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349 Commits over 485 Days - 0.03cph!

4 Hours Ago
Override terrain texture globals with nearest deepsea island
5 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
5 Days Ago
Merge from main
5 Days Ago
Terrain mesh collision cells wip
6 Days Ago
Disable object motion vectors on model prefabs
6 Days Ago
Change find source prefab code to ignore the model source asset when setting motion vector settings
7 Days Ago
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
7 Days Ago
Merge from main
7 Days Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
9 Days Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
12 Days Ago
Merge from foliage_instancing_shader_feature
12 Days Ago
Merge from main
12 Days Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
13 Days Ago
Merge from main
13 Days Ago
Fix biome layer getting removed somehow from material
13 Days Ago
Change foliage_instancing to shader feature
14 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
19 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
19 Days Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
20 Days Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
21 Days Ago
Split grid sideblocks to simplify thread to coords
22 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
30 Days Ago
Merge from main
33 Days Ago
Merge from sails_motion_vector_fix
33 Days Ago
Upgrade Standard-Wind shader to match Standard Use Standard-Wind for sails to fix motion vectors
33 Days Ago
Terrain renderer editor script
33 Days Ago
Add terrain testing scene
33 Days Ago
Add mesh spawn debug option
35 Days Ago
Change vertex density slider to int Switch to linear sampling where density is increased
35 Days Ago
Fix edge length calculation, alignment actually fixed
36 Days Ago
Align terrain vertices with texel corner to match unity
44 Days Ago
Merge from main
44 Days Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
48 Days Ago
Merge from main
48 Days Ago
Improve editor terrain view Snap render distance to cell to make bounds consistent FIx incorrect LOD borders at last LOD
50 Days Ago
Change position operations to integer coords to solve lod border issues with some terrain sizes Setup terrain renderer to run in editor for scene view and game view cameras
51 Days Ago
Make low res heightmap size dynamic to handle different terrain sizes
55 Days Ago
Fix foliage placement orientation on rotated islands
55 Days Ago
Add profiling marker to terrain render
58 Days Ago
Merge from main
58 Days Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
3 Months Ago
Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes
3 Months Ago
Fix instance offsets, and LOD border calculations when using some LOD distance values Add debug validation toggle to system Handle terrain detail when using narrow FOVs by moving the centre point along the forward direction but clamped to the first LOD boundry
3 Months Ago
Fix render bounds flooring Fix corner LOD edge detection LODs are now seamless
3 Months Ago
Merge from editor_shader
3 Months Ago
Fix incorrect edgeFlags, rotation, and flipped border meshes
3 Months Ago
Add vertex colours toggle to editing UI
3 Months Ago
Vertex colours visual for edit mode
3 Months Ago
Merge from editor_shader
3 Months Ago
Set edit flag on ice material when opening/closing edit mode