branchrust_reboot/main/foliage_displacement_improvementscancel

11 Commits over 0 Days - ∞cph!

3 Days Ago
Merge from main
3 Days Ago
Adjust circle displacement output to make displacement animation less linear
4 Days Ago
Merge from main
9 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
13 Days Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
14 Days Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
14 Days Ago
Fix wrong blendmode for new displacement clearing
14 Days Ago
Merge from main
22 Days Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous