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401 Commits over 485 Days - 0.03cph!

5 Hours Ago
Merge from terrain_renderer
5 Hours Ago
Merge from main
5 Hours Ago
Clamp renderdistance with a minimum to fix some edge case issues
Today
Merge from main
Today
Add padding to int params
Today
Fix draw distance max cell calculation and snap to furthest lod
4 Days Ago
Merge from terrain_renderer
4 Days Ago
Codegen
4 Days Ago
Make terrain ConVar developer only
5 Days Ago
Merge from terrain_renderer
5 Days Ago
Merge from main
5 Days Ago
Bring back terrain margins for collision with geoclip terrain
5 Days Ago
Merge from terrain_renderer
5 Days Ago
Add min radius for terrain culling
5 Days Ago
Improve culling shadow bounds check accuracy and performance
6 Days Ago
Merge from terrain_renderer
6 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
6 Days Ago
Merge from main
6 Days Ago
Clamp uv for min/max height sampling
6 Days Ago
Merge from terrain_renderer
6 Days Ago
Merge from main
6 Days Ago
Fix building terrain check
6 Days Ago
Merge from terrain_renderer
6 Days Ago
Merge from main
6 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
6 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
7 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
7 Days Ago
Merge from main
7 Days Ago
Fix LOD extents validation, causing rendering issues.
8 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
8 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
11 Days Ago
Fix NREs in terrain commands
11 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
13 Days Ago
Replace changed settings assets with main
13 Days Ago
Replace Clear args dispatch with cpu clear for instance arguments
13 Days Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
13 Days Ago
Fix error from changing quality when terrain buffers have not been created
14 Days Ago
Fix height sample double scaling
14 Days Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
14 Days Ago
Clamp borders at corners of cells
14 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
15 Days Ago
Merge from main
15 Days Ago
Codegen
15 Days Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
15 Days Ago
Merge from main
16 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
18 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
26 Days Ago
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26 Days Ago
Merge from main
26 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2