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294 Commits over 395 Days - 0.03cph!

Today
Merge from main
Today
Merge from mac_foliage_tearing_fix
Today
Wrap indirect instancing in ifdef to prevent potential issues with default gpu instancing
Yesterday
Reduce vine material displacement strength
5 Days Ago
Fix tropical underwater overlay logic issue
6 Days Ago
Set tropical terrain material decal layers 0 & 1
6 Days Ago
Merge from tropical_shore
6 Days Ago
Adjust shore and underwater values
6 Days Ago
Merge from parent
6 Days Ago
Increase imposter render bounds to fix culling issues in deepsea
6 Days Ago
Fix tropical1 terrain size, and add earlier assert
6 Days Ago
More shore material tweaks
7 Days Ago
Adjust tropical shore settings
7 Days Ago
Add tropical underwater visual parameters and blend with shore distance
7 Days Ago
Merge from island_scenes
7 Days Ago
Merge from parent
7 Days Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
7 Days Ago
Use no displacement version of ground plants for floating city pot plants
8 Days Ago
Include light colour term in thin transmission mode
8 Days Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
8 Days Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
9 Days Ago
GPU crash fix, NaN check in cloud raymarch
10 Days Ago
Merge from foliage_instancing_islands
10 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
10 Days Ago
Merge from parent
10 Days Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
10 Days Ago
Correct serialized terrain size on island prefabs
13 Days Ago
Merge from foliage_displacement_fix
13 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
14 Days Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
14 Days Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
16 Days Ago
Triangle fan cells wip
23 Days Ago
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
24 Days Ago
Fix displacement clamping
24 Days Ago
Merge from main
24 Days Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
29 Days Ago
Merge from main
30 Days Ago
Merge from directional_foliage_displacement
30 Days Ago
Adjust displacement factor on materials to fix stretching
30 Days Ago
Merge from main
30 Days Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
30 Days Ago
Terrain shadow culling wip, and merge fix
34 Days Ago
Merge from foliage_instancing
34 Days Ago
Merge from main
35 Days Ago
Merge from directional_foliage_displacement
35 Days Ago
Replace overwritten/corrupted texture bundle
35 Days Ago
Remove debug code and more clean up
35 Days Ago
Merge from main
35 Days Ago
Optimise displacement calculations Fix square displacement Make displacement factor softer and clamp magnitude Improve blend compress and displace vectors Clean up
37 Days Ago
Merge from main