branchrust_reboot/main/underground_train_network_updatecancel

108 Commits over 62 Days - 0.07cph!

2 Days Ago
Merge from main
5 Days Ago
Bit more polish on randomised room L wires + pipes
5 Days Ago
Polish to small randomised room L + wires and decals added
5 Days Ago
Work on randomised room L so far (WIP and ongoing)
5 Days Ago
Merge from main
6 Days Ago
Merge from main
11 Days Ago
Brackets for pipes (room c)
11 Days Ago
Merge from main
12 Days Ago
Merge from main
12 Days Ago
Removed temp shell box from random room vendor B and replaced w/ proper underground volume to block skylight
12 Days Ago
More work on random room C - plus wire/pipe pass
13 Days Ago
Randomised rooms for train tunnels - UV fixes on boiler room. Started first art pass of Small Room C.
13 Days Ago
Merge from main
16 Days Ago
Wire pass on the 4x small randomised rooms so far
16 Days Ago
underground small train station update
16 Days Ago
Merge from main
17 Days Ago
WIP first pass on randomised small room Variant I
17 Days Ago
Merge from main
18 Days Ago
First pass on Vendor B for the randomised train tunnel rooms
18 Days Ago
Merge from LOD preview branch to bring in new viewport tool
18 Days Ago
Merge from main
19 Days Ago
Merge from main
23 Days Ago
Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)
24 Days Ago
Bit more decal work on boiler room decals
24 Days Ago
Added 50x50cm pipe corner variant to Pipe Kit B. UV'd wires in boiler room + Decal polish.
24 Days Ago
Merge from main
25 Days Ago
More work on large boiler room (large randomised room). Reduced LOD distances on some very tiny debris meshes.
25 Days Ago
Merge from main
26 Days Ago
First pass boiler room (random room) shell
26 Days Ago
removed blocker assets from branch & split up train tunnel parts
27 Days Ago
Merge from main
31 Days Ago
Added third variant of randomised (large) room for train tunnels - abandoned waiting room
31 Days Ago
Merge from main
32 Days Ago
WIP on large randomised rooms for train tunnels - control room and boiler room so far. Added placeholder blockouts for specific, bespoke props we'll need. Exploring look dev and room layout. Updated manifest
32 Days Ago
Merge from main
32 Days Ago
Started work on large control-room-themed randomised room
33 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
33 Days Ago
Merge from main
34 Days Ago
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
34 Days Ago
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
34 Days Ago
Merge from main
43 Days Ago
Large crashed train station progress
44 Days Ago
puzzle setup, placed doors, started splitting up stations into rooms
44 Days Ago
Small room i lookdeving
44 Days Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
44 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
44 Days Ago
adding small tunnel end piece, added random rooms to small station
44 Days Ago
Merge from main
45 Days Ago
Added door offsets for randomised rooms
45 Days Ago
Large crashed station progress