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275 Commits over 365 Days - 0.03cph!

4 Hours Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
4 Hours Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
Today
GPU crash fix, NaN check in cloud raymarch
Yesterday
Merge from foliage_instancing_islands
Yesterday
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
Yesterday
Merge from parent
Yesterday
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
Yesterday
Correct serialized terrain size on island prefabs
4 Days Ago
Merge from foliage_displacement_fix
4 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
5 Days Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute
6 Days Ago
Fix mesh creation with border meshes Calculate instance offsets when LOD factor is updated Combine per LOD compute into singular dispatch
8 Days Ago
Triangle fan cells wip
14 Days Ago
Calculate cellsize based on vertex count and texels per unit Use max axis for LOD distance Use camera position snapped to half cell increments for LOD distance Change LOD falloff to log function Enable shore wetness
15 Days Ago
Fix displacement clamping
16 Days Ago
Merge from main
16 Days Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
20 Days Ago
Merge from main
21 Days Ago
Merge from directional_foliage_displacement
21 Days Ago
Adjust displacement factor on materials to fix stretching
21 Days Ago
Merge from main
21 Days Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
22 Days Ago
Terrain shadow culling wip, and merge fix
26 Days Ago
Merge from foliage_instancing
26 Days Ago
Merge from main
26 Days Ago
Merge from directional_foliage_displacement
26 Days Ago
Replace overwritten/corrupted texture bundle
26 Days Ago
Remove debug code and more clean up
26 Days Ago
Merge from main
26 Days Ago
Optimise displacement calculations Fix square displacement Make displacement factor softer and clamp magnitude Improve blend compress and displace vectors Clean up
29 Days Ago
Merge from main
29 Days Ago
Flatten small displacements Fix displacement origin calculation Increase grass displacement factor Clean up and restructure for performance testing
34 Days Ago
Handle FoliageSpawns recreating in deepsea Don't stomp activeTerrains when recreating foliage buffers Fix incorrect terrain size in tropical3 prefab
35 Days Ago
Fix negative displacements being clipped Scale vector by radius after sample Clamp to avoid any extremes Falloff by distance from centre of mesh and scale of mesh Displace only when vector does not cross centre of mesh
40 Days Ago
Merge from main
40 Days Ago
Scale foliage based on distance density falloff to reduce visible pop in
41 Days Ago
Merge from main
41 Days Ago
Increase grass distance max clamp
42 Days Ago
NRE fix for wiping islands without FoliageGrid initialized
43 Days Ago
Merge from foliage_instancing_islands
43 Days Ago
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
43 Days Ago
Merge from parent
43 Days Ago
Remove CPU height sampling option can't be supported with mesh terrains Do not invalidate cells when pushing a mesh terrain (only invalidate when nearest is changed) Update terrain cbuffer after switching terrain data
44 Days Ago
Merge from parent
44 Days Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
46 Days Ago
MeshTerrainRoot should now auto update terrain size field (needed for terrain map sampling), and update island prefabs with terrain size field.
46 Days Ago
Check for closest island in increments instead of every frame, also profiler sample fix.
46 Days Ago
FoliageGrid renders on closest island and resets when island changes. Handle cases of terrain being rotated when sampling terrain maps by extracting 2D worldToLocalMatrix.
50 Days Ago
Clamp displacement radius, fix seemingly bugged alpha blend mode, bring back displacement decay using DstColor multiply
54 Days Ago
Use additive blend and alpha max for heights should solve height blending issues