branchrust_reboot/main/naval_updatecancel
6 Commits over 61 Days - 0.00cph!
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Merge: from triggerparentdelayedexit_optim
- Optim: sped up noclip check via OOB broadphase + reduced tick count + added BaseEntity caching
Tests: hopped around the boat
Merge: from navmeshsurface_optim
- Optim: Ghostships now use a static, detached navmesh, saving us on navmesh re-integration every physics step
- New scientists adapted to work with detached navmesh
- In C+S editor, we now automatically exclude client-scene entities from dynamic navmesh gen
Tests: spawned all ghost ships, observed scientists patrolling, dogfighting, sprinting
Merge: from save_viewer_extras
- Save viewer can now filter for mobile(Sync Position) prefabs
- It can also aggregate by prefab
Tests: opened a save from the playtest
Merge: from main
- brings bugfix for player not seeing items on cargo ship(and other global networked entities)
- new analytics mode (switched off)
Tests: editor compiles, spawned cargoship on craggy and threw a rock on it - it replicated