancel
71 Commits over 92 Days - 0.03cph!
Derive tangent basis for layers using uv1 (e.g. blend4-way)
Iceberg material tweaks / heighmap tweak
Added terrain filters to icebergs/icesheets to prevent them from spawning on the beaches
Some more scene tweaks
Scaled down icesheets to a more realistic size
Cleaned up icesheet scenes
Made icesheet paths easier to navigate
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
Fixed icesheet UVs
Icesheet material tweaks
Made icesheets more dense to allow for smoother traversal
Made icesheet colliders more accurate
Made icesheet debris smaller
Made iceberg coliders more accurate
Iceberg/icesheet increased lod distances
Iceberg/icesheet scene2prefab
Icesheet/Iceberg renderlod distances
Iceberg 1 LOD/COL / Prefab layer settings
Iceberg/icesheet LOD, COL and prefabs
Icesheet scene setup / added smaller icesheet variants / added more abandoned boats
Updated iceberg prefab/scene
Added snowy versions of boat materials
Added ice sheet debris decals
Finished icesheet meshes and textures
Iceberg UV mapping progress
Iceberg texture and UV progress
Cherry picked shader changes from blend4-fixes
Made snow specular more noisy
Ice lakes / further clutter spawning fixes
Ice lakes / extended decor and clutter maps to prevent bushes spawning too close
Ice lake scene tweaks
Water culling volumes
Spawning fixes
Added 3 additional ice lake variants
Fixed rust/std terrain-blend shadergui merge shenanigans
Fixed black shading spots on grass
Changed grass size to be more realistic
Material tweaks
Overgrowth reduced alpha cutoff
Foundation floor shadow fix
Ice lake LOD/COL/prefabs
Scene fixes
Added rust/std terrain-blend factor+fallof control to vertex alpha blend type
Cherry picked rust/std terrain-blend changes in
22762