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301 Commits over 395 Days - 0.03cph!

Today
Merge from editor_shader
Today
Set edit flag on ice material when opening/closing edit mode
Today
Ice sculpture shader changes for edit mode
Yesterday
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
2 Days Ago
Fix cell mesh sizes at each LOD
2 Days Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
2 Days Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
3 Days Ago
Merge from main
3 Days Ago
Merge from mac_foliage_tearing_fix
3 Days Ago
Wrap indirect instancing in ifdef to prevent potential issues with default gpu instancing
4 Days Ago
Reduce vine material displacement strength
7 Days Ago
Fix tropical underwater overlay logic issue
8 Days Ago
Set tropical terrain material decal layers 0 & 1
8 Days Ago
Merge from tropical_shore
8 Days Ago
Adjust shore and underwater values
8 Days Ago
Merge from parent
8 Days Ago
Increase imposter render bounds to fix culling issues in deepsea
8 Days Ago
Fix tropical1 terrain size, and add earlier assert
9 Days Ago
More shore material tweaks
9 Days Ago
Adjust tropical shore settings
9 Days Ago
Add tropical underwater visual parameters and blend with shore distance
9 Days Ago
Merge from island_scenes
9 Days Ago
Merge from parent
9 Days Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
9 Days Ago
Use no displacement version of ground plants for floating city pot plants
10 Days Ago
Include light colour term in thin transmission mode
11 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
11 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
11 Days Ago
GPU crash fix, NaN check in cloud raymarch
12 Days Ago
Merge from foliage_instancing_islands
12 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
12 Days Ago
Merge from parent
12 Days Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
12 Days Ago
Correct serialized terrain size on island prefabs
15 Days Ago
Merge from foliage_displacement_fix
15 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
16 Days Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
16 Days Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
18 Days Ago
Triangle fan cells wip
25 Days Ago
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
26 Days Ago
Fix displacement clamping
26 Days Ago
Merge from main
26 Days Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
31 Days Ago
Merge from main
32 Days Ago
Merge from directional_foliage_displacement
32 Days Ago
Adjust displacement factor on materials to fix stretching
32 Days Ago
Merge from main
32 Days Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
32 Days Ago
Terrain shadow culling wip, and merge fix
36 Days Ago
Merge from foliage_instancing