branchrust_reboot/main/temperate_cliff_reworkcancel

86 Commits over 122 Days - 0.03cph!

6 Months Ago
Coastal cliff material tweaks
6 Months Ago
Coastal cliffs lowpoly and colliders Deleted unnecessary textures
6 Months Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
6 Months Ago
merge from main
6 Months Ago
Added back old arid rock formations in procmap stack
6 Months Ago
removed stone splat from medium rock formation prefabs
6 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
6 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account
6 Months Ago
improved road rejection on jutting cliffs
6 Months Ago
road, rail rejection on hill cliffs
6 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
6 Months Ago
merge from unique environments to cliffs
6 Months Ago
Updated Topology Not settings for hill cliffs
6 Months Ago
More accurate terrain anchors for hill cliffs
6 Months Ago
More hill cliff progress Made all hill cliffs 10% flatter
6 Months Ago
Hill cliff progress / better erosion / additional large hill cliff variants
6 Months Ago
added road rejection to jutting cliffs
6 Months Ago
extra jutting cliff prefab
6 Months Ago
jutting cliffs progress
6 Months Ago
coastal rocks decor modifier size tweak
6 Months Ago
File name cleanup Jutting cliff prototype Large coastal rock prototype
6 Months Ago
Updated spawn settings for variety of cliff generators
6 Months Ago
Hill cliffs erosion progress
6 Months Ago
large rock formation a test case jutting cliff test case
6 Months Ago
More hill cliff progress / improved cliff shapes / scaled cliffs down
6 Months Ago
rock formation prefabs (sea) radius and fade improvements
6 Months Ago
propagated the latest changes into procmap stack
6 Months Ago
Hill cliffs proc map settings
6 Months Ago
Hill cliffs progress and mid size variants
6 Months Ago
updated rock formations updated world setup to spawn them
6 Months Ago
road/rail rejection for coastal cliffs
6 Months Ago
More coastal cliff erosion
6 Months Ago
work in progress road/rail rejection for coastal cliffs
6 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
6 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
7 Months Ago
Fixed DecorAlign issues when incoming rotation is not identity
7 Months Ago
More coastal cliff erosion
7 Months Ago
Cliff alignment test scene
7 Months Ago
Added ApplyDecorComponents to PlaceCliffs
7 Months Ago
Coastal rocks prefab tweaks
7 Months Ago
Coastal rocks normal map fixes
7 Months Ago
Coastal rocks / prefabs / LODs and colliders
7 Months Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
7 Months Ago
Optimized generation speed for hill cliffs
7 Months Ago
Hill cliff placement progress
7 Months Ago
merge from main
7 Months Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
7 Months Ago
Improved detail size on some cliffs. Reworked eroded edge
7 Months Ago
Added "Secondary Detail Layer" to standard terrain blend shader
7 Months Ago
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources