branchrust_reboot/main/jobs3_refreshcolliders_optimcancel
2 Commits over 0 Days - Infinitycph!
Optim: use cached swimming results instead of new water queries when refreshing player's collider
Tiny savings(~1 micro per player), but every bit helps
Tests: ran around craggy, went swimming, crouched - saw collider gizmo size change
Clean: refactor ConnectedPlayersUpdate into batched blocks
Makes it easier to see at a glance where our time is spent in profiling snapshots
Tests: ran around on craggy