branchrust_reboot/main/underground_train_network_updatecancel

72 Commits over 31 Days - 0.10cph!

Today
Small vendor rooms added + vendor NPC setup (just testing idea)
Today
Merge from main
Yesterday
Started to refactor the two existing large train tunnel rooms (separated elements, renamed to match naming convention, fixed pivots, added door offsets). WIP
Yesterday
Prefab setup and set dressing/look dev exploration in small room variants J, K, L. Updated mani
Yesterday
Merge from main
11 Days Ago
Large crashed train station progress
11 Days Ago
puzzle setup, placed doors, started splitting up stations into rooms
12 Days Ago
Small room i lookdeving
12 Days Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
12 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
12 Days Ago
adding small tunnel end piece, added random rooms to small station
12 Days Ago
Merge from main
12 Days Ago
Added door offsets for randomised rooms
12 Days Ago
Large crashed station progress
12 Days Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
12 Days Ago
fixed random room spawning
13 Days Ago
added small tunnel parts, added random room spawn functionality
13 Days Ago
Missed some files
13 Days Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
13 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
13 Days Ago
fixing collision issues
14 Days Ago
set layer to World
14 Days Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
14 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
14 Days Ago
Merge from main
14 Days Ago
Basic spline setup for new stations
15 Days Ago
cut holes in tunnels for spawnable train area to connect to
15 Days Ago
adding side tracks for spawnable trains
15 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
15 Days Ago
Fixed missing station links
15 Days Ago
removed told prefab
15 Days Ago
added a small tunnel section, did some cleanup of files, replaced old small tunnels with new ones
16 Days Ago
Simplified proc map for quickly testing tunnels
16 Days Ago
re-adding removed gameobjects/scripts.
17 Days Ago
Additional station autospawn prefabs / needed for new stations to spawn more frequently
17 Days Ago
Large crashed trasi station greybox progress Added station spawn prefabs to make them appear in proc gen Changes to the medium and small train station prefabs to make them work in proc gen
19 Days Ago
adding tripple transition train tunnel part
19 Days Ago
adding small modular train tunnels
19 Days Ago
removing unused station blockouts
20 Days Ago
Merge from main
20 Days Ago
adding small and medium stations for testing
20 Days Ago
train tunnel small rooms update
22 Days Ago
Made corridor stop transition pieces wider to account for train stations of different widths
26 Days Ago
updates to new station blockouts
28 Days Ago
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
29 Days Ago
puzzle test case (cardreader + fuse doesn't reset)
29 Days Ago
built several electrical puzzles and a kinematic puzzle to test what we have and how to use them
33 Days Ago
33 Days Ago
Train tunnels control and transport room progress
34 Days Ago
One more terrain fix in puzzle zoo