branchrust_reboot/main/parallel_validatemove/stable_playercachecancel
                         
                     
             
         
     
    
        
44 Commits over 31 Days - 0.06cph!
    
    
        
            
            
            
                
                ▉▌▄▉▍▌: ▆▌▋▇▉ ██▄▇▇ ▉▍▄ ▇▆▉█▅▌▋ ▊▊▆▊▊▅▉ ▆▅▇▇ ▋▆▇▇▋▊▌█ ▄▄▊▍▉
▋▇▆▇'▄ ▍█, ▍▊▅ ▅▊▊ ▄▋▇▍▅▍ ▍▍▋ ▊▊▍█, ▌▉▊ ▋ ▋▍▋▊ ▌▇ ▍▅▆▅▍ █▄▄▅▋▅▉▅▄ ▅▌▋▍ ▉▄▊▉█ ▉▅▌▆▍/█▆▌▍
▆▇█▋▍: ▋▄█▊▊▉ ▅▇▆▇ ▉▉▌▆▋▄▋ ▋▇▋▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▇▊▍▉▇: ▍▌▆ ▍▊▅▅▌▍▌█ █▊▊ ▊▉█▍▊▄, ▇▆▌▍ ▆▍▋▍▍ ▌█▉▅▉▅█▌ ▉▅ ▉▍▉▋▍ ▇▌▉ ▍▊▊▍▋▆█
▄▊▍▆ ▋▊▇▆▌▄ ▇▌▆▅ ▉▆▋▌▌▅▅ ▌█ ▍▉ ▇█▋, ▇▆▍ ▋▇▊██ ▉▉ ▌█▅▋▊▊ ▉▉ ▊▇██▍▄▍ ▅▇ ▆▅▍▋▇ ▅▊▌▊ ▅▊▉▊▊
▄▊▆▄▇: ▄▇▆▌▇▄ ▋▅▇▍ ▇▌▌▅▇▆▇ ▉▌█▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▄▄▆▍▇: ▇▌▆▄▋ ▌▊▊▇▌▅▉ █▉▉▊▄▅▌▍ █▆▊▉ ▇▌▉▋▅ ▉▋▅▋▍▄▆ ▆▊▌█▆▇▍▌█▆▋ ▇▄█ ▍▍▇▍▍
▄▅▋▋▌: ▇▍▉ ▌▄▍▋█▉▇ ▇█▆█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: consolidate some work buffers
Tests: ran staging demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▉▋▍▇▆: ▌▆█▊▄ █▌▇ ▄█▋▇█ ██▄ ██▄▌▍▅▍ ▅▍▊▌ ▌▉ ▌█▉▅▌▄▇▍▆▇▅▍▋▅▋▍▋
▇▇▆▊▄ ▆▌█ ▇ ▋▇▇▋█ ▉▄ ▌▆ ▍▅▆▉█ ▄▅▆▅▍ ▌▅▍ ▅▅▅ ▆█▉▌▋, ▆▊▊ █▇'▄ ▊█▌▉▌▍▍▋▋ ▉▋▍ ▆▉▌▅▍▊ ▆▋▅▅
▉▅▅█▍: ▉▋█▉▅▄ ▍█▋▆ ▇▍▆▄█▇▊ ██▇▇ - ▍▅▋ ▄▆▉▌█▍▋██▍ █▄▆▍▊▍▆▄▄▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▍█▍▆█: ▌▋▆▇█▇▊ ▋▋▌▍▋ ▅▄▆▌▍▇▅▄▅▉█▌▉▆▆▉▇ █▄█▉▋▅▌▋▅▉▆▍▊▆ ▉▌▊▌
- ▉█▅▍ ▅▌▆ ▆▆▇█▋▅▅▅▇▇▌ ▉▅█▌▇▄▋▋ ▍▅▉▆▌▍ ▍█▊▅▆█▍ ▊▇█▌ ▉▇██▄▋▇▍ ▋▇ █▇▋▅▄▆▇▌ ▄▊▄██ ▌▋▉▍▄ ▌▍▍▋▍▍
▋▋▇▇ ▍▇▆ ▆▅▉█▄ ▍▄▅▆
▉▋▇▋▌: ▅▌▊▊▉▌ ▆▅▌█ ▊▇▋▇▇▌▄ ▌▋█▋ -  ▆▌▇▊▉▌▍▊▇▅ █▅▄ ▉▌▊▊ █▉▍▅▇▅▋▊ ▅▋▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▇▅▍▊▌: ▇▆▍▇█ ▉▊▌█▍▍▍▊▊▊▅▋▋▇▌▌▋ ▅▉▉▆ ▉▅▋▊▆█▇▍ ▉▊▍▄▉██▇█ ▄▊▄▄▊ - ▊▌▊█▊▌▍▉▄▇▋▅ ▍▉▄ ▌▊█▊▋▄▄▆▋▅▌▇▉▇ ▅▌█▆▌
█▌▄ ▌▌█▍ ▄▉▉▆▇█ ▍▆▉▇▆█▆▊▉
▊▍▇▋█: █▅▌ ▉▆▍▄▄▅ ▌▌ ▊▅▋▄█▋ █▋▇█ ▆▋▋▊▄ ▍▆▍▆▄█▄▄▉▌▋▄▄ █▇▌ ▄▋█▉▆▉▉▄▌ █▉█▍▆█ ▄▌▆▄▌▄ + ▍▋▇▉▅▆ ▅▋▋▇ ▇▍▉▅▄▇▄ ▋█▊▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: merge NativeList.Expand and NativeList.ExpandAndClear
- Rewrote the Expand branching logic to be simpler
Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Add NativeList.ExpandAndClear
- also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: variable rename
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▇▌▇▅█: ▄▄▉▇▊▋▇▍ ▄▉▆▍▅▄█▊▆▉▇▊▋ ▋▋█▊ ▄▉▌▊ ▊▄ ▋▉▊▍▄▆▊▄█▅▌ █▌▍▊▅▍▅▇▅▇▄█▊▇▆▄▋
- ▊▅▉▇ ██▉▇█▄█▇▉▉▌, ▉▌'▇ ▌█▍▌▊ ▊▆█▋▋▄ - ▄▊▋ ▅▌█▆▉▉▄ ██▆▊▌ ▋▄ ▉▌▅ ▍▌▍▇▊▌ ▋▉▍▄
▍▊▋▆█: █▊▅▋▄▉ ▍▆▇█ ▍▊▅▋▌▅▌ ▍▊▅▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▄▆▉▉█: ▉▄▉'█ ▋█▌▋█▉▍▍ ▍ ▍▇▊▌▋ ▉▉▌▌▉▄ ▊▌▇▊▌▆█▇▅▅▌▌▊▋▌██
- ▋▊▌▄▄▇▇ ▉▅▅▉ ▄ ▄▉▊█▉ ▋▌▅ ▆▍▅▄ ▉▋▋▅ ▉ ▍▅▍▅▄▅ ▅▋▍▊▉▄ - ▄▊'▅ ▍▆▅▉▅▇, ▅▍▍ ▆▅▌█▋█▆ ▉▅▄▆
▄▉▍▍█: ▉▋▉▅▆▄ ▆▆▄▅ ▇▉▆▍▆▌▅ ▍▌▍▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▌▊▅▄▄: ▄█▍▊▆▄█ ▌▋█▄▍▇▋▊ █▆ ██▄▌▌▋▅▌▇▍▄▉▇ ▄▄▉▆ ▊▍▊▇▋▍▆█▊▄▊ ▉▄▄▇▇▉▅▊▄▆ ▆▋▌▋▌▅▇
▇▇▇▄ ▇▅▅▊▌▍ ▊▉ ▋▇ ▅▋█▇▆ ▌▊▅▌▌▇▉ ▍█▆▌▉▌▋▌▄▆▊▉▆▍▍▋▉
▊▉▅▇▌: ▄▄▇█▊▆ ▊▆▉█ ▋▋▅▋▇▄▇ ▌▌▌▇ - ▍▄▍▅▇▍▍ ▊▆▇▆ ▆▄▇▆█▄▆█▅▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: NativeList.Expand now properly clean us old list
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▄▊▋█: ▌▊█▆▊▅ ▊▌▆▋▊█_▇▉▅▊▅▆▍▉▋▄ >= ▆ █▍▌█▌▇
▄▄ ▆▉█ ▅▊▊▉▍ ▍█▄ ▍▊▄▅ ▄▆ ▍▇▄▌ ▊▅▋▌█▍ (▇▌▋▌▉ <▆)
▊█▍▌▇: ▉▍▊▆, ▄▄▊▄▉▇▌ ▋▅▍▍▍▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▋▍▉▄▍: ▆▍▅▆█▌▅▋▄▄▄▋▉ - ▋█▌▄▊ █▄▅▉▅▅█ ▅█ ▆▊▄▇▌▆▊▌▇▍▌█
- ▊▋▍▉▍▄▉ ▉▋▅▋ ▊▇▄▍▌▊▋▍.▌▆█▌▄▄▊▅█▍▌▅▍
▆▅▌▇▆▄▆▅▌▊ ▋▅'▍ ▇▄▌▇▋ ▆▊▍ ▄▅▅▌▍▉▆▌ - ▅'▊▌ ▄▌█ ▅▆ ▊▊▉█ ▌▍▉▋▋ ▅▋▊▇▅▅▊█▄▅▍ ▊█▇█▍▆▋▄▍▄▄▌▌▉
▊▅▊▅▄: ▄▊█▅▋▌ ▊█▄▉ ▅▉▌▆▅▊▅ ▆▅▉▊ - ▆▉▋ ▊▄▌▋▌█▍▍ ▇▍▄▇▅▇▉ ▊▇ ▋▊▉▋█▆ ▉▋▌█▍▉▊█▌▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: TickInterpolatorCache exposes state via ReadOnly property
- Reroute all accessors and logic via static methods that take in ReadOnlyState
This enables to pass entire TickInterpolatorCache into a burst job
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: mark a bunch of BasePlayer functions as static
Makes it easier to build Burst jobs
Tests: editor compiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▋▍▍█▄: ▅▆█▉▄ ▆▌▇ ▍▋▍ ▄▊██▌▌▊█▄ ▆▍▋▍▊▉▍▋ ▋▌▍█▌█▅▊▅ ▊▄▊▄▋▊▄█ ▅▊▉▉ ▅▍ ▇▉'▇ ▌▅▉ █▌▉▇▅
▉▅▌▉▆: ▆▇▌▊▆▊ ▋▄▉▇ ▊▉▉ ▍▇▅▊▍▉▌ █▊▍▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▋▅█▇▍: ▄▊▉▍▍ ▋▄▋ ▄▇▄▋█▋▉▄▋ ▆▋▉▆▊▋▇▄ ▊▅▉▇ ▉▅▊▊█▋▋▅▌▇ ▉▊▊▍▅
▉▍▉▅▅: ▆▄▌▋▋▋ ▇▍▆▌ ▆▊█▇▉▆▇ ▅▄▍▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▌▄▌▍▆: ▊▅▆▌▋█▍▅▍ █▋▌ ▇▉▅▇▆▅█▊▊ ▋▍▍▍▌▍█▆ ▇▊▊ ▄▋█▌█▉ ▋▌▊▉▊▋
▆▊▇▉▉: ▇▊▌ █▇▊▌▆▆▌ ▌▉▉▌ ▉▌▅▋▊▅▆▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▉█▅▇▆: ▄▅▆ ▌▌▅█▍▇▉ ▇▍▅█ ▄▇ ▌▇▊▉ ▋▌▋█▄▋ ▊▆█▄▄ ▅▋▅▆▊▌▊▉.▌▍█▌▊▇▄▉
▍▍▅▊▄: █▌▉▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Split various tick validation functions into smaller loops
- Added a couple small extension utils to NativeList
This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split
Tests: Staging demo playback - got comparable results
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Adding last missing API - TickInterpolatorCache.TransformEntries
- added tests to cover it
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Adding TickInterpolatorCache.PlayerTickIterator to help with code migration
- Expanded unit tests to cover the new util and a couple more code paths
Tests: none. Tests are currently failing as I uncovered a different issue - will fix in next CL
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: TickInterpolator.TestConsistency - Replace Assert.IsTrue with AssertTrue wrapper that doesn't allocate
- Sprinkled some scopes for future
Speeds up the unit test 20x times and avoids 3.6GB of garbage
Tests: ran the unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: avoid writes past the end of the buffer
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Integrate TickInterpolatorCache into the server flow
Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: Add more edge case testing
- Testing 1 tick only
- Testing up to capacity ticks
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: TickInterpolatorCache now properly handles "Reset" position
- Fixed unit tests
Tests: ran unit tests - all tests now pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: validate PlayerTickIterator in it's initial state
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: add a comment
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: translate ValidateMove to batched ValidateMoves
Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods
Tests: played back staging demo - got same numbers and no new errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: made some caches stable across frames
Tests: played back staging demo - no new errors and stats match expected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: simplify call
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from parallel_validatemove
Tests: none
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: consolidate debug logic
- Also ValidatePlayerCache fixed to actually check for native-null players
I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit
Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from parallel_validatemove
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from parallel_validatemove
Tests: none (resolved into dest version)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: adapted code to PlayerCache change
- FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index
- Updated validation checks
- Transform caching job now checks for invalid transform accessses
Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from parallel_validatemove
Tests: none, no conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: Lenght -> Length
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: fix TickInterpolatorCache tests and update it's API
- No longer tracks player count
- Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: PlayerCache now guarantees spatial stability
- Updated it's direct tests (will update rest next)
Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code
Tests: ran unit tests