userDaniel Pcancel
reporust_rebootcancel

3,405 Commits over 792 Days - 0.18cph!

1 Hour Ago
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
1 Hour Ago
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
3 Hours Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
4 Hours Ago
Merge: from main
Today
Merge: from ui_store_slim_ram - Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page Tests: opened an overlay page
Today
Bugfix: HttpImage - when picking nearest mip, use a cpu-side copy Doing gpu side copy seems to cause garbage if mip isn't streamed in Tests: made a standalone build and navigated to pack page, carousel buttons were okay
Yesterday
Merge: from ui_store_slim_ram - Update: store assets are taken from the backend - Optim: store assets are loaded and unloaded dynamically Tests: navigated through various store pages with various debug overrides
Yesterday
Merge: from main
Yesterday
Bugfix: fix invalid takeover data for crystal ak Accidentally copied pack even though it hasn't one when manually resolving Tests: navigated to page, crystal ak displays as intended
Yesterday
Bugfix: store.refresh now restarts the tab Fixes tab having only default-initialized tiles Tests: ran refresh while on general tab
Yesterday
█▇▌▊▇▉▅▊ ▋▋▄ █▇▉▊▇▉█ ▋▆▇▇▆▇▇ ▍▅▊▇▍▄▇█▇ ▅▇▇▄▆ ▄▆█▍ ▉▄▌█▇ ▅▅▆ ▄▍▄▌▄▅▉ ▇▇ ▇▉▇▋▋▊▄▄▇▇▄█ ▅▊▄▍█▋▆█▉ ▋█ ▅▊▍███▅▅▌ ▋▍▋ ▊▄▅▋▇ ▌█▄ ▌▅▌▌▇ ▄▍▉█▆▌▋
Yesterday
Update: HttpImage - permit multiple requests for same url Fixes clurred images for overlay pages where first button shares sprite with full screen image but has different settings Tests: navigated to coconut underwear page - loaded both
2 Days Ago
Update: HttpImage - pick a higher mip, seems to look better when downsampled Tests: navigated to pack overlay page
2 Days Ago
Update: reimplement shop.unloadAssets convar Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
2 Days Ago
Clean: get rid of icon precaching from store bundle All bundle assets are now loaded on demand, so this code was both useless and harmful Tests: navigated through store with failloads 1 - all images present
2 Days Ago
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
2 Days Ago
Optim: lazy load fallback sprite for DLC item view Tests: opened DLC tab of store with failloads 0 and 1
2 Days Ago
Update: HttpImage - add support for different configured images from 1 url Fixes overlay page using downsampled mip for full screen image because 2 httpimage comps share an url Tests: navigated to crossbow pack overlay and clicked 2nd button
2 Days Ago
Bugfix: StoreItemOverlayPage - fix invalid refcounting - also get rid of gallery sprite fallback when loading from url Tests: inspected refcounts during opening and closing of overlay
2 Days Ago
Bugfix: HttpImage - avoid duplication of refcount Tests: inspected refcounts of textures after opening pack overlays
2 Days Ago
Bugfix: HttpImage - only flush stale texture cache when refcount is 0 Fixes sprites being nuked during some interactions Tests: navigated to pack overlay and clicked through bottom buttons
2 Days Ago
Optim: make StoreItemTile lazy load fallback sprite Tests: navigated to general tab with failload 0 and 1
3 Days Ago
Update: HttpImage - add option to use a best-fit mip - move httpimage comp to image on OverlayCarouselButton Tests: navigated to pack pages
3 Days Ago
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
3 Days Ago
Optim: have StoreItemOverlayPage load main image from bundle only on fail Tests: navigated to pack page with failload 1, clicked through buttons
3 Days Ago
Optim: HttpImage - only load dynamic sprites if HttpImage failed to fetch - converted UI_StoreBackground to use it Tests: navigated to general store tab, tested with delay, fail load and fail-then-succeed load
3 Days Ago
Bugfix: HttpImage prefers sprites for CoverImage, fixes atlas being drawn Tests: inspected spawned UI tiles, they used sprite instead of texture
3 Days Ago
Bugfix: if 2 urls get requested and 1 throttled, make sure it goes via cache Tests: navigated to store -> general tab quickly, no exceptions
3 Days Ago
Merge: from main
6 Days Ago
Update: ran Update Urls again Looks like couple blurhashes got missed Tests: navigated to dlc page with httpimageloaddelay
6 Days Ago
Merge: from main
6 Days Ago
Optim: convert DLC tab leftovers to httpimage - ran Assign Bundle and Update Urls Tests: navigated to it with httpimagedelay and httpimagefailloads and normal - saw expected textures/blurs
6 Days Ago
Buildfix: missing files Tests:none
6 Days Ago
Update: added assetbundles.listdynamic for debugging Tests: checked output as I navigated through menus and connected/disconnected to server
6 Days Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
7 Days Ago
Optim: have HttpImage unload their images when store tabs are hidden Need to go through all the screens and verify they get unloaded correctly Tests: inspected general tab's grid contents while being ingame and toggling menu
7 Days Ago
Update: HttpImage - rewrite rate limiter to control concurrent loads - conotrlled by store.HttpImageConcurrentLoadingLimit (def 50) Dunno if placebo, but the small general tab hitch feels smaller (but still there) Tests: navigated across store
7 Days Ago
Optim: HttpImage - mode texture decoding to worker threads - added WebUtil.DownloadTextureTemp that uses DownloadHandlerTexture - disabled texture activation rate limit Now only a tiny hitch is present Tests: navigated to store General tab
7 Days Ago
Optim: HttpImage - rate limit texture activation rate (2 per frame) Helps with General tab opening, but feels too limiting Tests: navigated to general tab of store
7 Days Ago
Update: Add HttpImage.MissingSprite - reroute all dynamic sprites to MissingSprite - added store.HttpImageFailLoads to simulate loading failure Tests: navigated store with failloads 1, skin tiles need fixing
7 Days Ago
Part 4/4
7 Days Ago
Part 3/4
7 Days Ago
Part 2/4
7 Days Ago
Bugfix(editor): StoreBundleTool - fix missmatching file extension, part 1/4 - ran Update Urls(force) Tests: navigated through store tabs, only 1 image failing to download
7 Days Ago
▍▆▄▅▉▋▆▇▆▅▇▉█▇▍ ▇▉▇▄▄▋▊▍▆▌▍█▇▆▅ ▉ ▋▊▉█▇▍▍▉ ▉▅ ▆▋ ▍▄ ▊█▇▇▍▋ ▌▄▌▊▆▇▌▆ ▊▇▍▄ ▅▉▊▍▌▍▉█▉ ▌█▍▉▌▍▆▆█ ▅▍▇▇ ▋▋▌▍▅▄▄▊▌▆ ▅▅▊▇▇▋ ▉▇▋▉ ▆▄▊▍▄█ ▇▊▄▆▆ ▍▊▌▌▍▅▌▌▉▇▌▄▆▋▇ ▆▉▌█▍ ▋▆▋▄ ▊▅▌ ▍▋▊ █▊▊▄▆█▋██▊ ▊▉▆ ▆▇▄▇▅▋▅▌ ▌▊▆ █▊▍▋▆ ▌▆ ▍▅▌▍▆▇ ▅█▌ █▄▇ ▋▆▆ ▄▉▋▊▋▋▅▉▋▊▍▇ ▉▉▉ ▍▆▊█▊█ ▇▇▄▊ ▅▋▌▋▌█▌▄ ▆▊▇ ▄▉▄ ▉ ▌▉▅▆▆ ▄▊▌▇▉▋▋▇
8 Days Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
8 Days Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
8 Days Ago
Update: StoreBundleTool - fill in image upload logic - changed url format - ran "Update Urls" Tests: ran full Update Urls - manifest grabbing works, but uploading gets stuck
9 Days Ago
Merge: from main
9 Days Ago
Merge: from ui_store_slim_ram/blurhash - New: HttpImage now know how to render blurhash images as loading placeholders Tests: navigated through store