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420 Commits over 516 Days - 0.03cph!

Today
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
Today
Merge from main
Yesterday
Merge from terrain_renderer (culling ConVar)
Yesterday
Make terrain culling ConVar accessible
Yesterday
Merge from main
Yesterday
Change contact image render to WaitForEndOfFrame coroutine
3 Days Ago
Use RGBA32 for heightmap baking
7 Days Ago
Merge from terrain_culling_uav_fix
7 Days Ago
Merge from main
7 Days Ago
UAV format support check for terrain culling
7 Days Ago
Fix remove default unity terrain check from map render
8 Days Ago
Merge from terrain_renderer
8 Days Ago
Fix shader warnings in terrain compute (prevent possible edge case issue)
8 Days Ago
Merge from main
9 Days Ago
Merge from terrain_renderer
9 Days Ago
Merge from main
9 Days Ago
Merge from main
9 Days Ago
Fix too large farplane distance in terrain culling, adjust lod count for better gpu perf
9 Days Ago
Fix terrain quality remapping
9 Days Ago
Merge from terrain_renderer
9 Days Ago
Merge from main
9 Days Ago
Clamp renderdistance with a minimum to fix some edge case issues
10 Days Ago
Merge from main
10 Days Ago
Add padding to int params
10 Days Ago
Fix draw distance max cell calculation and snap to furthest lod
14 Days Ago
Merge from terrain_renderer
14 Days Ago
Codegen
14 Days Ago
Make terrain ConVar developer only
14 Days Ago
Merge from terrain_renderer
14 Days Ago
Merge from main
14 Days Ago
Bring back terrain margins for collision with geoclip terrain
15 Days Ago
Merge from terrain_renderer
15 Days Ago
Add min radius for terrain culling
15 Days Ago
Improve culling shadow bounds check accuracy and performance
15 Days Ago
Merge from terrain_renderer
15 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
15 Days Ago
Merge from main
15 Days Ago
Clamp uv for min/max height sampling
15 Days Ago
Merge from terrain_renderer
15 Days Ago
Merge from main
15 Days Ago
Fix building terrain check
16 Days Ago
Merge from terrain_renderer
16 Days Ago
Merge from main
16 Days Ago
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
16 Days Ago
Fix FoliagePlacements when using MeshRootTerrain
16 Days Ago
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
16 Days Ago
Merge from main
17 Days Ago
Fix LOD extents validation, causing rendering issues.
17 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
18 Days Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs