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342 Commits over 457 Days - 0.03cph!

3 Hours Ago
Merge from main
4 Hours Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
Yesterday
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
5 Days Ago
Merge from foliage_instancing_shader_feature
5 Days Ago
Merge from main
5 Days Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
6 Days Ago
Merge from main
6 Days Ago
Fix biome layer getting removed somehow from material
6 Days Ago
Change foliage_instancing to shader feature
7 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
12 Days Ago
- Swap terrain convar lodFactor with lodGlobalScale - GlobalScale effects cell counts between each LOD level - Add LOD cell extent sliders for each individual LOD level - Simplify instance offsets calc - Adjust culling for new terrain cell sizes
12 Days Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
13 Days Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
14 Days Ago
Split grid sideblocks to simplify thread to coords
15 Days Ago
Nested grid changes: - Add scale to instance data - Move rotation float2 to uint - Handle finding grid coords in nested grid with thread id - Find LOD using precomputed offsets instead of distances - Adjust grids by offset from LOD0 grid
23 Days Ago
Merge from main
26 Days Ago
Merge from sails_motion_vector_fix
26 Days Ago
Upgrade Standard-Wind shader to match Standard Use Standard-Wind for sails to fix motion vectors
26 Days Ago
Terrain renderer editor script
26 Days Ago
Add terrain testing scene
26 Days Ago
Add mesh spawn debug option
28 Days Ago
Change vertex density slider to int Switch to linear sampling where density is increased
28 Days Ago
Fix edge length calculation, alignment actually fixed
29 Days Ago
Align terrain vertices with texel corner to match unity
37 Days Ago
Merge from main
37 Days Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
41 Days Ago
Merge from main
41 Days Ago
Improve editor terrain view Snap render distance to cell to make bounds consistent FIx incorrect LOD borders at last LOD
43 Days Ago
Change position operations to integer coords to solve lod border issues with some terrain sizes Setup terrain renderer to run in editor for scene view and game view cameras
44 Days Ago
Make low res heightmap size dynamic to handle different terrain sizes
48 Days Ago
Fix foliage placement orientation on rotated islands
48 Days Ago
Add profiling marker to terrain render
51 Days Ago
Merge from main
51 Days Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
2 Months Ago
Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes
2 Months Ago
Fix instance offsets, and LOD border calculations when using some LOD distance values Add debug validation toggle to system Handle terrain detail when using narrow FOVs by moving the centre point along the forward direction but clamped to the first LOD boundry
2 Months Ago
Fix render bounds flooring Fix corner LOD edge detection LODs are now seamless
3 Months Ago
Merge from editor_shader
3 Months Ago
Fix incorrect edgeFlags, rotation, and flipped border meshes
3 Months Ago
Add vertex colours toggle to editing UI
3 Months Ago
Vertex colours visual for edit mode
3 Months Ago
Merge from editor_shader
3 Months Ago
Set edit flag on ice material when opening/closing edit mode
3 Months Ago
Ice sculpture shader changes for edit mode
3 Months Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
3 Months Ago
Fix cell mesh sizes at each LOD
3 Months Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
3 Months Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
3 Months Ago
Merge from main
3 Months Ago
Merge from mac_foliage_tearing_fix