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382 Commits over 485 Days - 0.03cph!

1 Hour Ago
Merge from terrain_renderer
1 Hour Ago
Merge from main
1 Hour Ago
Fix building terrain check
5 Hours Ago
Merge from terrain_renderer
Today
Merge from main
Today
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
Today
Fix FoliagePlacements when using MeshRootTerrain
Today
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
Today
Merge from main
Yesterday
Fix LOD extents validation, causing rendering issues.
Yesterday
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
2 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
5 Days Ago
Fix NREs in terrain commands
5 Days Ago
Prevent terrain margins when using geoclip terrain Change heightmap to RG16 to hold required terrain heights Convert heightmaps when not RG16 Change heightmap sampling in terrain and foliage instancing
6 Days Ago
Replace changed settings assets with main
6 Days Ago
Replace Clear args dispatch with cpu clear for instance arguments
7 Days Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
7 Days Ago
Fix error from changing quality when terrain buffers have not been created
7 Days Ago
Fix height sample double scaling
7 Days Ago
Add TerrainData static property on TerrainMeta Remove the Terrain static property Fix server nre Add heightsampling method with terraindata Simplify TerrainRenderer operations
8 Days Ago
Clamp borders at corners of cells
8 Days Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
8 Days Ago
Merge from main
8 Days Ago
Codegen
8 Days Ago
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
9 Days Ago
Merge from main
9 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
12 Days Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
20 Days Ago
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20 Days Ago
Merge from main
20 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
20 Days Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
20 Days Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
21 Days Ago
Override terrain texture globals with nearest deepsea island
26 Days Ago
Terrain cell mesh colliders with separate cellsize from rendering
26 Days Ago
Merge from main
27 Days Ago
Terrain mesh collision cells wip
27 Days Ago
Disable object motion vectors on model prefabs
27 Days Ago
Change find source prefab code to ignore the model source asset when setting motion vector settings
28 Days Ago
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
28 Days Ago
Merge from main
28 Days Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
30 Days Ago
Terrain collision update tests - Implement CPU heightmap functions in GPU compute (HeightMapApply), should remove need for map sync - Profile tests for AddHeight and SetHeightsDelayLOD using a limited texel area - Add option to use terrain R16 maps, and the active terrain render texture - Use R16 UAV heightmap for compute and terrain vertex shader - Improve camera culling by including min/max height of cell
33 Days Ago
Merge from foliage_instancing_shader_feature
33 Days Ago
Merge from main
33 Days Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
34 Days Ago
Merge from main
34 Days Ago
Fix biome layer getting removed somehow from material
34 Days Ago
Change foliage_instancing to shader feature
35 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture