branchrust_reboot/main/underground_train_network_updatecancel
28 Commits over 0 Days - Infinitycph!
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
puzzle test case (cardreader + fuse doesn't reset)
built several electrical puzzles and a kinematic puzzle to test what we have and how to use them
Train tunnels control and transport room progress
One more terrain fix in puzzle zoo
Fixed some errors in the puzzle zoo scene
Added spawn.v3 prefab to world setup to make keycards spawn
adding for Damian to check
added spawn point and puzzle zoo map
fixing missing terrain data & textures on empty testmap
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
more tunnel storage variations
Whitebox progress
Basic layout for the HVAC room
Converted crashed station into a proper station rather than a secret room
underground train station blockouts
Inspection room greybox progress
Added additional rooms and corridor connections
designs for underground stations
Fixed world setup in train tunnels test to make dwelling spawning work
Train tunnels test scene cleanup
Whitebox progress / more work on the collapsed tunnel
Whitebox progress
Added NPC dwelling component for testing room randomization
adding new areas for trainstations, submitting for Damian to check randomization
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint.
Some basic whitebox layout for the control room
Train tunnels additonal rooms / early whitebox progress