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365 Commits over 485 Days - 0.03cph!

1 Hour Ago
Fix error from changing quality when terrain buffers have not been created
5 Hours Ago
Fix height sample double scaling
6 Hours Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
Yesterday
Clamp borders at corners of cells
Yesterday
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
Yesterday
Merge from main
Yesterday
Codegen
Yesterday
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
2 Days Ago
Merge from main
2 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
5 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
13 Days Ago
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13 Days Ago
Merge from main
13 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
13 Days Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
13 Days Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
14 Days Ago
Override terrain texture globals with nearest deepsea island
19 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
19 Days Ago
Merge from main
19 Days Ago
Terrain mesh collision cells wip
20 Days Ago
Disable object motion vectors on model prefabs
20 Days Ago
Change find source prefab code to ignore the model source asset when setting motion vector settings
21 Days Ago
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
21 Days Ago
Merge from main
21 Days Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
23 Days Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
26 Days Ago
Merge from foliage_instancing_shader_feature
26 Days Ago
Merge from main
26 Days Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
27 Days Ago
Merge from main
27 Days Ago
Fix biome layer getting removed somehow from material
27 Days Ago
Change foliage_instancing to shader feature
28 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
33 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
33 Days Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
34 Days Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
35 Days Ago
Split grid sideblocks to simplify thread to coords
36 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
44 Days Ago
Merge from main
47 Days Ago
Merge from sails_motion_vector_fix
47 Days Ago
Upgrade Standard-Wind shader to match Standard Use Standard-Wind for sails to fix motion vectors
47 Days Ago
Terrain renderer editor script
47 Days Ago
Add terrain testing scene
47 Days Ago
Add mesh spawn debug option
49 Days Ago
Change vertex density slider to int Switch to linear sampling where density is increased
49 Days Ago
Fix edge length calculation, alignment actually fixed
50 Days Ago
Align terrain vertices with texel corner to match unity
58 Days Ago
Merge from main
58 Days Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
2 Months Ago
Merge from main