userDaniel Pcancel

2,251 Commits over 549 Days - 0.17cph!

10 Months Ago
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10 Months Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
10 Months Ago
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10 Months Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
10 Months Ago
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Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
10 Months Ago
▉ ▌▄▉▍▌▆▌ ▋▇▉██ ▄▇▇▉▍ ▄▇▆ ▉█▅▌▋▊▊ ▆▊▊▅▉▆▅ ▇▇▋▆ ▇▇▋▊▌█▄▄ ▊▍▉▋▇▆▇▄▍█▍▊▅ ▅▊▊ ▄▋▇ ▍▅▍ ▍▍▋▊▊▍ █▌▉ ▊▋▋▍▋ ▊▌▇ ▍ ▅▆▅▍ █▄ ▄▅▋▅▉ ▅▄▅▌▋▍▉▄▊ ▉█▉▅ ▌▆▍█▆ ▌▍▆▇█▋▍▋▄█▊▊▉▅▇▆▇▉ ▉▌▆▋▄▋ ▋▇▋▊ ▍▄▆▅▊▌▍ ▅▇▌▊
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▄ ▄▄▆▍▇▇▌ ▆▄▋▌▊ ▊▇▌▅▉█▉ ▉▊▄▅▌▍█▆ ▊▉▇▌ ▉▋▅▉▋ ▅▋▍▄▆▆▊ ▌█▆▇▍▌█▆▋▇▄ █▍▍ ▇▍▍▄▅▋▋▌▇▍▉▌▄ ▍▋█ ▉▇▇█▆█▊ ▄▇▋▄
10 Months Ago
Clean: consolidate some work buffers Tests: ran staging demo
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
10 Months Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
10 Months Ago
Clean: variable rename Tests: none, trivial change
10 Months Ago
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10 Months Ago
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10 Months Ago
Bugfix: NativeList.Expand now properly clean us old list Tests: none, trivial change
10 Months Ago
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10 Months Ago
Update: TickInterpolatorCache exposes state via ReadOnly property - Reroute all accessors and logic via static methods that take in ReadOnlyState This enables to pass entire TickInterpolatorCache into a burst job Tests: ran unit tests
10 Months Ago
Update: mark a bunch of BasePlayer functions as static Makes it easier to build Burst jobs Tests: editor compiles
10 Months Ago
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10 Months Ago
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10 Months Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
10 Months Ago
Update: Adding last missing API - TickInterpolatorCache.TransformEntries - added tests to cover it Tests: ran unit tests
10 Months Ago
Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration - Expanded unit tests to cover the new util and a couple more code paths Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
10 Months Ago
Optim: TickInterpolator.TestConsistency - Replace Assert.IsTrue with AssertTrue wrapper that doesn't allocate - Sprinkled some scopes for future Speeds up the unit test 20x times and avoids 3.6GB of garbage Tests: ran the unit tests
10 Months Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
10 Months Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
10 Months Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests