userDamian Lazarskicancel
branchrust_reboot/main/underground_train_network_updatecancel

23 Commits over 31 Days - 0.03cph!

30 Days Ago
Large crashed train station progress
31 Days Ago
Large crashed station progress
32 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
33 Days Ago
Basic spline setup for new stations
33 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
34 Days Ago
Fixed missing station links
35 Days Ago
Simplified proc map for quickly testing tunnels
36 Days Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
36 Days Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
41 Days Ago
Made corridor stop transition pieces wider to account for train stations of different widths
52 Days Ago
Train tunnels control and transport room progress
53 Days Ago
One more terrain fix in puzzle zoo
53 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
56 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
58 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
59 Days Ago
Whitebox progress
2 Months Ago
Whitebox progress
2 Months Ago
Fixed world setup in train tunnels test to make dwelling spawning work
2 Months Ago
Train tunnels test scene cleanup
2 Months Ago
Whitebox progress / more work on the collapsed tunnel
2 Months Ago
Whitebox progress Added NPC dwelling component for testing room randomization
2 Months Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
2 Months Ago
Train tunnels additonal rooms / early whitebox progress