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219 Commits over 273 Days - 0.03cph!

3 Days Ago
Merge from foliage_displacement_improvements
3 Days Ago
Merge from main
3 Days Ago
Adjust circle displacement output to make displacement animation less linear
4 Days Ago
Merge from main
4 Days Ago
Instanced terrain cell renderer setup
6 Days Ago
Merge from foliage_instancing
6 Days Ago
Merge from foliage_instancing
6 Days Ago
Create separate materials for foliage placements/instancing
6 Days Ago
Merge from main
9 Days Ago
Merge from foliage_displacement_improvements
9 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Improve time sliced render option (can prioritise area near player), only clear within viewport option, replace old shader constants, update shader constants only when needed, and update foliage prefabs with new clear material.
12 Days Ago
Snap displacement cam to map texel increments to avoid jittering issues Use flags for SpecialPurposeCamera for multiple render on refresh options Timesliced rendering option for multi viewport renders
14 Days Ago
Implement wrapping displacement map and multi viewport rendering in SpecialPurposeCamera
14 Days Ago
Fix wrong blendmode for new displacement clearing
14 Days Ago
Merge from main
14 Days Ago
Better snow blending with terrain, displacement effects colour, reworked displacement manager to allow for continuous displacement (trails instead of discrete steps), displacement rendering now wraps around the map through multiple viewports, and added snow footstep prefab.
19 Days Ago
Instanced snow tiles based on terrain maps with simple displacement
21 Days Ago
Extend SpecialPurposeCamera to optionally use material render pass instead of clear, and add new subtractive shader for displacement reduction over time instead of instantaneous
26 Days Ago
Remove unused baker prefab
26 Days Ago
Editor GUI tidy up
31 Days Ago
Merge from foliage_transmission_shadowing
31 Days Ago
Merge from main
31 Days Ago
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31 Days Ago
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31 Days Ago
Merge from foliage_transmission_shadowing
31 Days Ago
Foliage rebake (encoding fix)
31 Days Ago
Fix encoding issue, remove no longer used shaderglobal
33 Days Ago
Merge from foliage_transmission_shadowing
33 Days Ago
Re-encode foliage asset data
33 Days Ago
Handle vertex compression by encoding unorms into compatible bits, and baker now handles rebakes better
34 Days Ago
Don't pack data to be compatible with vertex compression
35 Days Ago
Merge from foliage_transmission_shadowing
35 Days Ago
Reduce material SHDO intensity
35 Days Ago
Merge from main
35 Days Ago
Foliage assets rebake
35 Days Ago
Trim shader options
38 Days Ago
Replace old SHDO shader options, set keyword dynamically during bake
38 Days Ago
bake revert
38 Days Ago
Merge from main
38 Days Ago
38 Days Ago
Merge from main
38 Days Ago
Use SetTextureEx, handle camera struct better
38 Days Ago
Merge from main
38 Days Ago
Use selectable texcoords to fix vertex stream issues in build
40 Days Ago
Render foliage in editor option, reset foliage terrain when leaving tutorial
40 Days Ago
Remove some baked grass left over
41 Days Ago
Merge from foliage_transmission_shadowing
41 Days Ago
Remove debug code