branchrust_reboot/main/temperate_cliff_reworkcancel
45 Commits over 122 Days - 0.02cph!
Coastal cliff material tweaks
Coastal cliffs lowpoly and colliders
Deleted unnecessary textures
Updated Topology Not settings for hill cliffs
More accurate terrain anchors for hill cliffs
More hill cliff progress
Made all hill cliffs 10% flatter
Hill cliff progress / better erosion / additional large hill cliff variants
coastal rocks decor modifier size tweak
File name cleanup
Jutting cliff prototype
Large coastal rock prototype
Updated spawn settings for variety of cliff generators
Hill cliffs erosion progress
More hill cliff progress / improved cliff shapes / scaled cliffs down
Hill cliffs proc map settings
Hill cliffs progress and mid size variants
More coastal cliff erosion
More coastal cliff erosion
Cliff alignment test scene
Coastal rocks prefab tweaks
Coastal rocks normal map fixes
Coastal rocks / prefabs / LODs and colliders
Optimized generation speed for hill cliffs
Hill cliff placement progress
Hill cliffs progress
Rescaled details on coastal cliffs
Materials tweaks
File cleanup
Improved detail size on some cliffs. Reworked eroded edge
Merged Jarryd's TerrainHeightSet changes
Removed terrain filters from cliff prefabs
Added AddToHeight to all coastal cliffs
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
Coastal cliff progress / generated all coastal cliffs
File cleanup
Cliff progress
Greyboxed coastal cliffs
Prototyped a walkable sloped path that will allow steep cliffs to be climbed
More work on the hill cliffs
Greyboxed coastal rocks and did first placement pass
Deleted obsolote files
Further improved coastal cliff placement
Added TerrainSetHeight to the top of the cliffs
Properly aligned sharp coastal cliffs
Medium cliff variant test
Mid and low coastal cliff variants
Progress on coastal ocean rock prefabs
Coastal cliff whitebox progress / added more slope and bend pieces
Tall cliff whiteboxes
Test autospawn prefabs
Debug scene