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290 Commits over 365 Days - 0.03cph!

Today
Fix tropical underwater overlay logic issue
Yesterday
Set tropical terrain material decal layers 0 & 1
Yesterday
Merge from tropical_shore
Yesterday
Adjust shore and underwater values
Yesterday
Merge from parent
Yesterday
Increase imposter render bounds to fix culling issues in deepsea
Yesterday
Fix tropical1 terrain size, and add earlier assert
2 Days Ago
More shore material tweaks
2 Days Ago
Adjust tropical shore settings
2 Days Ago
Add tropical underwater visual parameters and blend with shore distance
3 Days Ago
Merge from island_scenes
3 Days Ago
Merge from parent
3 Days Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
3 Days Ago
Use no displacement version of ground plants for floating city pot plants
3 Days Ago
Include light colour term in thin transmission mode
4 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
4 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
5 Days Ago
GPU crash fix, NaN check in cloud raymarch
5 Days Ago
Merge from foliage_instancing_islands
5 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
6 Days Ago
Merge from parent
6 Days Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
6 Days Ago
Correct serialized terrain size on island prefabs
9 Days Ago
Merge from foliage_displacement_fix
9 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
10 Days Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
10 Days Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
12 Days Ago
Triangle fan cells wip
18 Days Ago
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
19 Days Ago
Fix displacement clamping
20 Days Ago
Merge from main
20 Days Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
24 Days Ago
Merge from main
25 Days Ago
Merge from directional_foliage_displacement
25 Days Ago
Adjust displacement factor on materials to fix stretching
26 Days Ago
Merge from main
26 Days Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
26 Days Ago
Terrain shadow culling wip, and merge fix
30 Days Ago
Merge from foliage_instancing
30 Days Ago
Merge from main
30 Days Ago
Merge from directional_foliage_displacement
30 Days Ago
Replace overwritten/corrupted texture bundle
30 Days Ago
Remove debug code and more clean up
30 Days Ago
Merge from main
30 Days Ago
Optimise displacement calculations Fix square displacement Make displacement factor softer and clamp magnitude Improve blend compress and displace vectors Clean up
33 Days Ago
Merge from main
33 Days Ago
Flatten small displacements Fix displacement origin calculation Increase grass displacement factor Clean up and restructure for performance testing
38 Days Ago
Handle FoliageSpawns recreating in deepsea Don't stomp activeTerrains when recreating foliage buffers Fix incorrect terrain size in tropical3 prefab
39 Days Ago
Fix negative displacements being clipped Scale vector by radius after sample Clamp to avoid any extremes Falloff by distance from centre of mesh and scale of mesh Displace only when vector does not cross centre of mesh
44 Days Ago
Merge from main