branchrust_reboot/main/underground_train_network_updatecancel

28 Commits over 0 Days - Infinitycph!

54 Minutes Ago
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
Today
puzzle test case (cardreader + fuse doesn't reset)
Yesterday
built several electrical puzzles and a kinematic puzzle to test what we have and how to use them
5 Days Ago
6 Days Ago
Train tunnels control and transport room progress
7 Days Ago
One more terrain fix in puzzle zoo
7 Days Ago
Fixed some errors in the puzzle zoo scene Added spawn.v3 prefab to world setup to make keycards spawn
7 Days Ago
adding for Damian to check
8 Days Ago
added spawn point and puzzle zoo map
8 Days Ago
fixing missing terrain data & textures on empty testmap
8 Days Ago
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
8 Days Ago
statuib medium b update
8 Days Ago
more tunnel storage variations
9 Days Ago
storage room block outs
9 Days Ago
tunnel medium b blockout
9 Days Ago
Whitebox progress Basic layout for the HVAC room Converted crashed station into a proper station rather than a secret room
9 Days Ago
underground train station blockouts
12 Days Ago
Inspection room greybox progress Added additional rooms and corridor connections
13 Days Ago
Whitebox progress
14 Days Ago
Whitebox progress
14 Days Ago
designs for underground stations
14 Days Ago
Fixed world setup in train tunnels test to make dwelling spawning work
14 Days Ago
Train tunnels test scene cleanup
15 Days Ago
Whitebox progress / more work on the collapsed tunnel
15 Days Ago
Whitebox progress Added NPC dwelling component for testing room randomization
15 Days Ago
adding new areas for trainstations, submitting for Damian to check randomization
16 Days Ago
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
21 Days Ago
Train tunnels additonal rooms / early whitebox progress