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434 Commits over 516 Days - 0.04cph!

Today
Merge from terrain_renderer
Today
Actually assign culling value in cullingtest
Today
Merge from terrain_renderer
Today
Merge from main
Today
Change culling test to check using map of device ids
Today
Add GPU check method on ConVar terrain.cullingtest
Today
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
Today
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
Today
Merge from main
Today
Merge from quarry_material_fix
Today
Disable terrain blend on quarry material
3 Days Ago
Prototype terrain holes using stencils for better resolution Create terrain only depth prepass (also stops unity overwriting stencil state) after HoleShape pass where stencil mask is written Change terrain shader depth test to Equal (failing where prepass stencil test fails) Change hole renderer to use cubes or triangle prism configs Add HoleShape assets for minimal cube and triangle prism vertex positions and triangles Dynamically duplicate HoleShape meshes (with vertexID based instancing) to meet min vertex count for efficient instancing Improve HoleShape inspector with adjustable sliders
8 Days Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
10 Days Ago
Terrain holes prototyping with SDF style shape components to render new static terrain holes locally for improved resolution
12 Days Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
12 Days Ago
Merge from main
13 Days Ago
Merge from terrain_renderer (culling ConVar)
13 Days Ago
Make terrain culling ConVar accessible
13 Days Ago
Merge from main
13 Days Ago
Change contact image render to WaitForEndOfFrame coroutine
14 Days Ago
Use RGBA32 for heightmap baking
18 Days Ago
Merge from terrain_culling_uav_fix
18 Days Ago
Merge from main
18 Days Ago
UAV format support check for terrain culling
18 Days Ago
Fix remove default unity terrain check from map render
19 Days Ago
Merge from terrain_renderer
19 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
19 Days Ago
Merge from main
20 Days Ago
Merge from terrain_renderer
20 Days Ago
Merge from main
20 Days Ago
Merge from main
20 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
20 Days Ago
Fix terrain quality remapping
20 Days Ago
Merge from terrain_renderer
20 Days Ago
Merge from main
20 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
20 Days Ago
Merge from main
21 Days Ago
Add padding to int params
21 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
25 Days Ago
Merge from terrain_renderer
25 Days Ago
Codegen
25 Days Ago
Make terrain ConVar developer only
25 Days Ago
Merge from terrain_renderer
25 Days Ago
Merge from main
25 Days Ago
Bring back terrain margins for collision with geoclip terrain
26 Days Ago
Merge from terrain_renderer
26 Days Ago
Add min radius for terrain culling
26 Days Ago
Improve culling shadow bounds check accuracy and performance
26 Days Ago
Merge from terrain_renderer
26 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene