3,031 Commits over 730 Days - 0.17cph!
Update(tests): patch BaseGameMode
Tests: TestMTSave(BaseGameMode) pass
Bugfix(editor): add NRE check for OnValidate of HeldEntity
Tests: TestMTSave(BaseFishingRod) pass
Update(tests): patch WeaponRack
Tests: TestMTSave(WeaponRack) pass
Update(tests): patch VendingMachine
Tests: TestMTSave(VendingMachine) pass
Update(tests): patch VehicleModuleStorage
Tests: TestMTSave(VehicleModuleStorage) - pass
Update(tests): skip module spawning for VehicleModuleCamper in tests
Tests: TestMTSave(VehicleModuleCamper) - pass
Update(tests): patch TravelingVendor
- skip spawning mapMarker and preventBuilding trigger when testing
Tests: TestMTSave(TravelingVendor) - fails on IsGrounded while updating flags
Update(tests): patch TrainEngine
Tests: TestMTSave(TrainEngine) - fails on GetNetworkTime
Update(tests): patch TrainCar
Tests: TestMTSave(TrainCar) falls over in GetNetworkTime
Update(tests): patch Telephone
Tests: TestMTSave(Telephone) passes
Update(tests): bypass priv spawn in unit tests
Tests: TestMTSave(SteeringWheel) passes
Update(tests): patch StashContainer
Tests: TestMTSave(StashContainer) passes
Update(tests): use TestFuelSystem when running tests for SmallEngine
Tests: TestMTSave(SmallEngine) - passes
Update(tests): patch SlotMachine
Tests: TestMTSave(SlotMachine) - passes
Update(tests): patch ShutterFrame
Tests: TestMTSave(ShutterFrame) - passes
Bugfix(editor): add null checks to SearchLight Reset flow
Tests: TestMTSave(SearchLight) - passes
Update(tests): patch RidableHorse
Tests: TestMTSave(RidableHorse) - passes
Update(tests): patch RentableShop
Tests: TestMTSave(RentableShop) fails on TimeSince
Update(tests): patch ProceduralLift
- also skip spawning trigger
Tests: TestMTSave(ProceduralLift) passes
Update(tests): patch OrientableLight
Tests: TestMTSave(OrientableLight) passes
Update(tests): patch MotorRowboat
Tests: TestMTSave(MotorRowboat) - fails on TimeSince
Update(tests): patch ModularCarGarage
Tests: TestMTSave(ModularCarGarage) - passes
Update(tests): patch ModularCar, BaseModularVehicle and BaseCombatEntity
Tests: TestMTSave(ModularCar) - passes
Update(tests): patch MagnetCrane
Tests: TestMTSave(MagnetCrane) - fails on GetNetworkTime in save
Update(tests): patch BaseCorpse
- also create NPCFoodManager for TestServer
Tests: TestMTSave(LootableCorpse) passes
Update(tests): bypass trigger spawning in unit tests
Tests: TestMTSave(Lift) - passes
Update(tests): patch HotAirBalloon
Tests: TestMTSave(HotAirBalloon), no longer NREs but fails on TimeSince
Update(tests): patch HackableLockedCrate
Tests: TestMTSave(HackableLockedCrate) passes
Update(tests): patch GrowableEntity
- also skip TOD queries in testing mode
Tests: TestMTSave(GrowableEntity) passes
Update: patch FreeableLootContainer and LootContainer
Tests: TestMTSave(FreeableLootContainer) passes
Update(tests): patch ElevatorLiftStatic
Tests: TestMTSave(ElevatorLiftStatic) - passes
Update(tests): patch ElevatorLift
Tests: TestMTSave(ElevatorLift) - passes
Update(tests): patch ElectricWaterWheel
Tests: TestMTSave(ElectrictWaterWheel) - passes
Update(tests): TestServer now sets up empty topomap
Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
Update(tests): patch DPV
Tests: TestMTSave(DiverPropulsionVehicle) - passes
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests
Tests: TestMTSave(DigitalClock) passes
Update(tests): patch DeployableBoomBox
Tests: TestMTSave(DepoyableBoomBox) passes
Update(tests): patch ComputerStation
Tests: TestMTSave(ComputerStation) - passes
Update(tests): patch BoatBuildingStation
Tests: TestMTSave(BoatBuildingStation) - passes
Update(tests): patch BuildingBlock
- also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests)
Tests: TestMTSave(BoatBuildingBlock) - passes
Update(tests): Patch BlackjackMachine
- skip sub entity spawning in testing mode
Tests: TestMTSave(BlackjackMachine) - passes
Update(tests): patch Bike
- also implemented TestFuelSystem.GetFuelAmount and Capacity
Tests: TestMTSave(Bike) - fails on transform access
Update(tests): patch BaseSiegeWeapon and BatteringRam
- implemented TestFuelSystem.GetFuelFraction
Tests: TestMTSave(BatteringRam) - now fails on transform access
Update(tests): patch BaseSubmarine
Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
Update(tests): patch BasePlayer
Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
Update(tests): patch BaseBoat
Tests: TestMTSave(BaseBoat), now fails on TimeSince
Update(tests): patch AutoTurret
Tests: TestMTSave(AutoTurret) passes
Update(tests): patch PlayerHelicopter for TestMTSave
- added IFuelSystem.TestFuelSystem, mostly duds
Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus)
- also skip spawning marker for CH47 in unit test mode
Tests: TestMTSave(TwitchBus) passes
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave
Tests: TestMTSave(CargoShip) passes