userDaniel Pcancel

3,031 Commits over 730 Days - 0.17cph!

Today
Update(tests): patch BaseGameMode Tests: TestMTSave(BaseGameMode) pass
Today
Bugfix(editor): add NRE check for OnValidate of HeldEntity Tests: TestMTSave(BaseFishingRod) pass
Today
Update(tests): patch WeaponRack Tests: TestMTSave(WeaponRack) pass
Today
Update(tests): patch VendingMachine Tests: TestMTSave(VendingMachine) pass
Today
Update(tests): patch VehicleModuleStorage Tests: TestMTSave(VehicleModuleStorage) - pass
Today
Update(tests): skip module spawning for VehicleModuleCamper in tests Tests: TestMTSave(VehicleModuleCamper) - pass
Today
Update(tests): patch TravelingVendor - skip spawning mapMarker and preventBuilding trigger when testing Tests: TestMTSave(TravelingVendor) - fails on IsGrounded while updating flags
Today
Update(tests): patch TrainEngine Tests: TestMTSave(TrainEngine) - fails on GetNetworkTime
Today
Update(tests): patch TrainCar Tests: TestMTSave(TrainCar) falls over in GetNetworkTime
Today
Update(tests): patch Telephone Tests: TestMTSave(Telephone) passes
Today
Update(tests): bypass priv spawn in unit tests Tests: TestMTSave(SteeringWheel) passes
Today
Update(tests): patch StashContainer Tests: TestMTSave(StashContainer) passes
Today
Update(tests): use TestFuelSystem when running tests for SmallEngine Tests: TestMTSave(SmallEngine) - passes
Today
Update(tests): patch SlotMachine Tests: TestMTSave(SlotMachine) - passes
Today
Update(tests): patch ShutterFrame Tests: TestMTSave(ShutterFrame) - passes
Today
Bugfix(editor): add null checks to SearchLight Reset flow Tests: TestMTSave(SearchLight) - passes
Today
Update(tests): patch RidableHorse Tests: TestMTSave(RidableHorse) - passes
Today
Update(tests): patch RentableShop Tests: TestMTSave(RentableShop) fails on TimeSince
Today
Update(tests): patch ProceduralLift - also skip spawning trigger Tests: TestMTSave(ProceduralLift) passes
Yesterday
Update(tests): patch OrientableLight Tests: TestMTSave(OrientableLight) passes
Yesterday
Update(tests): patch MotorRowboat Tests: TestMTSave(MotorRowboat) - fails on TimeSince
Yesterday
Update(tests): patch ModularCarGarage Tests: TestMTSave(ModularCarGarage) - passes
Yesterday
Update(tests): patch ModularCar, BaseModularVehicle and BaseCombatEntity Tests: TestMTSave(ModularCar) - passes
Yesterday
Update(tests): patch MagnetCrane Tests: TestMTSave(MagnetCrane) - fails on GetNetworkTime in save
Yesterday
Update(tests): patch BaseCorpse - also create NPCFoodManager for TestServer Tests: TestMTSave(LootableCorpse) passes
Yesterday
Update(tests): bypass trigger spawning in unit tests Tests: TestMTSave(Lift) - passes
Yesterday
Update(tests): patch HotAirBalloon Tests: TestMTSave(HotAirBalloon), no longer NREs but fails on TimeSince
Yesterday
Update(tests): patch HackableLockedCrate Tests: TestMTSave(HackableLockedCrate) passes
Yesterday
Update(tests): patch GrowableEntity - also skip TOD queries in testing mode Tests: TestMTSave(GrowableEntity) passes
Yesterday
Update: patch FreeableLootContainer and LootContainer Tests: TestMTSave(FreeableLootContainer) passes
Yesterday
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes
Yesterday
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
Yesterday
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
Yesterday
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
Yesterday
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
Yesterday
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
Yesterday
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
Yesterday
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
Yesterday
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
Yesterday
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
Yesterday
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
Yesterday
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
Yesterday
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
Yesterday
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
Yesterday
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
Yesterday
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
Yesterday
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
Yesterday
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
Yesterday
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
Yesterday
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes