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326 Commits over 426 Days - 0.03cph!

Yesterday
Merge from sails_motion_vector_fix
Yesterday
Upgrade Standard-Wind shader to match Standard Use Standard-Wind for sails to fix motion vectors
2 Days Ago
Terrain renderer editor script
2 Days Ago
Add terrain testing scene
2 Days Ago
Add mesh spawn debug option
4 Days Ago
Change vertex density slider to int Switch to linear sampling where density is increased
4 Days Ago
Fix edge length calculation, alignment actually fixed
5 Days Ago
Align terrain vertices with texel corner to match unity
13 Days Ago
Merge from main
13 Days Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
17 Days Ago
Merge from main
17 Days Ago
Improve editor terrain view Snap render distance to cell to make bounds consistent FIx incorrect LOD borders at last LOD
19 Days Ago
Change position operations to integer coords to solve lod border issues with some terrain sizes Setup terrain renderer to run in editor for scene view and game view cameras
20 Days Ago
Make low res heightmap size dynamic to handle different terrain sizes
24 Days Ago
Fix foliage placement orientation on rotated islands
24 Days Ago
Add profiling marker to terrain render
27 Days Ago
Merge from main
27 Days Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
44 Days Ago
Add vertex density slider for terrain detail Fix grid position alignment issues with some cell sizes Editor recreates terrain buffers on inspector changes
45 Days Ago
Fix instance offsets, and LOD border calculations when using some LOD distance values Add debug validation toggle to system Handle terrain detail when using narrow FOVs by moving the centre point along the forward direction but clamped to the first LOD boundry
48 Days Ago
Fix render bounds flooring Fix corner LOD edge detection LODs are now seamless
54 Days Ago
Merge from editor_shader
54 Days Ago
Fix incorrect edgeFlags, rotation, and flipped border meshes
54 Days Ago
Add vertex colours toggle to editing UI
55 Days Ago
Vertex colours visual for edit mode
58 Days Ago
Merge from editor_shader
58 Days Ago
Set edit flag on ice material when opening/closing edit mode
58 Days Ago
Ice sculpture shader changes for edit mode
58 Days Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
59 Days Ago
Fix cell mesh sizes at each LOD
59 Days Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
59 Days Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
2 Months Ago
Merge from main
2 Months Ago
Merge from mac_foliage_tearing_fix
2 Months Ago
Wrap indirect instancing in ifdef to prevent potential issues with default gpu instancing
2 Months Ago
Reduce vine material displacement strength
2 Months Ago
Fix tropical underwater overlay logic issue
2 Months Ago
Set tropical terrain material decal layers 0 & 1
2 Months Ago
Merge from tropical_shore
2 Months Ago
Adjust shore and underwater values
2 Months Ago
Merge from parent
2 Months Ago
Increase imposter render bounds to fix culling issues in deepsea
2 Months Ago
Fix tropical1 terrain size, and add earlier assert
2 Months Ago
More shore material tweaks
2 Months Ago
Adjust tropical shore settings
2 Months Ago
Add tropical underwater visual parameters and blend with shore distance
2 Months Ago
Merge from island_scenes
2 Months Ago
Merge from parent
2 Months Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs
2 Months Ago
Use no displacement version of ground plants for floating city pot plants