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11 Commits over 0 Days - Infinitycph!

1 Year Ago
Merge from main
1 Year Ago
Adjust circle displacement output to make displacement animation less linear
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
1 Year Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
1 Year Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
1 Year Ago
Fix wrong blendmode for new displacement clearing
1 Year Ago
Merge from main
1 Year Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous