branchrust_reboot/main/temperate_cliff_reworkcancel

64 Commits over 91 Days - 0.03cph!

Hill cliffs erosion progress
Yesterday
large rock formation a test case jutting cliff test case
4 Days Ago
More hill cliff progress / improved cliff shapes / scaled cliffs down
4 Days Ago
rock formation prefabs (sea) radius and fade improvements
4 Days Ago
propagated the latest changes into procmap stack
5 Days Ago
Hill cliffs proc map settings
5 Days Ago
Hill cliffs progress and mid size variants
7 Days Ago
updated rock formations updated world setup to spawn them
7 Days Ago
road/rail rejection for coastal cliffs
8 Days Ago
More coastal cliff erosion
8 Days Ago
work in progress road/rail rejection for coastal cliffs
8 Days Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
8 Days Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
11 Days Ago
Fixed DecorAlign issues when incoming rotation is not identity
11 Days Ago
More coastal cliff erosion
11 Days Ago
Cliff alignment test scene
11 Days Ago
Added ApplyDecorComponents to PlaceCliffs
12 Days Ago
Coastal rocks prefab tweaks
12 Days Ago
Coastal rocks normal map fixes
12 Days Ago
Coastal rocks / prefabs / LODs and colliders
13 Days Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
14 Days Ago
Optimized generation speed for hill cliffs
15 Days Ago
Hill cliff placement progress
18 Days Ago
merge from main
19 Days Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
25 Days Ago
Improved detail size on some cliffs. Reworked eroded edge
26 Days Ago
Added "Secondary Detail Layer" to standard terrain blend shader
26 Days Ago
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources
26 Days Ago
Added "Mask" blend type to terrain blend layer
26 Days Ago
Removed unused TerrainLayer.cginc
26 Days Ago
Fixed compile error when using terrain parallax variants
26 Days Ago
Merge from main
27 Days Ago
Cliff progress
32 Days Ago
Merged Jarryd's TerrainHeightSet changes
32 Days Ago
Removed terrain filters from cliff prefabs
32 Days Ago
Hill cliffs test
33 Days Ago
Added AddToHeight to all coastal cliffs
33 Days Ago
Changed slope cuttoff value in GenerateCliffTopology to expand cliff topology in proc map
33 Days Ago
Missing files
33 Days Ago
Coastal cliff progress / generated all coastal cliffs File cleanup
33 Days Ago
Merge from main
43 Days Ago
merge from main
43 Days Ago
Craggy cliff test
43 Days Ago
Coastal cliff progress
48 Days Ago
Merge from main
2 Months Ago
Hill cliffs progress
2 Months Ago
Coastal rocks progress
2 Months Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
3 Months Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
3 Months Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight