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690 Commits over 699 Days - 0.04cph!

Today
Terrain diffuse base pyramid disable
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from main
Yesterday
Setup hot overlay and doublevision effect
Yesterday
Fix frost post effect to match BIRP
Yesterday
Actually make that readwrite
Yesterday
Change deferred light pass from WriteAll to Write
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Rebind rendertarget to camera target after rendergraph and move SetupCameraProperties back
2 Days Ago
Merge from terrain_watermap_test
2 Days Ago
Remove watermap texture2D creation on procedural map, saves ~89.5MB on 4k map
2 Days Ago
Merge from main
6 Days Ago
Disable generate textures for watermap
7 Days Ago
Merge from cctv_postfx_fixes
7 Days Ago
Fix cctv blur fade and adjust colour mixer to match BIRP
8 Days Ago
Merge from rrp_ore_flare_crash_fix
8 Days Ago
Cherrypick 167055 Flare fix test 2
8 Days Ago
Merge from rccomputer_blur_fix
8 Days Ago
Fix rccomputer blurring screen
9 Days Ago
Merge from rrp_ore_marker_fix
9 Days Ago
Fix NaN in vertex lighting causing crash
9 Days Ago
Fix BillboardLight-RRP addtional lights in vertex lighting path
9 Days Ago
Disable duplicate main camera in test scene
9 Days Ago
Merge from livestock_shader_review
9 Days Ago
Merge from depth_egg_fix
9 Days Ago
Merge from rrp_ore_marker_fix
10 Days Ago
Add RRP path for flare shader using correct light buffers
10 Days Ago
Merge from main
10 Days Ago
Fix UI backgrounds missing from blur for UI dialog prefabs (codelock, rename sleeping bag and more)
13 Days Ago
Make UIBackgroundBlur follow BIRP 2 pass method Adjust background capture blurring
13 Days Ago
Merge from main
13 Days Ago
Use RustObjectToClipPos in shadow caster to fix eggs
13 Days Ago
Commandbuffers added during RRP wait until BIRP to register on the camera
14 Days Ago
Fix decals on RRP->BIRP toggle
14 Days Ago
Comment out clouds debug log
14 Days Ago
Merge from main
14 Days Ago
Refraction viewmodel particles fix
14 Days Ago
Fix depth not being cleared correctly during hole pass
14 Days Ago
Merge from main
15 Days Ago
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
15 Days Ago
Restore foliage SHDO in RRP
16 Days Ago
Adjust UI inventory blur to use new grabpasses
16 Days Ago
Merge from main
16 Days Ago
Remove downsampling from explosion overlay
16 Days Ago
Merge from main
16 Days Ago
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
16 Days Ago
Reduce sampling loop by pixel distance factor already in use
17 Days Ago
Snap cold overlay to zero to fix lingering post effect
20 Days Ago
Merge from rrp_ui_grabpass