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200 Commits over 273 Days - 0.03cph!

Yesterday
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
6 Days Ago
Remove unused baker prefab
6 Days Ago
Editor GUI tidy up
11 Days Ago
Merge from foliage_transmission_shadowing
11 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
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11 Days Ago
Merge from foliage_transmission_shadowing
11 Days Ago
Foliage rebake (encoding fix)
11 Days Ago
Fix encoding issue, remove no longer used shaderglobal
13 Days Ago
Merge from foliage_transmission_shadowing
13 Days Ago
Re-encode foliage asset data
13 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
14 Days Ago
Don't pack data to be compatible with vertex compression
15 Days Ago
Merge from foliage_transmission_shadowing
15 Days Ago
Reduce material SHDO intensity
15 Days Ago
Merge from main
15 Days Ago
Foliage assets rebake
15 Days Ago
Trim shader options
18 Days Ago
Replace old SHDO shader options, set keyword dynamically during bake
18 Days Ago
bake revert
18 Days Ago
Merge from main
18 Days Ago
18 Days Ago
Merge from main
18 Days Ago
Use SetTextureEx, handle camera struct better
18 Days Ago
Merge from main
18 Days Ago
Use selectable texcoords to fix vertex stream issues in build
20 Days Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
20 Days Ago
Remove some baked grass left over
21 Days Ago
Merge from foliage_transmission_shadowing
21 Days Ago
Remove debug code
21 Days Ago
Alow greater SHDO intensity values, bring fade distance a little closer
21 Days Ago
Merge from main
22 Days Ago
Get foliage instancing working with tutorial by pushing terrain specific map data instead of using singleton, moved foliage cell height map sampling from CPU to GPU for compatibility with additional terrains, attach required tutorial terrain texture maps to material for use, and now store terrain position and scale on meshroot.
27 Days Ago
Merge from main
27 Days Ago
Improve foliage SHDO debug options, fix compile issue, fix shader keyword setting batch function
27 Days Ago
Foliage assets rebake
27 Days Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
28 Days Ago
Push editor script
28 Days Ago
Merge from main
28 Days Ago
Add editor for SH Baker, restructure for AO options, clean up redundant code, add SHDO debug option and intensity slider for foliage material, use a fixed distance and take min shadow for shadow fade/blending, use transmission channel bits for SHDO instead of AO channel.
32 Days Ago
Merge from main
32 Days Ago
Adjust shadow fade transition
32 Days Ago
Foliage assets bake
33 Days Ago
Merge from main
33 Days Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
39 Days Ago
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39 Days Ago
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39 Days Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.