branchrust_reboot/main/temperate_cliff_reworkcancel

86 Commits over 122 Days - 0.03cph!

9 Months Ago
Coastal cliff material tweaks
9 Months Ago
Coastal cliffs lowpoly and colliders Deleted unnecessary textures
9 Months Ago
changed minimum sizes for unique environments procmap spawns canyons 3500+ lakes 3000+ oasis 2000+
9 Months Ago
merge from main
9 Months Ago
Added back old arid rock formations in procmap stack
9 Months Ago
removed stone splat from medium rock formation prefabs
9 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
9 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account
9 Months Ago
improved road rejection on jutting cliffs
9 Months Ago
road, rail rejection on hill cliffs
9 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
9 Months Ago
merge from unique environments to cliffs
9 Months Ago
Updated Topology Not settings for hill cliffs
9 Months Ago
More accurate terrain anchors for hill cliffs
9 Months Ago
More hill cliff progress Made all hill cliffs 10% flatter
9 Months Ago
Hill cliff progress / better erosion / additional large hill cliff variants
9 Months Ago
added road rejection to jutting cliffs
9 Months Ago
extra jutting cliff prefab
9 Months Ago
jutting cliffs progress
9 Months Ago
coastal rocks decor modifier size tweak
9 Months Ago
File name cleanup Jutting cliff prototype Large coastal rock prototype
9 Months Ago
Updated spawn settings for variety of cliff generators
9 Months Ago
Hill cliffs erosion progress
9 Months Ago
large rock formation a test case jutting cliff test case
9 Months Ago
More hill cliff progress / improved cliff shapes / scaled cliffs down
9 Months Ago
rock formation prefabs (sea) radius and fade improvements
9 Months Ago
propagated the latest changes into procmap stack
9 Months Ago
Hill cliffs proc map settings
9 Months Ago
Hill cliffs progress and mid size variants
9 Months Ago
updated rock formations updated world setup to spawn them
9 Months Ago
road/rail rejection for coastal cliffs
9 Months Ago
More coastal cliff erosion
10 Months Ago
work in progress road/rail rejection for coastal cliffs
10 Months Ago
enabled permanent gizmo drawing on terrain filter when sticky gizmos active
10 Months Ago
Ported the new cliff stack into World Setup stack prefab for testing. Removed all old spawns of rocks/rock formations
10 Months Ago
Fixed DecorAlign issues when incoming rotation is not identity
10 Months Ago
More coastal cliff erosion
10 Months Ago
Cliff alignment test scene
10 Months Ago
Added ApplyDecorComponents to PlaceCliffs
10 Months Ago
Coastal rocks prefab tweaks
10 Months Ago
Coastal rocks normal map fixes
10 Months Ago
Coastal rocks / prefabs / LODs and colliders
10 Months Ago
Fixed terrain-blend shader secondary layer uv/tiling params not working
10 Months Ago
Optimized generation speed for hill cliffs
10 Months Ago
Hill cliff placement progress
10 Months Ago
merge from main
10 Months Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
10 Months Ago
Improved detail size on some cliffs. Reworked eroded edge
10 Months Ago
Added "Secondary Detail Layer" to standard terrain blend shader
10 Months Ago
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources