userDaniel Pcancel
branchrust_reboot/main/ui_store_slim_ram/storetakeover_iconscancel

7 Commits over 0 Days - ∞cph!

Yesterday
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
Yesterday
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
2 Days Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
2 Days Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
2 Days Ago
Update: break ItemStoreTakeover links to sprites - Added warmup-cooldown to relevant UI screens Doesn't work correctly - menu spawns, but uses wrong assets. This is due to warm-up logic running before storetakeover warmup Tests: navigated to Store and Inventory pages. Inventory is okay, but store is derped
2 Days Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
2 Days Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present