branchrust_reboot/main/underground_train_network_updatecancel
23 Commits over 31 Days - 0.03cph!
Large crashed train station progress
Large crashed station progress
Fixed up all the splines for new stations and work cart spawn placement
Basic spline setup for new stations
Bigger env volumes for new station to fix visibility issues and errors
Fixed missing station links
Simplified proc map for quickly testing tunnels
Additional station autospawn prefabs / needed for new stations to spawn more frequently
Large crashed trasi station greybox progress
Added station spawn prefabs to make them appear in proc gen
Changes to the medium and small train station prefabs to make them work in proc gen
Made corridor stop transition pieces wider to account for train stations of different widths
Train tunnels control and transport room progress
One more terrain fix in puzzle zoo
Fixed some errors in the puzzle zoo scene
Added spawn.v3 prefab to world setup to make keycards spawn
Whitebox progress
Basic layout for the HVAC room
Converted crashed station into a proper station rather than a secret room
Inspection room greybox progress
Added additional rooms and corridor connections
Fixed world setup in train tunnels test to make dwelling spawning work
Train tunnels test scene cleanup
Whitebox progress / more work on the collapsed tunnel
Whitebox progress
Added NPC dwelling component for testing room randomization
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint.
Some basic whitebox layout for the control room
Train tunnels additonal rooms / early whitebox progress